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vanillaicecubet

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Is it best to keep CAGs as individual wings, or is it better to group them in pairs?

Usually I'll leave them individual so more commanders get xp until I start running out of commanders with fleet striker (forget actual name of the commander attribute)

I prefer them paired to save on clicks as its pretty rare that I would want to send an individual wing on a port strike, or air intercept. But is there an advantage to keeping them as individual wings?
 

vanillaicecubet

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Oh yes thats a good point - I always dismissed CVLs, but in my Japan game I put the starter CVL with my 2 SHBB and they have performed very well. Yamato has an impressive kill list.
 

Wraith11B

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For the fleet carriers, I tend to group them together as the Carrier Air Wing, but I also leave extras for replacements.
 

Kovax

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Oh yes thats a good point - I always dismissed CVLs, but in my Japan game I put the starter CVL with my 2 SHBB and they have performed very well. Yamato has an impressive kill list.
I tend to build a couple of CVLs to warm my Carrier Practical before I build my first real CV. As long as the engine tech is a couple of levels above the baseline, they should be able to keep pace with your older BBs. That's enough to provide a bit of air cover for the fleet, without running into the problem of mixing CVs and BBs, where the escorts hang back to protect the more valuable CVs and consign the unescorted BBs to eat all of that incoming enemy fire. The CVL has a lower priority, so the escorts leave it to do its thing while they advance to support your surface combat assets.
 
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Wraith11B

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I still don't comprehend how Paradox could have thought such an arrangement was practical. It's such a binary set up, and nothing like how naval combat should go.