Stellaris is fundamentally a much better game today. than it was at launch and it’s not even close. That’s what people are praising. You might not like 2.0 & 3.0 Stellaris but It’s leaps and bounds better than 1.0 Stellaris with its tiles, sectors, Non-existent diplomacy, and awful warfare systems.
The equivalent changes to CK3, would be to fundamentally rip out and replace the economic system and military system, massively expand diplomatic options and vassal contracts, and add a shit ton of flavor to the entire map to accommodate dozens of different playstyles.
Which hey wouldn’t you know it? That’s all the things everybody in this thread is asking for
Honestly, I’ve been familiar with Stellaris for about 3–4 years, so I didn’t experience the game at launch. However, I’ve seen plenty of "it was better before" comments regarding the old tile system and the previous ship movement mechanics. In the 3–4 years I’ve played, I can’t say there have been any significant improvements. The new 4.0 update brings some hope, but mainly in terms of performance optimization rather than adding depth to the gameplay. Espionage is dead, there’s no real internal politics, diplomacy is lacking, the Galactic Community is disappointing, and the military system (which was reworked about a year and a half ago) is still bad—they just replaced one meta with another.
Yes. Yes I desperately want this. I want this more than any other change that this game has seen so far
If you have a way to make the CK3 team do this please please please make them do it. Also make them double the bonus for kings and triple it for emperors, and add influence to the bonus while forcing landed admin rulers to use half of their yearly influence on promoting a successor
That wouldn't be great given atm the only time I interact with the AI past 100 years is in tournaments, events, and wars I start
Then we have completely different views on good game design. I consider all of the above to be a very poor way of creating difficulty. Honestly, I don’t even want to go into detail about the issues with this kind of artificial challenge, but to put it briefly: the game is absurdly difficult at the start and just as easy in the mid and late game. For the first 20–40 years (as in Stellaris), you are practically unable to wage war against the AI, but after around 40 years, you gain such an advantage that the AI becomes completely powerless. Some bonuses for the AI might be acceptable, but only if it can still pose a threat without them.
I don't even know what you mean by this. The AI is completely fundamentally different in Stellaris , it by definition has to be. It has a whole different war system, has to consider movement in different ways, has to move fleets on the star map, has to deal with pops, has to deal with an economy of adjustable districts and buildings, and has completely different systems for alliances, vassals and diplomacy. Not to mention all the mechanics CK3 just doesn't have a comparison point to.
What do you think AI is? What do you think they actually have in common?
There's honestly not that much overlap between stellaris and CK3 AI.
I'm not the first to compare Stellaris' AI to CK3's AI. The AI in Stellaris is terrible at warfare, inefficient at constructing buildings, poor at managing its population, and completely clueless when it comes to diplomacy. I agree that it's not entirely fair to compare the AI in Stellaris and CK3 since they function differently and have little in common. However, once again, I wasn’t the one who started comparing these largely unrelated AIs or claiming that one is better than the other.
Is it even appropriate for me to discuss Stellaris' issues on a CK3 forum? Obviously, the Stellaris forum would be the right place for that. However, in this case, I’m simply trying to provide a well-reasoned response—which is impossible without delving into Stellaris' flaws—explaining not just why Stellaris is far from perfect, but why its design philosophy is something I believe CK3 should not follow. In my opinion, that approach is flawed.