Europa Universalis IV - Mod Spotlight - Gods And Kings 2024

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ryagi

Community Ambassador - EU4
Community Ambassador
147 Badges
Mar 11, 2017
66
786
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Sword of the Stars
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Cities: Skylines Deluxe Edition
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Hearts of Iron III: Their Finest Hour
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • Victoria 2
  • Magicka 2: Ice, Death and Fury
  • Warlock 2: Wrath of the Nagas
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Divine Wind
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • Stellaris: Galaxy Edition
  • Magicka 2
  • Europa Universalis III
  • Impire
  • Europa Universalis IV
  • Knights of Pen and Paper 2
  • Crusader Kings II: Horse Lords
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Conclave
  • For The Glory
  • For the Motherland
  • Magicka: Wizard Wars Founder Wizard
  • A Game of Dwarves
Hey all! Community Ambassador Ryagi here. EUIV has been busy preparing for 1.37, for more on that check out our 1.37 roadmap Dev Diary. But today we're not here to talk about what we have in store, but what some of the creative EUIV's modders have been cooking up! This time we're covering a brand new Alternate history total overhaul mod, Gods and Kings:


Hello Eu4 Fans! This is the Gods and Kings Development Team - I’m @nitr0gue14 , and we’re here to have a little chat about our mod.
unnamed.png

Origins

Gods and Kings started out as a personal project between a few friends. We wanted to create a mod featuring a more expansive and better representation of various religions around the world. In fact, the working name for the mod was More Religions until just before release. This idea expanded towards an alternate timeline which can better serve the interests of showcasing different faiths. As we developed the setting, we moved toward focusing on things that are rarely usually discussed in these alternative history mods: a directed focus on the Early Modern period, rather than calling back to earlier times. A lot of us are history buffs, and our team has knowledge that covers most of the major areas.

World Creation

As the name implies, we have worked on both the secular and spiritual side of the world, as can be seen here in the map. We have a completely redone world map, politically and demographically, with few regions left untouched. Nearly every region was set up to include some kind of interesting way of playing out, either as a “narrative,” or for potential gameplay.
image_28.png

With over a thousand provinces added, the scope of our mod is truly global in what it seeks to change.

You can fight for the philosophical and religious destiny of China or lead the Holy Roman Empire to greatness as a Polish emperor. Reunite the nomadic tribes from the western Blue Horde to the eastern Northern Yuan, or colonize the new world of Reisland as the prosperous Mali or Japanese Empire.

The focus of our mod was to create something familiar but foreign, but with more in depth global representation, we decided to increasingly make the world of Gods and Kings less eurocentric.
This is done through the institutions, trade nodes, and colonial powers. Gameplay wise, we are more aiming for a Vanilla (But More!) experience and not aiming for any extreme overhauls.

We have added in several new institutions, which start in the east and the spread in the west. We added in new trade nodes, focusing on the rise of colonial powers outside of Europe such as Mali and Japan, and have added in new colonial regions to reference that as well.

BureaucracyTriImage.png

colonial.png


Religions
religious_map.png

The first and foremost aspect of our mod is the sheer amount of new religions we have added in - from the old Christian heresies to esoteric Buddhist cults and many flavors of paganism, there are many to investigate. I will showcase five of them here, with some unique mechanics.

Qizilbashi
qizilbashi.png

A sect representing the form of Islam as propagated by the Safavid Order of Ardabil. Centered on the city of Ardabil, propagandists have brought the faith to large swathes of Turkic tribes in northwest Iran and eastern Anatolia, known as the Qizilbash. This religion utilizes a reworked Guru mechanic.

QizilbashiExample.png


Shinbutsu

shinbutsu_icon.png

This religion is an amalgamation of the various schools of Buddhism in Japan, from Zen to Pure Land, that existed alongside traditional ancestor worship. It is located entirely within Japan. This religion reworks the old Isolationism to represent the syncretism of Japanese faith and local traditions.
shinbutsu.png


Tengerleg Shashin
Tengerleg.png

The culmination of years of interfaith dialogue & tolerance. The Divine Faith of Tengerleg Shashin seeks to bring together the various faiths of the Empire into one syncretic belief. Tengerleg Shashin is built on the central belief that there is no incorrect path to ascertaining the noble truth of God.
TengerlegShashinExample.png


Maitreya
maitreya.png


The Maitreyan faith is a branch of Buddhism centered around the millenarian Bodhisattva Maitreya, who shall appear when the world is the farthest away from the Dharma and bring it back into the light. A prominent force in the Red Turban Rebellions, the movement remained prominent throughout the 13th and 14th centuries and found its home in the southern Song state by 1444. It utilizes an entirely new mechanic - the Maitreyan Authority mechanic, granting rewards for the player to discover on their own!
maitrerya.png


Fraticelli

Fraticelli.png

Fraticelli were a sectarian group that split from the Franciscans on grounds concerning apostolic poverty. They were declared heretical near the turn of the 1300's but continued to expand within the religious communities, especially the more ascetic types. In the current version of the mod they utilize fervor mechanics, but they have a new mechanic in development, the Apostlic Poverty Mechanic. Although we are showcasing it under Fraticelli, this will be a shared mechanic between Wycliffite (Lollardy), Adamites, and Waldensian as well.
FraticelliExample.png


Religious Schools
Eagle eyed readers will have probably noticed the religious schools in each of those shots - almost every religious group now has access to this mechanic, ranging from local catholic traditions to language or cultural practices!
RelgionSchools.png


Mission Trees and Content

We have a decent amount of content already in the mod. These range from mission trees to disasters and flavor events. We have large scale disasters such as the Hotoku War in Japan, a large scale rebellion against the dominant Emperor of Japan.
hotokuwar.png


Meanwhile, across the pond, major battles occur during the Hungarian Civil War, rocking the heart of central europe as each faction vies for power.
hungary_disaster.png


In addition to these changes, we have also updated some core mechanics. Trade Goods have been expanded to include new items such as Rice, Saffron, Cheese, and many more.
tradegoods.png


Many of these trade goods are natural - some, however, must be spawned in using Goods Upgrade buildings, a new feature to improve and change trade goods.
goods_upgrade.png


By building a Winery building you can turn a simple Rice producing province…
RiceProvince.png

…into a Rice Wine producing province!
WineProvince.png


We hope to represent a more tailored flavor in economic events and missions with these simple new additions!

Mission Trees

The tags highlighted here already have completed mission trees - each with different events, rewards, and flavorful mechanics to go along with them. The tags shaded have a unique generic mission tree shared with regional tags.
MissionTreeTags.png

SicilyMissions.png
navarra_mission_tree.png
song_mission_tree.png
byz_mission_tree.png
ifat.png

1.1 - Monarchs and Messiahs

Yesterday, February 29th, we launched our 1.1 Patch. Here are a few of the updates in it!

Mali - The Golden Empire
With the discovery of the new world just beyond the horizon by Mohammad Qu in the 14th Century, Mali is geared to expand and conquer the new world, becoming a colonial powerhouse while integrating the Farma, local officials and rulers for the region.

mali_mt.png

Balkh - The Sons of Negudar
A remnant of the Mongol Invasions, the Qara‘unas seek to unite their realm and prevent it from fracturing - before preparing their fated conquest of India.
balk_mt.png


Mae Nam - Sons of the Mother River
The faithful of Mae Nam seek to defend their great river from the prying hands of the Khmer - all while seeking to expand their religious traditions and ways.
mae_nam_mt.png

Qurtubah - The Heirs of Al-Andalus
With the failure of the reconquista, the taifas that emerged at the end of the Almohad Empire have had time to coalesce and unite under a single banner - and with this, they seek to conquer Iberia, and bring it under their heel.
Al-AndalusMT.png


Overall, our 1.1 Patch has added dozens of new government reforms, over a hundred events, new mechanics regarding Factions and the minting of coin, and even a brand new religion mechanic.

Artwork

Gods and Kings is the product of developers who really want to add more to the experience, and we do that by contacting and working with amazing artists to help fully flesh out the mod.

The mod features over 50 new religious icons, drawn by both the fantastic Nametag and Claivin.
all icons for religion.png

We also have some Great Projects that have artwork done in house
carcasonne_art.png

The Castle of Carcassonne
oxford_1.png

The University of Oxford
The new update will change some things - for example, Mission icons will get a unique coloration.
icon_art_change.png


Similarly, we will have unique Faction Art for both Mali and Egypt

Factions1.png
Factions2.png


We even have our own theme song, created by Utopia himself March of the Divine.
Please check out his channel!

Gods and Kings is still a very new project, so please stay tuned for new stuff - announced and unannounced. We have just released our 1.1 update and would love new players! If you want more updates:
- Join our discord: https://discord.gg/SgTrX37Hev
- Check out Gods and Kings on the steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3114240232

Thanks for playing!
 
  • 18Like
  • 14Love
  • 2
  • 2
  • 1
Reactions:
Poland is Emperor and doesn't have unique Focus Tree? Also why Warsaw is the capital? Warsaw became the capital of Poland in 17th century. It was only mentioned here and there during the 15th century. Not really important
 
What in Milošević's wet dream is that map of Balkan and why is Serbia controling Srijem, Bačka, Slavonia, Bosnia, and Herzegovina?!

How do you explain them migrating west and north of Serbia proper without the Ottomans invading and pushing them and/or the Austrians employing them to defend the Military Frontier?
 
Last edited:
  • 2
Reactions:
Looks great!

A few questions:
- Do the old great projects work with the new religions? Or are there enough new great projects to compensate for them?
- The nations without a mission tree, do they use Vanilla mechanics/mission trees? How does it work with formables, like for example Japan, or reformables like France
- With all these new provinces and religions, you probably need to convert a lot more to your faith. Are there enough sources of missionaries and missionary strength? Or is it mostly: 'Go humanist' (like Anbennar)?
- Are there any anti blobbing mechanics into place? An earlier start date usually means that blobs start to form earlier, as well as that development is a lot higher in general than vanilla. I'm sure that is kind of intended, considering there are many new provinces, yet I'd hate to think countries run around with 300k troops in the 1400s