yea, well atleast delay the invasion a bit until Germany is busy on other front, Russia.
Well, if Germany attacks Russia, the situation changes, right? That's what we are saying, basically - if Germany is engaged elsewhere (I'm thinking mostly about Russia, but if Germany DOWed Italy for some reason, then that would work, too - any significant threat is ok), then invasions are good, because they actually have a chance of succeeding. Otherwise, they are strategically pointless, unless the Allies are very powerful or Germany very very weak. Fighting in Africa and conquering Sardinia, Corsica etc. is actually a good idea, so I don't see the problem here. Moreover, if the AI kept more units in GB, it would be harder to perform the Sea Lion. Also, I suppose that the AI uses underground resistance? That alone could force the Germans to garrison France properly. When the USA joins the Allies or when the UK builds more units, the AI may become more bold. I expect that it will also be easier for the AI to gauge the enemy's strength properly due to changes in the intelligence system in the expansion.Bam! No need to garrison the area any more, so you have even more troops for Russia. And the UK would just invade Italy some more, it wouldn't sit idle. Plus there's all sorts of weird scenarios where Germany might be vulnerable before that to to player action where it would make sense for UK to come in but now it's hardcoded not to.
I don't like suicide invasions either, but it's not trivial to fix them.
I don't think that using in-game year as a prerequisite is a good idea, because the player is not forced to start wars at historical dates. However, maybe it would be a good idea to start with sth simple, like not invading Germany unless it has an active frontline with a major country or the Allied military power is great (this usually means that the USA is in the Allied camp). The worst cases of suicide invasions occur when Germany is preparing for Barbarossa, but the invasion has not yet begun. The human player will always manage to repel the invasion then and TBH even the AI Germany shouldn't have big problems with it.
Well, if Germany attacks Russia, the situation changes, right?
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Nobody said that fixing the problem is easy.
Ah, in that case I agree.I meant that as a reply to the IF NOT 1942 THEN no invasion post.
If we could "talk to the theatre AI" like setting their stances and target provs(also allied objectives for the allies, wich might be for the engine the same as a target for our own theatre), then it could be "easily" set by decsion/event/lua system to tell the ai what to do on wich circumstances.
Use just prepare up to defend for the "Home Isle-Theatre" until GER is at War with SU.. Target provs the own harbour provs..
Wich theatre to use could be set by wich is "active" in a given region.
That are two separate things, because the ability to do invasions is not locked to landing craft, it would be ridiculous, considering the number of naval invasions conducted during WW2 but withoug landing craft.(not to mention the most famous naval invasion of ww1).Well, if the introduction of Landing Crafts means that the UK AI will not commit suicide invasions of Rotterdam and Amsterdam while I'm preparing for Sealion or Barbarossa, I'll be a happy camper.
This. There are too many things that affected detection IRL but are not represented in-game, so some abstract ways of introducing them is necessary both for balance and plausibility reasons. Basically, anything that makes ninja invasions less likely is good.Will there be any non-radar related ways of spotting?
especially the navies near the coast, and naval invasions, before they actually capture provinces?
Some kind of abstraction of recon planes, and patrol boats and partroll planes would be awsome.
Maybe arifields and ports can have a limited(by vision and information details) spotting range?
for example, airfields provide not very detailed spotting of ground units and naval units, and ports, to just naval units.