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Stream1917

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Jul 9, 2014
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Game Crash issue, in my playthrough i decided to repair one of the gateways in one of my systems, seconds after clicking on that icon, the game crashed.
Now when i load the save the game crashes within days of me loading in, its fine until I unpause, then lags a little, then hard crash.

Year is 2337 07 01. Its an Iron man mode game, so i cant load an earlier save and try from there. I realise this is a longshot but any ideas are welcome.
I decided to repair my gateway after seeing that an AI empire built their first one, and im fairly sure that its the first one ive seen built or repaired.

I dont have any mods active (had 2 downloaded but not used for this save and i have removed them to be sure, (two minor ones, one reduces graphics a little to help with late game lag, the other to allow robot caretake empires to purge).

Also the crash reporter crashes itself when i try to send it in to paradox, (i can fill it out and everything else works fine, its just stellaris).

Any help or suggestions would be apprecited.
 

Attachments

  • ironman.sav
    5,7 MB · Views: 0
Application: Stellaris
Version: 3.10.2
Date/Time: 2023-12-04 18:16:45

Unhandled exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FFD3A0990B0

Stack Trace:
1 ntdll.dll RtlAcquireSRWLockExclusive (+ 16)
2 stellaris.exe PHYSFS_writeUBE64 (+ 4767941)
3 stellaris.exe PHYSFS_swapSLE64 (+ 4030904)
4 stellaris.exe PHYSFS_swapSLE64 (+ 4110283)
5 stellaris.exe PHYSFS_swapSLE64 (+ 1111332)
6 stellaris.exe PHYSFS_swapSLE64 (+ 1107650)
7 stellaris.exe PHYSFS_swapSLE64 (+ 21364316)
8 stellaris.exe PHYSFS_swapSLE64 (+ 21364009)
9 stellaris.exe PHYSFS_swapSLE64 (+ 21396575)
10 stellaris.exe PHYSFS_writeUBE64 (+ 4928668)
11 KERNEL32.DLL BaseThreadInitThunk (+ 20)
12 ntdll.dll RtlUserThreadStart (+ 33)
13 ntdll.dll RtlUserThreadStart (+ 33)
 
If this crash is repeatable from that save file, this is very likely a game bug so we will not be able to address it here - it will need a code patch to fix.

Please make a new thread in Bug Reports and attach the save there for QA to look into.

Sorry for that problem!