Hey if I want to send my army on a hopeless attack with 0.001% chance of success that should be my right! Going "Ah screw it, I'm gonna just do a banzai charge" when you can't be bothered any more is one of the great things about playing Hearts of Iron.
This "heck I want it all and everything, whether it makes sense or not" attitude creates a major challenge when you develop game mechanics and a comprehensive AI. You need to come down to a list of essentials which govern the game mechanics and allow the AI to interact in a challenging way.
Me personally, I find the current compromise as it present itself in the devdia and WWW quite promising.
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