Since the federation itself probably has no territory who would be the state that occupies the planets? The federation leader or the guy who declared or was declared war?while the federation fleet will mostly handle the offensive?
Since the federation itself probably has no territory who would be the state that occupies the planets? The federation leader or the guy who declared or was declared war?while the federation fleet will mostly handle the offensive?
Hope mods allow for start dates on predetermined mapI was thinking at the beginning of the anime, before the battle of Astate. But if the mechanics of Stellaris seem to be ill fitting for it I may go further back (to the time of mass exploration/colonisation or Sirius-Earth wars but FPA vs Empire conflict is definitely the most interesting due to the information available so maybe at the beginning of it?), or going forward in time could work great too even.
Since Stellaris has somewhat of a character system it would be nice to have it take place during the events of the anime for everyone to see the characters they love in the anime, in game doing things.
Well to decide I will need to know all the features of Stellaris and its modability (to see which time period is best and if I will need to add some non-canon things to keep the game interesting, which would kinda suck so I want to keep non-canon things to as low as possible)
That's an interesting question.Since the federation itself probably has no territory who would be the state that occupies the planets? The federation leader or the guy who declared or was declared war?
You're going to have to sell me on claims. Claims are a total crapshoot in CK2, tedious micromanagement in EU4, and painful experiences in V2. To be fair, Paradox is ahead of the competition when it comes to the existence of CBs, and other hard/soft limits on war, but I'm really hoping for a more thoughtful CB acquisition system here.
glass-half-full edit: The POP system already has something that V2 was sorely, sorely missing: non-revolt action from factions. There were no strikes, protests, demonstrations, or boycotts in V2, just...revolts.
I was kind of hoping for some pece-time activities being mentioned as a feature. I hope there will be some, but those two "victory conditions" don't bode well.
So glad they're using Distant Worlds as inspiration. I started playing a bit after Stellaris was announced and I thought there were some great ideas there that I really wanted to see in this game.
But glad at the same time that they're making a less automated version, as Distant Worlds is a bit of a glorious mess (UI especially is a bit lackluster). The mechanics make sense, but tedious amounts of micromanagement are required if you don't want to automate anything once you get bigger.
"The most interesting X of the 4 is [...] eXploration"
*swoon*
Agreed, the most fun part in Civ for example is eXploring to find the best spots to plop down your cities. After that its too much press end turn until win