2553
The Shofixi Emperor ordered the construction of new colonisation ships. [+1 Colony Flotilla to Shofixti in 1 turn. -40 credits from Shofixti]
The Shofixti also began construction on new industry to improve the meagre Shofixti industrial sector. [+1 Industry at K7 in 1 turn. -20 credits from Shofixti]
A training programme was also instituted to turn the Shofixti conscript army into a professional fighting force. It ended up a failure.
The Shofixti Emperor did receive some good news though, the light ship sent away earlier in the year had arrived at K8. The preliminary scans of the system which it had sent home showed that K8 was an unvaluable but large system. [K8 is an unvaluable (L2) but large (L4) system]
In the Alkaterian Empire, a multitude of Alkaterian colony ships entered the system. The ships were in a very bad shape due to a variety of accidents that they had met on the way. The Alkaterian forces in the System therefore spent quite some resources to repair the ships [+1 Colony Flotilla to Alkaterian Empire in 1 turn. -40 credits from Alkaterian Empire]
To quicken up that process, several newly-arrived construction ships were ordered to set up new orbital shipyards. Unfortunately, these new shipyards were projected to be finished too late to lend any major assistance to the repair crew working away on the colony ships. [+1 Industry at K11 in 1 turn. -20 credits from Alkaterian Empire]
Attempts were also made to repair and rebuild the long-range capability of the communication systems, but ended up in failure. [-5 credits from Alkaterian Empire]
The Alkaterian Fleet Admiral also made a public speech to his subordinates about the importance of their mission for the Empire as a whole. It was not very effective at liftening the mood of the fleet, although it did not lower it either.
Two of the newly-arrived Alkaterian Scouting Ships were ordered to travel to the nearby K1 System. The initial scans taken when they arrived at the location showed that it was a Worthless system in terms of natural resources. However, it was also of a Medium size. [K1 is a Worthless (L1), and Medium (L3) System.]
In the Kalji Empire, brutal measures were enacted to quell any opposition. Those suspected to be disloyal were silenced, the bodies of some of them hanged up outside factories and government buildings as an example. This had the opposite effect, infuriating the population and increasing support for various dissident groups. [-1 Stability to Kalji Empire]
Construction was undertaken on a new flotilla of civilian colonisation ships, as well as a new light ship. [+1 Colony Flotilla to Kalji Empire in 1 turn. +1 Light Ship to Kalji Empire in 1 turn. -50 credits from Kalji Empire]
Construction was also started on new industry. However, dissident groups sabotaged the effort, slowing down construction and forcing the government to spend more money in order to repair the damages. [+1 Industry to Kalji Empire in 2 turns. -30 credits from Kalji Empire]
A conscription law was also enacted, bringing in a number of new recruits to the Kaljian army. [+50,000 Irregulars to Kalji Empire in 1 turn. -10 credits from Kalji Empire]
New West Slavia started a massive project to expand the industry. New factory complexes popped up all over the capital world. [+2 Industry at E6 in 1 turn. -40 credits from New West Slavia]
Construction was also started on more starships. Although this brought New West Slavia into heavy debt, it was expected that the economy from the sprawling industrial sector would alleviate the worst effects of such a debt. [+1 Colony Flotilla to New West Slavia in 1 turn. +1 Light Ship to New West Slavia in 1 turn. -50 credits from New West Slavia]
The shining new West Slavic colony flotilla, completed in early 2553, was ordered to travel to the nearby system of E11. Unfortunately, the drives of several crucial ships malfunctioned when attempting transit, resulted in the whole flotilla being stranded in Nowa Slawia. West Slavic repair workers immediately went to work in getting the ships up to working conditions. The colony flotilla is expected to complete repairs early next year. [Unit Order failed]
In Merchanos, a new programme was undertaken to expand industry. [+2 Industry at F4 in 2 turns. -60 credits from Merchanos]
Attempts were also made to anchor the Merchanian government in the trust of the people. This was successful, though not quite as successful as some had hoped. However, this could hardly be blamed on the people as the Merchanian government remained reticent anyways. [+1 Stability to Merchanos]
The Merchanian government undertook measures to listen in on various communications. They managed to pick up communications from the Vaaltis System (D9), apparently issued by an entity known as the "Order of Divine Light". Communication from the Rhône system (F12) was also intercepted, the originator of which being an entity known as the "Arn Consortium". A quick archive search revealed it to be one of several Trader nations that had made up the Trader Emergency Coalition, which was a coalition formed in response to Manx expansion, its primary goal being to quell the aforementioned thing.
Population was loaded onto a colony flotilla, which was then sent to the neighbouring F1 system. Initial scans discovered that its natural resources were pretty much nonexistant, but also that it had a capability of sustaining a huge population. [F1 is a Worthless (L1), but Huge (L5) System. Population loaded onto Colony Flotilla, resulting in -1 Pop from F4.]
Both of the shining new Marchanian Light Ships were less successful in their endeavours, both suffering malfunctions in their FTL drive. For one of them, it simply malfunctioned. For the other however, it seemed to at first manage completely fine, but while in transit contact was mysteriously lost. [-1 Light Ship from Merchanos. Unit Order failed]
In the Gallic Empire, the industrial sector grew rapidly as government money was funneled into it. [+2 Industry at C5. -20 credits from Gallic Empire]
The reversation of the oppressive Gallic policies was greeted with joy by the civilian population as some exiles were allowed to return to their homes. However, there still remained groups sceptical to the Emperor. [+1 Stability to Gallic Empire]
Construction also proceeded on additional starships. [+1 Colony Flotilla to Gallic Empire in 1 turn. +1 Light Ship to Gallic Empire in 1 turn. -50 credits from Gallic Empire]
The Gallians also sent out a Light Ship to establish contact with the state in C7. Unfortunately, contact was lost with it shortly after it had entered the system and sent back an information packet detailing the composition of the small system and the fact that the system was indeed occupied by a human state. Information sent back included visual information of the human presence. A blood-red flag could be seen on several of the starships and facilities in orbit around the planet. A flag that had several motives similar to the old Ryvuhr Republic, but which was on the whole radically different. [-1 Light Ship from Gallic Empire. C7 is a Normal-valued (L3) but Small (L2) system]
The flag spotted by the Gallic Light Ship
In the Empire of Shenzhou, there were aspirations to not only reach for the stars, but expand into the void of space as well. Many ships were constructed for this purpose, which upon completion would form the first of many colonisation flotillas. Furthermore, a second Phoenix-class ship was constructed as well. [+1 Colony Flotilla to Shenzhou in 1 turn. +1 Light Ship to Shenzhou in 1 turn. -50 credits from Shenzhou]
The industrial boom continued with more government-funded constructions. Several new mining outposts were established on mineral-rich objects in the Jiuzhou system. [+1 Industry at I7 in 1 turn. -20 credits from Shenzhou]
The Shenzhou navy sent out its only ship to scout out the I5 system. Initial scans after the Phoenix arrived in the system showed that it held large amounts of incredibly precious minerals, as well as more regular minerals. However, it was also tiny and only had five terrestrial objects (four moons and one planet), of which none of them were habitable by humans. The system also had two gas giants. [I5 is a Very Valuable (L5) but Tiny (L1) system]
In the Human-Sandhana Republic, construction proceeded on several new starships. An attempt was also made to encourage industry-growth, but ended up in failure due to a lack of interest and organisations capable of funding such a venture. [+1 Colony Flotilla to Human-Sandhana Republic in 1 turn. +1 Light Ship to Human-Sandhana Republic in 1 turn. -50 credits to Human-Sandhana Republic]
The aforementioned failed encouragement for industrial expansion was in no small part due to the immense resources focused on improving genetic engineering in the Human-Sandhana Republic. The starter of the project had as his goal to allow Humans and Sandhana to interbreed, and being declared a madman by the scientifical minds of the Human-Sandhana Republic due to the impossibility of such a thing as humans and sandhana were blatantly not the same species. Regardless of its reality-ignoring ultimate goal, it still lead to a number of advances in genetics, with the project eventually being commandeered by its subordinates when its founder was sent to a mental asylum to research advanced gene-manipulation. This new direction was intended to be used to cross human and sandhana genetics to create a new species, combining the best of both worlds. [Advances in genetics in the Human-Sandhana Republic. -20 credits from Human-Sandhana Republic]
A system-wide speech was made by the president of the Human-Sandhana Republic declaring that space flight will save them from destruction by overpopulation, and that the Republic shall save the people inhabiting the A8 system. The general population was not impressed, viewing it as stating the obvious and being in whole just unnecessary. Furthermore, pessimism regarding the survival of any real population in the A8 system had spread very widely across the whole Human-Sandhana Republic.
The first Human-Sandhana Colony Flotilla was sent over to the A8 system to aid its inhabitants. Its travel went off without a hitch and it was projected to arrive very early the next year.
In the Imperium of Manx (Earth), a call was sent out by the Emperor for the reactivation of the derelict Imperial shipyards. It was moderately successful, bringing several shipyards online, at a cost. Many more were left in a state of disrepair though due to a lack of funds. [+1 Industry to B14 in 1 turn. -20 credits from Imperium of Manx]
The newly refurbished shipyards were utilised in the construction of new starships to rebuild the Imperial Navy. [+1 Troop Ship to Imperium of Manx in 1 turn. +3 Light Ships to Imperium of Manx in 1 turn. -40 credits from Imperium of Manx]
More men were called to join the Imperial Legions, resulting in yet another increase of Imperial manpower. Unfortunately, due to an untimely dearth of funds, these new recruits could not be equipped to the standards of the Imperial Legions and were instead converted into an auxiliary militia. [+50,000 Irregulars to Imperium of Manx in 1 turn. -10 credits from Imperium of Manx]
The Order of Divine Light opened the year by loading up and sending out their Colony Flotilla along with a Light Ship to the neighbouring E1 system. Initial scans by the Order fleet revealed that the natural resources were not very valuable, though that the system was huge. [E1 is an unvaluable (L2), but Huge (L5) system). Population loaded onto Colony Flotilla, resulting in -1 Pop from D9]
The other actions undertaken by the Order was the construction of new industry, as well as another Light Ship. [+1 Industry at D9 in 1 turn. +1 Light Ship to Order of Divine Light in 1 turn. -30 credits from Order of Divine Light]
The Seta Assembly set in motion a series of construction programmes, building up new industry and new starships. Unfortunately, due to corruption, the budget was overshot and building times were slowed down. Fortunately, this only affected the industrial construction project and not the shipbuilding. [+2 Industry at G8 in 2 turns. +2 Light Ships to Seta Assembly. -80 credits from Seta Assembly]
In the Black Bloc, construction proceeded on new starships, putting the Bloc into a slight debt. [+1 Colony Flotilla to Black Bloc in 1 turn. +1 Light Ship to Black Bloc in 1 turn. -50 credits from Black Bloc]
Construction also proceeded on industry and infrastructure. Unfortunately, the infrastructure improvement programme was laid down due to insufficient funding. [+1 industry to L8 in 2 turns. -30 credits from Black Bloc]
A brainstorming session was held by the Black Bloc to figure out a solution to the overpopulation problem. The conclusion drawn was that the Black Bloc must expand out of the Avapxia system. This new goal became the driving force behind the Black Bloc and its people. [+1 Stability to Black Bloc. Population of Black Bloc expects new land]
The Black Bloc's sole starship was sent to explore the nearby L7 setting. The initial readings sent back by the ship informed the Black Bloc that the sytem was Unvaluable in terms of natural resources, but on the other hand was absolutely Huge. [L7 is an Unvaluable (L2), but Huge (L5) system]
In the Brotherhood of the Stars, construction proceeded on additional industry, expanding the already growing industrial sector. [+2 Industry at I3 in 1 turn. -40 credits from Brotherhood of the Stars]
Construction was also started on a flotilla of ships, meant to settle nearby systems viable for human life. [+1 Colony Flotilla to Brotherhood of the Stars in 1 turn, -40 credits from Brotherhood of the Stars]
The Brotherhood also set up an orbital station for the maintenance of mining ships, effectivising the harvesting of valuable resources in the system.
The Brotherhood were less fortunate in their attemps to explore the surrounding space. One of their scout ships suffered a malfunction in its FTL drive, while the other was lost in transit to the K4 System. [-1 Light Ship from Brotherhood of the Stars. Unit Order failed]
In the Western Manx successor-state, a rapid expansion of the Industry was begun, doubling West-Manx industrial capacity by the end of the year. [+2 Industry at B6. -20 credits from Imperium of Manx (West)]
The West-Manx also sent out ships to the neighbouring systems. One Light Ship was sent to the B11 Systems. Preliminary scans showed that its natural resources were pretty much nonexistent, while also being quite Small. [B11 is a Worthless-valued (L1) and Small (L2) System]
The West-Manx Colony Flotilla was loaded up and sent out to the B5 System. Preliminary scans suggests that the natural resources were just as plentiful and valuable as in B11, while the system itself was absolutely Huge. [B5 is a Worthless-valued (L1), but Huge (L5) System. Population loaded onto Colony Flotilla, resulting in -1 Pop from B6]
In Gerdutch, the political deadlock continued. Despite this, they managed to get quite a lot done. Deciding on the obvious courses of expanding Industry as well as constructing a colony flotilla. [+2 Industry at J4 in 1 turn. +1 Colony Flotilla to Gerdutch in 1 turn. -80 credits from Gerdutch]
Outwardly, the Gerdutch government presented a face of unity and stability, increasing the trust of the population for the sitting government. [+1 Stability to Gerdutch]
The Light Ship finished early in the year was sent out to explore the J3 system. Preliminary scans suggested that there was a disctinct lack of valuable natural resources and that the system itself was Small. [J3 is an Unvaluable (L2) and Small (L2) system]