Battletech's source material is rather loose with mech size with many of us surely having different opinions on what is "correct."
The default size of the game is 'MWO scale' which probably fits with Jordan's soundbite in a recent Paradox stream where he mentioned the Mechs are "30 meters tall." However, with just one quick toggle in a JSON, you can set them to whatever you want!
The file in question is 'CombatGameConstants.JSON' - you just need to alter the line with this label: 'TEST_MechScaleMultiplier" ; This section is maybe 30% into the file and under a header section named "CombatValueMultipliers":
It's set to 1.25 in vanilla whereas the screenshot below is modded to 0.8, which means the mechs are about 60% the size of vanilla values - that's a Demolisher for comparison's sake. I had been using 0.9 but shrunk the Pantzers down for a more dramatic photo.
The only real issue is Mechs will engage in Melee at ranges that are farther off than their reach, so you can expect a few graphical anomalies in those instances. Even then, it looks convincing enough at 0.9, at least for bigger Mechs.
I've tested it a number of times and only my first run in Skirmish Mode with 0.75 values saw any issues beyond the Melee. That time, a Panther ended up floating some distance up in the air, but I haven't noticed any other issues in the 5+ hours that I've used this since then. The scaling of the particle effects and so on works really well too (ie. the damage effects on your mechs also shrinks, the explosions when a CT goes also shrinks...etc. and so on).
Shrink responsibly!
The default size of the game is 'MWO scale' which probably fits with Jordan's soundbite in a recent Paradox stream where he mentioned the Mechs are "30 meters tall." However, with just one quick toggle in a JSON, you can set them to whatever you want!
The file in question is 'CombatGameConstants.JSON' - you just need to alter the line with this label: 'TEST_MechScaleMultiplier" ; This section is maybe 30% into the file and under a header section named "CombatValueMultipliers":
It's set to 1.25 in vanilla whereas the screenshot below is modded to 0.8, which means the mechs are about 60% the size of vanilla values - that's a Demolisher for comparison's sake. I had been using 0.9 but shrunk the Pantzers down for a more dramatic photo.
The only real issue is Mechs will engage in Melee at ranges that are farther off than their reach, so you can expect a few graphical anomalies in those instances. Even then, it looks convincing enough at 0.9, at least for bigger Mechs.
I've tested it a number of times and only my first run in Skirmish Mode with 0.75 values saw any issues beyond the Melee. That time, a Panther ended up floating some distance up in the air, but I haven't noticed any other issues in the 5+ hours that I've used this since then. The scaling of the particle effects and so on works really well too (ie. the damage effects on your mechs also shrinks, the explosions when a CT goes also shrinks...etc. and so on).
Shrink responsibly!
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