Nice to be able to see what the AI is thinking about in tooltips like that, very cool.
Most of that is for debug purposes, but I figured it would be coolt to give a small peek under the hood
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Nice to be able to see what the AI is thinking about in tooltips like that, very cool.
One of the biggest focuses when designing and working on the "unitcontroller", as we call it internally, is that it should not get in the way of the player, and a player given order must always have priority.
We have been experimenting lately with a system of "stickiness"; if you give a unit a manual order it will stick to that location until front has moved on.
All in all, a combination of using battle plans and giving some detailed orders in critical situations seems to be working very well
Most of that is for debug purposes, but I figured it would be coolt to give a small peek under the hood
That seems a bit... unwieldy. Perhaps it will work better than it sounds, but nevertheless, could we additionally have a simple on/off switch for AI's assistance, both on unit level, and separately on army level?We have been experimenting lately with a system of "stickiness"; if you give a unit a manual order it will stick to that location until front has moved on.
@SteelVolt
How complicated can AI scripts be?
Like can we actually use the intelligence available to AI in decision script?
Can we check what kind of army/resources/factories does AI have?
Have you tought AI to use combined arms mobile warfare? Does AI plays around capability to surround enemy troops? Will we see AI being able to execute Blitzkrieg with massive encirclements at least against other AIs?
Lets say I want to delegate as much as I can to the AI. Can I just tell it "wage war for me" and have automatically produce equipment, supply it to units, assign units to fight on different fronts and fight hostile armies? What is absolute minimum for player to do for his country to semi-effectively wage war?
The solution to this is mainly design; the system is not intended or built to be a magical "win war" button, but rather a tool to organize large numbers of units when every single detail is not critical. Both the AI and the player is expected to oversee critical operations, but they will not have to think about no-brainer situations, and is thus free to handle much much bigger armies and operations than if they had to micromanage them.
* The dynamic AI systems does not cheat. They use the same information as is available to the player, including estimating enemy forces based on intel numbers.
* Save for boosting party popularity, there is no feature in the game that the AI is completely barred from using. It being intended more as a sandbox feature for players. We have also had to limit it a lot when it comes to staging coups.
To a degree. As the player, it does not have access to what other countries are building, but to what it encounters in the field.
Does this mean there will be leaders like Patton who are much more aggressive (risking losing more troops for a faster land win) and more careful (risking less troops but advancing not so fast) leaders like Montgomery?There will be leaders with "ai traits".
Sounds great! Looking forward to seeing your creation!
You didn`t mention the tactical AI. Will we be able to tweak unit behaviour and battleplan writing for the AI?
Will the AI adapt its production or division templates based on what they know their enemy is building/using?
For instance if as Germany I focus on battleships instead of submarines will UK AI give more weight to producing battleships or carriers?
Likewise, if as Germany I have an infantry only army will Russia AI be more likely to add artillery on their divisions than to add anti tank?
How do you feel about the AI's performance in defending from naval invasions? Can you lure the whole British navy away from the channel with your two German battleships as long as your invasion needs preparation, sneak one division into a port and transport the rest over, and then you basically won? Or do you feel like that will be no longer possible?