Cheers for the DD (and extra details) Podcat . The 'new and improved' battleplan system looks the goods, and looks like it's benefited a heap from extra time in the development 'oven'. Particularly a fan of having overlapping plans, so a Field Marshal on a broad front and 'strike' (Panzer/Guards/Shock/etc armies for specific pincers and the like sounds brilliant, and almost definitely the way I'll play it.
Also think adds quite the 'cool' factor (in a nerdy strategy gamer way, but that comes with the program ) to the screenshots of land warfare, and will make it easier for people not used to playing with this many units and provinces to get into it. Excellent design .
+1 to the questions from folks about how well the AI takes into account terrain bonuses (ie, do we have to make a separate plan for our mountain troops for them to be used sensibly, or will the AI be able to put them in appropriate terrain without help). Am sure we'll find out the answer in time, but if easy to answer, then interested.
You also mentioned you thought you were being a bit 'nice' with units keeping the planning bonus when deviating. No way I could make a sensible judgement without playing the game, but it does feel that some kind of penalty for adjusting the plan on the go might be warranted. Not sure about the micro side of things - perhaps you could have a tick-box at game set-up that gives you the option of no micro-ing penalties or not (just for players - AI does whatever you've got the AI doing), so that folks who want complete control can have it, but players that want something a bit more plausible can have that as well? Might also make things a bit more competitive against the AI (I'm guessing the AI is just the AI, rather than is either in 'battleplan' or 'micro' mode?).
Looking forward to the DD on Britain next week .
Edit: +1 for sharing/ccordinating plans, and stealing them, in DLC if you can get it to work, would be very cool.
Also think adds quite the 'cool' factor (in a nerdy strategy gamer way, but that comes with the program ) to the screenshots of land warfare, and will make it easier for people not used to playing with this many units and provinces to get into it. Excellent design .
+1 to the questions from folks about how well the AI takes into account terrain bonuses (ie, do we have to make a separate plan for our mountain troops for them to be used sensibly, or will the AI be able to put them in appropriate terrain without help). Am sure we'll find out the answer in time, but if easy to answer, then interested.
You also mentioned you thought you were being a bit 'nice' with units keeping the planning bonus when deviating. No way I could make a sensible judgement without playing the game, but it does feel that some kind of penalty for adjusting the plan on the go might be warranted. Not sure about the micro side of things - perhaps you could have a tick-box at game set-up that gives you the option of no micro-ing penalties or not (just for players - AI does whatever you've got the AI doing), so that folks who want complete control can have it, but players that want something a bit more plausible can have that as well? Might also make things a bit more competitive against the AI (I'm guessing the AI is just the AI, rather than is either in 'battleplan' or 'micro' mode?).
Looking forward to the DD on Britain next week .
Edit: +1 for sharing/ccordinating plans, and stealing them, in DLC if you can get it to work, would be very cool.
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