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yea, well atleast delay the invasion a bit until Germany is busy on other front, Russia. :)
 
Bam! No need to garrison the area any more, so you have even more troops for Russia. And the UK would just invade Italy some more, it wouldn't sit idle. Plus there's all sorts of weird scenarios where Germany might be vulnerable before that to to player action where it would make sense for UK to come in but now it's hardcoded not to.

I don't like suicide invasions either, but it's not trivial to fix them.
 
Bam! No need to garrison the area any more, so you have even more troops for Russia. And the UK would just invade Italy some more, it wouldn't sit idle. Plus there's all sorts of weird scenarios where Germany might be vulnerable before that to to player action where it would make sense for UK to come in but now it's hardcoded not to.

I don't like suicide invasions either, but it's not trivial to fix them.
Well, if Germany attacks Russia, the situation changes, right? That's what we are saying, basically - if Germany is engaged elsewhere (I'm thinking mostly about Russia, but if Germany DOWed Italy for some reason, then that would work, too - any significant threat is ok), then invasions are good, because they actually have a chance of succeeding. Otherwise, they are strategically pointless, unless the Allies are very powerful or Germany very very weak. Fighting in Africa and conquering Sardinia, Corsica etc. is actually a good idea, so I don't see the problem here. Moreover, if the AI kept more units in GB, it would be harder to perform the Sea Lion. Also, I suppose that the AI uses underground resistance? That alone could force the Germans to garrison France properly. When the USA joins the Allies or when the UK builds more units, the AI may become more bold. I expect that it will also be easier for the AI to gauge the enemy's strength properly due to changes in the intelligence system in the expansion.

Nobody said that fixing the problem is easy.
 
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I don't think that using in-game year as a prerequisite is a good idea, because the player is not forced to start wars at historical dates. However, maybe it would be a good idea to start with sth simple, like not invading Germany unless it has an active frontline with a major country or the Allied military power is great (this usually means that the USA is in the Allied camp). The worst cases of suicide invasions occur when Germany is preparing for Barbarossa, but the invasion has not yet begun. The human player will always manage to repel the invasion then and TBH even the AI Germany shouldn't have big problems with it.

If we could "talk to the theatre AI" like setting their stances and target provs(also allied objectives for the allies, wich might be for the engine the same as a target for our own theatre), then it could be "easily" set by decsion/event/lua system to tell the ai what to do on wich circumstances.
Use just prepare up to defend for the "Home Isle-Theatre" until GER is at War with SU.. Target provs the own harbour provs..
Wich theatre to use could be set by wich is "active" in a given region.

Then if GER starts war against SU, conditions are met for a switch to stance attack and target provs would be in France and not somewhere else.
Thus we would use the existing ai mechanics but "just" need a new layer to tell it what to do.

As we can already set the stances and target provs manually, it should be possible to do it with events/decsions/lua too.
No need to "reinvent the wheel" but use exiting game mechanics taht work in a new way.

Cheers,
Chromos

Btw. that would also help in other plces where the theatre ai falls asleep as it just uses a stance like "prepare" suddenly.
Also SU could save more units in the initial attack from GER if it uses a diffrent stance like withdrawal(= trading land ..) and thus not loosing too much units so early.
A great way to balance the game more in the way like a human would act..
 
I meant that as a reply to the IF NOT 1942 THEN no invasion post.
Ah, in that case I agree.

BTW what do you think about the feature Chromos proposed? Sometimes the AI becomes strangely passive, but e.g. when you load as the USA and set objectives in the Pacific, suddenly the AI starts massive invasions everywhere (sometimes even multiple ones at the same time).
 
yes, its worth discussing. :)

Of coz u need to garrison the west as Germany.
As soon as Germany opens up the second front in Russia and it has no garrisons in the west. BAM! allies comin back to France(or Holland). ;)

The point is that the allies should wait til they are strong enough to hopefully be sucessful with an invasion and thats when either Russia or the USA has joined forces against Germany.
 
If we could "talk to the theatre AI" like setting their stances and target provs(also allied objectives for the allies, wich might be for the engine the same as a target for our own theatre), then it could be "easily" set by decsion/event/lua system to tell the ai what to do on wich circumstances.
Use just prepare up to defend for the "Home Isle-Theatre" until GER is at War with SU.. Target provs the own harbour provs..
Wich theatre to use could be set by wich is "active" in a given region.

mmmmm, nice. i'd thoroughly enjoy that, especially the allied objectives feature...i suspect there's a lot of untapped potential in it...
 
the Allies for all their building capacity were still critically short of landing craft almost right up to
DDay. Perhaps a limitation or process to build up invasion capacity of landing craft along side the
landing craft tech or massive loss or ORG from LC that is rebuilt at a VERY slow pace (in months)
to take into account lost and damaged craft that have to be replaced.
 
Well, if the introduction of Landing Crafts means that the UK AI will not commit suicide invasions of Rotterdam and Amsterdam while I'm preparing for Sealion or Barbarossa, I'll be a happy camper.
 
Well, if the introduction of Landing Crafts means that the UK AI will not commit suicide invasions of Rotterdam and Amsterdam while I'm preparing for Sealion or Barbarossa, I'll be a happy camper.
That are two separate things, because the ability to do invasions is not locked to landing craft, it would be ridiculous, considering the number of naval invasions conducted during WW2 but withoug landing craft.(not to mention the most famous naval invasion of ww1).
 
The devs said that you will still be able to use regular transports for amphibious invasions, it will just be less efficient. I think that the exact words used were: "a number of inefficiencies". We will have to wait for DDs in order to get what that means exactly.
 
A couple of things i´d love is: 1. More specialised tropps like jägers/light infantry, alpine artillery, to give the player more strategic decisions where to put what troops
2. A small bonus to other typs of units when researching things like anti air-tech, bridging equipment - Every inf brigade and HQ had some small anti air/eng units in them. Gives the player more reason to spread the reaserch points. Still if you wantmore of a hard hitting anti air unit(guarding close to the uk etc), you build the brigade.
3. Larger divisions. One way to make this happend is to introduce a DIV headquarter as the 5th brigade(or 6th) atatched to the combat brigades, to represend all the supporting units in a div.... and make it a bit more powerfull, but personel costly. That is alsa why playing around with single brigades is no good ide.. as it was in real life.
4. Just for flavour: Why not change the div builder to look more like a real military chart over a Div organisation? Would be great...
5. Maybe this is under works. Make transport ships only capable to unload troops in ports, that is not defended or a huge penalty that makes it unintresting to even try.! Make a tech for landing crafts, and make them the only way to assault a beach!... force the UK/US to build a lot of them before they try an assault :) If they only can cary a small numer of troops you also have to choose what type of troops you put in the first wave... like light infantry, marines, rangers etc, and no armoured divisions... hmm
 
Please let the UK build Radar (at least at Dover!).
 
The AI does not build radar in the UK. Never has in 3.05 and i don't think it did in 3.62.
 
Darkrenown
Would PI take a look at radar once again?

It takes too long time to build to large level, thus, as a player you get around that by building 10 levels of radar and just offloading it to a single province, but AI can not do that. Maybe change them similar to what was done to airfields? So building radar is way faster, say 20-30 days/level, but requires more IC to compensate.

Will there be any non-radar related ways of spotting?
especially the navies near the coast, and naval invasions, before they actually capture provinces?

Some kind of abstraction of recon planes, and patrol boats and partroll planes would be awsome.

Maybe arifields and ports can have a limited(by vision and information details) spotting range?
for example, airfields provide not very detailed spotting of ground units and naval units, and ports, to just naval units.
 
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Will there be any non-radar related ways of spotting?
especially the navies near the coast, and naval invasions, before they actually capture provinces?

Some kind of abstraction of recon planes, and patrol boats and partroll planes would be awsome.

Maybe arifields and ports can have a limited(by vision and information details) spotting range?
for example, airfields provide not very detailed spotting of ground units and naval units, and ports, to just naval units.
This. There are too many things that affected detection IRL but are not represented in-game, so some abstract ways of introducing them is necessary both for balance and plausibility reasons. Basically, anything that makes ninja invasions less likely is good.