Hello, following a report in the Incorrect or imprecise descriptions thread, and before v1.3 of Balance mod is out, I think it's time for me to got to work. I post here for better visibility and I am waiting for any advice.
Hindered, Slightly Hindered and Totally Hindered are physical statuses that can be used when an ability or a skill is resisted by their target.
1) What we have in game:
"If it fails, the unit is Hindered instead. Hindered units suffer -50% MP for 1 round."
Berserk:
"If it fails, the unit is Slightly Hindered instead. Slightly Hindered units suffer -25% MP for 1 round."
I don't remember if I already changed those lines, to be honest, but let's assume they could serve as a model.
"If it fails the unit suffers -50% MP for 1 round."
We only can suspect that this is a hidden Hindered effect (or could a non-linux user peer at the editor to confirm?).
Perhaps, they were all like this, before I changed Warlord's?
Entangling Touch
...
None of them have descriptions that mention their effect on failure/resist, and only tactical tooltips and combat log inform the players about a hidden Hindered status.
"This unit suffers {...} for {...} rounds."
Hindered:
"This unit has -50% MP."
2) Proposals to be included in PBEM and Solo Player Balance Mod:
Proposal 1:
To correct all descriptions for relevant skills and abilities, using the following format:
"If it fails, the unit is Hindered instead. Hindered units suffer -50% MP for 1 round."
Proposal 2: (partly overrides Proposal 1)
If considered that Hindered status could be modded so that it last more than 1 round, or just because it's more pleasing to the eye, change previous format into:
"If it fails, the unit is Hindered for 1 round instead. Hindered units suffers -50% MP."
Proposal 3:
To be more informative for the beginner and the forgetful (and on the account Hindered is not Crippled) either format 1 or 2, plus:
", loosing possibilities of action accordingly"
I'm waiting for any feedback (even if you don't play with Balance Mod) before doing things my way.
Hindered, Slightly Hindered and Totally Hindered are physical statuses that can be used when an ability or a skill is resisted by their target.
1) What we have in game:
- Warlords skills are a perfect proof they exist in game, and they can be part of the description:
"If it fails, the unit is Hindered instead. Hindered units suffer -50% MP for 1 round."
Berserk:
"If it fails, the unit is Slightly Hindered instead. Slightly Hindered units suffer -25% MP for 1 round."
I don't remember if I already changed those lines, to be honest, but let's assume they could serve as a model.
- Some other hero's skills are more blunt:
"If it fails the unit suffers -50% MP for 1 round."
We only can suspect that this is a hidden Hindered effect (or could a non-linux user peer at the editor to confirm?).
Perhaps, they were all like this, before I changed Warlord's?
- Units' abilities have imprecise description
Entangling Touch
...
None of them have descriptions that mention their effect on failure/resist, and only tactical tooltips and combat log inform the players about a hidden Hindered status.
- Unit's panel doesn't display any status
- Usual status format:
"This unit suffers {...} for {...} rounds."
Hindered:
"This unit has -50% MP."
2) Proposals to be included in PBEM and Solo Player Balance Mod:
Proposal 1:
To correct all descriptions for relevant skills and abilities, using the following format:
"If it fails, the unit is Hindered instead. Hindered units suffer -50% MP for 1 round."
Proposal 2: (partly overrides Proposal 1)
If considered that Hindered status could be modded so that it last more than 1 round, or just because it's more pleasing to the eye, change previous format into:
"If it fails, the unit is Hindered for 1 round instead. Hindered units suffers -50% MP."
Proposal 3:
To be more informative for the beginner and the forgetful (and on the account Hindered is not Crippled) either format 1 or 2, plus:
", loosing possibilities of action accordingly"
I'm waiting for any feedback (even if you don't play with Balance Mod) before doing things my way.