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rashtrakut

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Aug 9, 2006
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Hi,
I see that you can script a war with war = yes.

what is the effect to script a peace treaty war = NO? Do you have to put a scope about which character that applies to, if that is correct?
 
I guess there is no peace command by now.
 
Have not seen one :unsure: trying war = no or root = { war = no }

results in a declaration of war.

Trigerring event 104 just gives me a notification. Not sure how to trigger the on_action for peace

Would be great to figure this out, particularly with CKII coming out in a month and a half :cool: