Another Thursday, another dev diary! Today I'll be talking about Combined Arms and Leader Traits.
First up: Leader Traits. We've added the ability for leaders to gain traits through combat, and added several new gainable traits based on fighting in various terrain types, which give a speed and combat bonus in that terrain. The new traits are:
Desert Fox
Mountaineer
Hill Fighter
Jungle Rat
Ranger (woods and forests)
Swamp Fox
Urban Assault Specialist
The old traits you can gain are:
Land.
Winter Specialist – From fighting in frozen provinces,
Battlemaster (Formally known as Panzer Leader) – From leading Combined Arms units in combat.
Fortress Buster – From attacking Forts.
Sea.
Seawolf – From convoy raiding.
Superior Tactician – From winning naval battles.
Air.
Carpet Bomber – From strategic bombing
Tank Buster – From tactical bombing.
Fleet Destroyer – From bombing fleets.
Superior Air Tactician – From winning air combat.
Now for Combined Arms: In case anyone doesn't know, currently in HoI3 units receive the Combined Arms bonus when their Softness is in the 33-66% range. For TFH we've changed this and the Combined Arms bonus is now based on combining different unit types within a Division, and you can get a varying size of bonus depending on how many unit types you combine.
Unit types for this purpose are: Infantry, Artillery, Direct Fire, Armour, Support, and None.
Infantry is the base unit and offers no bonus in itself. Artillery, Direct Fire, and Support each give a 5% bonus. Armour is also 5% initially, but once the Combined Arms Warfare tech is researched their bonus is raised to 15%. Units with the None type, unsurprisingly, offer no bonus.
Infantry = All Infantry types besides Militia, and Cavalry.
Armour = All tank types, from Light to Super Heavy.
Artillery = Both Rocket and Regular, plus their Self-Propelled types.
Direct fire = Anti-Tank, Tank Destroyers, Anti-Air, and Motorised AA.
Support = Engineers and Armoured Cars.
None = Militia and Military Police.
Infantry is the key to combined arms, no unit without an infantry brigade will receive any CA bonus. Aside from that, brigades may be combined freely in any legal combination. Bonuses from multiples types stack, but multiples of the same type DO NOT stack. E.g:
Inf + Arty = 5% bonus.
Inf + 2 Arty = 5% bonus.
Inf + Arty + TD = 10% bonus.
As an added bonus, since we no longer need to worry about the 33-66% Softness range, many brigade types are now a bit less Soft, so expect to see more Hard targets on the battlefield.
Unit types, Base units, and the Bonuses given are all moddable, before anyone asks
Oh, and for those who don't follow Facebook or the thread that reposts the updates here, there is now a filter on Leaders, to make it easier to find one with the trait(s) you want:
Next week's DD will be about Lend-Lease and Landing Craft.
First up: Leader Traits. We've added the ability for leaders to gain traits through combat, and added several new gainable traits based on fighting in various terrain types, which give a speed and combat bonus in that terrain. The new traits are:
Desert Fox
Mountaineer
Hill Fighter
Jungle Rat
Ranger (woods and forests)
Swamp Fox
Urban Assault Specialist
The old traits you can gain are:
Land.
Winter Specialist – From fighting in frozen provinces,
Battlemaster (Formally known as Panzer Leader) – From leading Combined Arms units in combat.
Fortress Buster – From attacking Forts.
Sea.
Seawolf – From convoy raiding.
Superior Tactician – From winning naval battles.
Air.
Carpet Bomber – From strategic bombing
Tank Buster – From tactical bombing.
Fleet Destroyer – From bombing fleets.
Superior Air Tactician – From winning air combat.
Now for Combined Arms: In case anyone doesn't know, currently in HoI3 units receive the Combined Arms bonus when their Softness is in the 33-66% range. For TFH we've changed this and the Combined Arms bonus is now based on combining different unit types within a Division, and you can get a varying size of bonus depending on how many unit types you combine.
Unit types for this purpose are: Infantry, Artillery, Direct Fire, Armour, Support, and None.
Infantry is the base unit and offers no bonus in itself. Artillery, Direct Fire, and Support each give a 5% bonus. Armour is also 5% initially, but once the Combined Arms Warfare tech is researched their bonus is raised to 15%. Units with the None type, unsurprisingly, offer no bonus.
Infantry = All Infantry types besides Militia, and Cavalry.
Armour = All tank types, from Light to Super Heavy.
Artillery = Both Rocket and Regular, plus their Self-Propelled types.
Direct fire = Anti-Tank, Tank Destroyers, Anti-Air, and Motorised AA.
Support = Engineers and Armoured Cars.
None = Militia and Military Police.
Infantry is the key to combined arms, no unit without an infantry brigade will receive any CA bonus. Aside from that, brigades may be combined freely in any legal combination. Bonuses from multiples types stack, but multiples of the same type DO NOT stack. E.g:
Inf + Arty = 5% bonus.
Inf + 2 Arty = 5% bonus.
Inf + Arty + TD = 10% bonus.
As an added bonus, since we no longer need to worry about the 33-66% Softness range, many brigade types are now a bit less Soft, so expect to see more Hard targets on the battlefield.
Unit types, Base units, and the Bonuses given are all moddable, before anyone asks
Oh, and for those who don't follow Facebook or the thread that reposts the updates here, there is now a filter on Leaders, to make it easier to find one with the trait(s) you want:
Next week's DD will be about Lend-Lease and Landing Craft.