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Doomdark

Chief Creative Officer
Paradox Staff
61 Badges
Apr 3, 2000
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Hi everyone!

Today is a special occasion, because today is not just Valentine’s Day - it’s also the five-year anniversary of Crusader Kings II; which means that I’ve been working on it for seven years. This feels almost unbelievable to me, but time is ephemeral... You'd expect developers to get sick of a game they've worked on for so long, but I still play the game for fun in my spare time almost every week. The last five years have seen Paradox go from a small niche company to a fairly major player in the industry, and CK2 has played a significant part in that growth. In this anniversary dev diary, my old compadre and co-designer of CK2 Chris King and I will treat you to a short “post mortem” of sorts; what went well and what didn’t, regrets and points of pride...

The Base Game

I was absolutely thrilled when I got the chance to head up the project back in 2010. There was so much untapped potential in the first game, and I had a pretty clear idea of what I wanted to accomplish. However, when I look at the original design document today I can only shake my head - nowhere does it explicitly state the importance of emergent gameplay from the complex interactions of many simple systems, but I remember hoping that stories would emerge from the interactions of all the characters in the game based solely on a few key mechanics:

The “Story Engine”
  • Character Personalities
  • Character Opinions
  • The Lust for Land (Claims, Pretenders, etc.) The limited resources everyone fights over.
  • Different gameplay systems allowing characters to act in accordance with their personality (murder, warfare, marriage planning, etc.)
character_opinion.png


Chris and I also felt that a clear focus on rulers rather than nations did not warrant a bunch of holdovers from Europa Universalis that were present in the original CK. Things like Stability and Infamy were discarded or baked into the simple Opinion system, deemphasizing Realpolitik and popular causes. This all turned out very well I think - playing the game did give rise to all kinds of amusing and interesting little stories and anecdotes. In addition, the game certainly looked far better than anything we had released up to that point. Lastly, Crusader Kings II was also remarkably polished and bug free on release. (Paradox had a bit of a nasty reputation for releasing buggy products - which we absolutely wanted to wash away.) The game slowly turned into a massive hit for the studio (initial sales were mediocre, but it just kept on going as awareness of the game spread.)

While the game was great on release, it does show its age when you look at it today. The production values are way below, for example, Stellaris, and it also very intimidating in an oldschool Paradox way (another area where Stellaris leads the way.) You could also say that it’s not as well balanced as, say, Europa Universalis IV, nor as well paced in multiplayer - and you’d be right. In hindsight, we should have done a bit more to improve the balance and the MP experience. However, the game was never intended to be used for eSports, and a perfectly fair and well balanced game is probably not as conducive to the kind of surprising and dramatic twists and turns that gives Crusader Kings II its unique charm.

Post Release Development
The opportunity to keep working on the game long after release has allowed us to correct an enormous amount of flaws, as well as to both broaden and deepen many aspects of the game. Muslims, Pagans, Zoroastrians, Jews and Merchant Republics all became playable, and of course the whole of India, with its three major religions, was also added. When developing the (soon) 13 expansions to the game, we, as designers, have not really made much of a distinction between the free features and the paid ones, but simply tried to improve the game in almost every conceivable way. We sure have learned a lot of lessons along the way... Here are some highlights:

Favorite Features
  • Vikings! (The Old Gods): Playing as an aggressive raider in the new 867 bookmark created a whole new playstyle and greatly increased the replayability of the game. The other pagans were also fun, but the Norse did receive the coolest mechanics.

  • Zoroastrians (The Old Gods): The Zoroastrians were made playable almost as an afterthought, but the “Zoroastrian Restoration” has become one of my personal favorite campaigns.

  • Adventurers (The Old Gods): This is another feature from “The Old Gods” that I am really pleased with (that expansion was really good!) Successful adventurers often give rise to the most interesting little stories in the wider world (they are not as fun when they mess up your own plans though!)

  • Lifestyle Focuses (Way of Life): The main point of this feature was to give players some agency over the personality and skills of their character past childhood. It was also intended to deepen the role-playing aspects of the game. I think it succeeded on both counts, although our rushed schedule did not permit us to fully flesh out and properly balance the focuses (things we have since corrected.)
focus_window.png

  • Game Rules (The Reaper’s Due): This many expansions in, it was about time to add some rule customization to the game (that don’t require modding.) The outrage about certain features introduced in the Conclave patch tipped the scale.
    game_rules.png


  • Diseases and Portrait Effects (The Reaper’s Due): I love the more specific ailments, maimings (and death sounds!) we added with this expansion. We might have overdone the “event spam” from Seclusion and the Court Physician a bit, but in general these things added much flavor.

  • Devil Worshippers (Monks and Mystics): Ok, so this Society is largely in fantasy land, but I really enjoy the powers and perks, such as Abduction...
Problematic Features
  • The EU4 Converter: Enough people seem to appreciate this tool to make it almost worthwhile, but it’s a nightmare to maintain. Personally I also question how fun it actually is to use after 700 years of blobbing in CK2...

  • The Chronicle (Charlemagne): The Chronicle looked like a nice feature on paper, but as it turns out, barely anyone uses it.
  • chronicle.png
  • Nomads (Horse Lords): While Nomads are now fun to play - after much patching - the feature was not worth all the effort we put into it. The Holdings and the Feudal hierarchy were so ingrained in the game mechanics that we simply bit off more than we could chew. (I should have realized this, because Merchant Republics had already posed a similar, if less severe, problem.)

nomad.png


  • Defensive Pacts (Conclave): Probably the most hated feature we ever added. It was well intentioned (making the late game more challenging), but apart from being somewhat ahistorical, it also messes with a fundamental truth: blobbing is fun. These days, I find myself turning this off in the Game Rules. That said, some people do enjoy the extra limitation.

With these reflections, I’ll hand the pen over to Chris:

I thought I would take a look back at some of those early design ideas that we felt held a lot of promise but as we expanded the game we decided to downgrade. Those ideas that in an alternative history of CK2 development would have become the centerpieces of expansions.

Roads not Traveled

When we built CK2 we had high ambitions of the game, and developed features that were going to help capture the joys and challenges of being a medieval ruler. Some of those features didn’t go the distance and have really fallen by the wayside. So I thought I would spend some time talking about this ideas and quietly contemplating their tragic demise.

The De Jure & De Facto System

Or as we like to call it the Normandy problem. The problem of having two lieges, or being both independent and having a liege. In CK2 you only ever have one liege and you are either independent or you are not. This very binary solution makes a lot of sense as we are making a computer game and the one thing computers do very well is binary. Still it does not capture the whole grand sweep of feudal life. We had high ambitions of this idea that you may be independent but legally you have provinces that are part of someone else realm, or if you are Duke of Flanders part of your realm is in France and other parts are in the HRE. Sadly the whole levy system meant it never really delivered and changes were made that basically killed it. SAD! At some point I would love to revisit this problem and come up with a solution that will survive changes to the levy system. Still take a moment to mourn the sad loss of the levies.

Investiture and a Pope of your own

One of the great feudal battles of the period was who got the men and the money from church land. We hoped to create a system where your relationship with the Pope and the church would be important and full of interesting choices. Again it was a feature that never really panned out the way we wanted it. It was one of those things that was filled with subtle nuances that made it difficult to truly capture in a nice clean game mechanics. It was with hindsight it should of been all or nothing, either a big feature or we should have left it.
papal_view.png


...and back to me...

We look forward to reading your thoughts and comments on this dev diary! Also stay tuned for a CK2 dev diary in a couple of weeks, when I plan to present the results of the survey we did a while back where you got to rate the various features we’ve added over the years…

Oh, and Happy Valentine's Day!
 
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Whoa whoa whoa. Nomads are and always have been extremely fun since the release of Horse Lords, and I'm extremely glad and grateful you put them in. Don't sell them short!

Glad you like the mechanic! I do think it turned out well in the end, but that expansion took something like three months longer to make than originally planned.
 
Ok here are my comments:


I tried CK II initial release to a friend and I didn't got impressed.
vote 5/10
Then I read more and ... I decided to buy it full only recently with "ALL" the expansions and I am really enjoying now , especiallly since the expansion to India.

Vote: 9/10

DO NOT REMOVE those features!!! :
  1. I actually really like the Chronicle introducedits a nice feature.
  2. I really really like the Customizer ! BUT ... You need to allow it to work even withAchievements or it is no point in it , a lot of people do not use couse want to use achievements, also allow please to change coat of arms of nations and regions and not just renaming thanks.
The problems:

  1. AZTEC was the problem , nobody likes, it makes no sense and is honestly a waste of time and money.
  2. there is a bug that sometimes stucks your army from moving and I need to restart the game to slve it.
  3. The African campaigns are boring and seem simply copycatted from the Norse one, a more flashed out and unique system would be much cooler , also with more microconquering there and some special features like to cross the desert allowed onlyif you have a specific techor the like .
  4. Rajas, altough pretty cool the idea of the India I think its a little mmissed occasion to flash out more the gameplay there, there are a llot of cool things that could be done but that instead seems just a clone mechanic of the feudal europe.
  5. Large Kingdoms are too srtrong sometimes , Historically they could loose control of some regions because despite having massive resources, logistics were also a problem and this is why mostly an decaying system like Byzantineempire lost control of several regions and the same reason why HRE lost control on the Italian little states. There should me a mechanic that kind of allows those little states to emerge from supersized colosses or a way to fight also minicampaigns against Empires and not be just doomed , must be hard sure but not impossible.
  6. Republics and merchantilism is poorly represennted , I woul dadd more mechanics and more focused gameplay on those too and also on the smmall cities.
  7. Allow also to destroy a particular lower barony or the like so that is possible to rebuild, or allow conversion , for example if I am Empire, I conquer Rome why I have to upkeep 5 churches in that region when I want to have all be converted to Castles?


Now to the sugestions:

  1. ADD Asia , with all mechanics with South east kingdoms, China , Mongolia and Japan that would be SUPER!
  2. Add possibility to customize even more , may be loading ur own flag or logos or else
  3. Add possibility to play as a Baron
  4. Add possibility to create Trade routes, like Marco Polo voyage to China and manually control the merchant to cross the whole known world from a place to the other, survive the adventures and reach the destination , if he succeeds he can enstablish a trade route, but base it on actual things to do and not jusrt random exploits.
  5. Expand the timeline from the Fall or Western Roman Empire, with 476 as start date.
  6. Expand the timeline deep into the Renaissence and a little beyond , because that could also allow the introduction of Americas and anyway the renaissence saw a lot of the same intricate political games played between noble houses... just look at Borjas .
  7. Expand a little the gameplay of Africa
  8. Improve the gameplay style of nomadic cultures, with eventually possibilities to settle even inside other realms with nomadic kingdoms
  9. Add eventually the possibility to have "Empty" wastelands , with uncontrollerd regions and unbuildable zones. Like for example having in large flat lands a lot of regions inside region tag but that cannot be built , not even eventually the village, just eventually a nominal control or some outpost forts , this is anyway how worked in the real the immense steppes annd taigas, when historical books portray mongols conquering so large parts of territories it forgets to say that most of those were actually unhinabited and never had any control actually and their real empire was not a massive colored blob on the paper but actually a collection of small dotted colors in only urbanized centers they could reach.
  10. Asia Again!
  11. Alllow to be able to soome cultures to migrate , like for example take the Vikings, let yoourself drop the kingdom to someelse and pack all your things and army and population and migrate it with boats elsewhere to seek fame and glory
  12. Allow to control manually mercenary bands in seek of fame and fortune elsewhere.
  13. Add more RPG elements and events in the game.
  14. Add back the Hellenistic religion and allow the possibility to reform it like a sort of hinduism or norse religion.
  15. Allow the possibility to create and rearrange better the kingdom with removing a vassal from a subject , adding it to another making exchanges, in a way so to not be forced to eachtime you want to switch and fix the messed up de jure domains to make wars with every vassal each time.
  16. Allow the possibility to design what is de jure or not.
And for the love of all of my friends that cannot play it , please ... ADD ITALIAN localization please!

Unfortunately I just bought the game when the survay was finished, so I could not give my opinion , but since I have several hours since then of intensive gaming and I still am , trying also different scenarios I think that I can say my word now .

Also my specs are really low, and I can run the game just fine , I am playing on an intel7 laptop with intel graphic hd card and 6 gb ram. I have some slow downs only once in a while but for the rest runs just fina dna is acceptable considering my pc and that I have all expansions and all graphics at max.
Will there ever be a post you make that does not have adding Asia as a request somewhere in its thread... ;)

In response to some of your points about "expanding/improving gameplay" in places you kinda in need some more specific details in the suggestions forum for it too be helpful, saying improve Africa on its own is not too useful but I do agree that it does need to be improved but I cannot specifically think of what.

As for adding in more of the world and extending the timeline it is objectively going to slow down the game, your constant point of saying you have a low end laptop and can run it really well does not mean much compared to the actual evidence that for a lot of people after Rajas it started to run more slowly and that expanding to all of Asia would slow it down even more and undo the great optimisation work from Reapers Due and all the previous patches.
 
As I said before, If I can run fine then means others have their pcs messed up , is not possible that mypc with lower specs run fine and others with super fast pc struggle ... Sorry but there is something wrongwith their pcs then .
As For Africa dunno , I tried one campaign , but all that differed from the viking one was the skin color and the names, the rest was pretty boring as there were also few lands to conquer and nothing much else to do . The Rajas , lot of regions wichis good , but I expected something much more different, but I don't know much of Indian history to say what.
You are objectively wrong in saying that other people are at fault, for instant my laptop is very similar to your specs and does have some issues and it recently got replaced by the same model bur as factory new and it ran into some issues.
Adding in all of Asia will definitely cause slow down for the game, whether you think it will or not.
 
May be you have messed up pc , try do some cleaning or free some space, I can't believe that my pc can runand urs not. I have alll dlcs as well.
It was a factory reset laptop, it had windows on it as well as steam and skype and chrome nothing that should cause issues like that. But that is not the point though, adding in lots of provinces with lots of characters and giving them events and unique mechanics for all of Asia really will slow down the game and some people already have those issues and loads of people have reported issues like that in the past so your one voice does not outweigh all the others I am afraid :p