Hello everyone,
I am preparing a new update for my mod "Historical Portraits". I am creatng portraist for Netherlands advisors.
I am facing a huge and apparently without solution.
All historical advisors and displayed without problem. But, when I am running my mod, 3 advisors are coming out : Tonningen (based on the historical one), Ravesteyn and de Graaf. They are not in the base game.
The only place where they are mentionned is in the localisation" ideas_l-french" file (in my mod and in the base game file) as:
HOL_generic_fascist_demagogue:0 "Meinout Rost van Tonningen"
HOL_generic_democratic_reformer:0 "Andries Dirk de Graaf"
HOL_generic_communist_revolutionary:0 "Willem van Ravesteyn"
HOL_andries_de_graaf:0 "Andries de Graaf"
HOL_willem_van_ravesteyn:0 "Willem van Ravesteyn"
HOL_meinout_rost_van_tonningen:0 "M. Rost van Tonningen"
As you can see, Tonningen seems to be also set as a generic advicor. Why ?
Cornelius Dirk de Graaf (or Graef) and Willem van Ravesteyn have existed. So why they are not displayed in the base game but then in my mod ?
If I delete all the lines of the generic ones, the 3 advisors are still in the game, but with names like : "democratic..."
I have carefully checked there aren't presence of these 3 guys in : common/ideas/netherlands", no picture in gfx/interface/ideas, and in interface (ideas file with spriteType and texturefile =).
So, if they are not displayed in the base game, why they are trolling in my mod ?
If someone have an idea of a solution, or if a community manager read this, I would be veru grateful and I will published the update which is blocked for the moment.
I am preparing a new update for my mod "Historical Portraits". I am creatng portraist for Netherlands advisors.
I am facing a huge and apparently without solution.
All historical advisors and displayed without problem. But, when I am running my mod, 3 advisors are coming out : Tonningen (based on the historical one), Ravesteyn and de Graaf. They are not in the base game.
The only place where they are mentionned is in the localisation" ideas_l-french" file (in my mod and in the base game file) as:
HOL_generic_fascist_demagogue:0 "Meinout Rost van Tonningen"
HOL_generic_democratic_reformer:0 "Andries Dirk de Graaf"
HOL_generic_communist_revolutionary:0 "Willem van Ravesteyn"
HOL_andries_de_graaf:0 "Andries de Graaf"
HOL_willem_van_ravesteyn:0 "Willem van Ravesteyn"
HOL_meinout_rost_van_tonningen:0 "M. Rost van Tonningen"
As you can see, Tonningen seems to be also set as a generic advicor. Why ?
Cornelius Dirk de Graaf (or Graef) and Willem van Ravesteyn have existed. So why they are not displayed in the base game but then in my mod ?
If I delete all the lines of the generic ones, the 3 advisors are still in the game, but with names like : "democratic..."
I have carefully checked there aren't presence of these 3 guys in : common/ideas/netherlands", no picture in gfx/interface/ideas, and in interface (ideas file with spriteType and texturefile =).
So, if they are not displayed in the base game, why they are trolling in my mod ?
If someone have an idea of a solution, or if a community manager read this, I would be veru grateful and I will published the update which is blocked for the moment.
Last edited: