So I almost never build a fine arts industry in any significant number. But I’ve seen streams where it becomes essentially a NFT going to da moon. So what causes that to happen?
- 2
Uhh… That’s a bubbleso you're abusing the buy-sell mechanic and basically forcing your traders to pony up the cost of buying art and throwing it into the sea. And that's fine as long as they have a variety of other reasonably profitable trades, they won't notice. Meanwhile you quickly become the world's largest art producer. Enjoy your 60 prestige and very profitable industry!
It's the downside of modeling an economy where you can put your grubby fingers into everything. There's no reason a trader would do this on their own.Uhh… That’s a bubble
I kinda want to see PDX embrace that, and just add actual recession mechanics.
I'll share my recent experience in a Qing game where I focused on driving GDP and SOL as high as possible. With 800 million pop, a GDP of over 7 billion, and a large chunk of my workers at over 30 SOL, I had just under 700 buy orders for fine art while most goods had tens of thousands.
Fine art academies are nice for the prestige boost and the chance to add Academics pops, maybe for roleplay purposes. But from an economic perspective there's just no tole for them.
Personally I'm a fan of turning a random island state into the art capitol of the world. Why have Hollywood when you can turn Bermuda into the center of the art world?And since fine art can benefit from throughput bonuses just like any other industry, in the later game, I'll essentially create Hollywood and mass produce fine art with a couple of massive fine arts academies using photography and film PMs.
I've used buildings to soak up labour before, but never art academies (I tend to go for things like farms for grain). The building points needed per employed person in art buildings seem very low?One thing I've used them for is to soak up some labor producing something in high demand later in the game. The inputs required for fine art aren't usually in short supply, and when you have a ton of wealthy POPs, the demand for fine art can be pretty high even if you have services covered. (obsessions can play a role here) I'll soak up some labor making fine art when I'm running out of demand and input goods for other things.
And since fine art can benefit from throughput bonuses just like any other industry, in the later game, I'll essentially create Hollywood and mass produce fine art with a couple of massive fine arts academies using photography and film PMs.
View attachment 922441
Ah yes the famous Saint Helen school od photographyPersonally I'm a fan of turning a random island state into the art capitol of the world. Why have Hollywood when you can turn Bermuda into the center of the art world?
It is. The moment major trading partners are lost, art prices drop. So, after being the most profitable industry, it loses a lot of money.Uhh… That’s a bubble
I kinda want to see PDX embrace that, and just add actual recession mechanics.
I've used buildings to soak up labour before, but never art academies (I tend to go for things like farms for grain). The building points needed per employed person in art buildings seem very low?
The weight of services is only 0.05 (vs 1 for Art), so if there is Fine Art on the market and demand for Art then pops will significantly prefer Fine Art over services.Pops with a SoL over 30 demand Art, which at base price is better filled by Fine Art, but Services is a reasonable substitute. https://vic3.paradoxwikis.com/Needs
The weight of services is only 0.05 (vs 1 for Art), so if there is Fine Art on the market and demand for Art then pops will significantly prefer Fine Art over services.