This mod adds 127 new techs for now, however it does not change the number of research options nor the number of techs necessary to move to the next tier.
This causes severe problems, as 3 research alternatives make it exceedingly difficult to hit the needed techs, and the relatively rapid tier advancement, means you are rushing to the next tier before researching a large number of techs in the previous tier, unlocking even more options into the shuffle. Imagine never getting a chance to research a tech for developing a strategic resource throughout most of the game, it is a serious risk now.
I want to change the basic number of research options from 3 to 4 as well as the number of techs required to unlock a next tier into the shuffle from 6 to 8.
Can you tell me which file to edit?
Is there a way to update an entry in a file without updating everything else for mod compatibility?
UPDATE, I figured out how to change the number of techs required to progress to a new tier, hopefully there is an entire file dedicated to just that. I still don't know how to add that change from 3 to 4 starting research alternatives into the game.
Steam Workshop::Guilli's Technologies
steamcommunity.com
This causes severe problems, as 3 research alternatives make it exceedingly difficult to hit the needed techs, and the relatively rapid tier advancement, means you are rushing to the next tier before researching a large number of techs in the previous tier, unlocking even more options into the shuffle. Imagine never getting a chance to research a tech for developing a strategic resource throughout most of the game, it is a serious risk now.
I want to change the basic number of research options from 3 to 4 as well as the number of techs required to unlock a next tier into the shuffle from 6 to 8.
Can you tell me which file to edit?
Is there a way to update an entry in a file without updating everything else for mod compatibility?
UPDATE, I figured out how to change the number of techs required to progress to a new tier, hopefully there is an entire file dedicated to just that. I still don't know how to add that change from 3 to 4 starting research alternatives into the game.
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