Apart from role playing aspects, what are the arguments for playing Evil?
I always tend to become Good, as I find the peace->vassal road for independent settlements so attractive. The quests give you the units that allow you to keep exploring and building up your economy, while the vassals keep themselves safe until you have enough income to start taking them over. Meanwhile your population is happy for having a good ruler.
I have started new games with the intention of trying the evil road (without taking the specialization that forces me though), but I can't help myself agreeing to the peace offerings. Even initially hostile communities turn friendly after a while.
My reasoning is that conquering them will force you to produce your own low tier units to protect them, which more than offsets the gold cost of absorbing them into your empire, and you will not have the money to produce things everywhere in the beginning anyway.
But maybe I am wrong, and there are good arguments to just be Evil and conquer them all?
I always tend to become Good, as I find the peace->vassal road for independent settlements so attractive. The quests give you the units that allow you to keep exploring and building up your economy, while the vassals keep themselves safe until you have enough income to start taking them over. Meanwhile your population is happy for having a good ruler.
I have started new games with the intention of trying the evil road (without taking the specialization that forces me though), but I can't help myself agreeing to the peace offerings. Even initially hostile communities turn friendly after a while.
My reasoning is that conquering them will force you to produce your own low tier units to protect them, which more than offsets the gold cost of absorbing them into your empire, and you will not have the money to produce things everywhere in the beginning anyway.
But maybe I am wrong, and there are good arguments to just be Evil and conquer them all?