Thanks! This worked.Delete your settings.txt file in Documents/Paradox Interactive/Europa Universalis 4
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Thanks! This worked.Delete your settings.txt file in Documents/Paradox Interactive/Europa Universalis 4
Wait, what? It was supposed to be mint green now.Fars is... Pink!
Fars is... Pink!
Are you saying that the long-awaited mint green Fars is not here? If so, completely unacceptable. The game is downright unplayable in such a state!Wait, what? It was supposed to be mint green now.
Gather our forces! The sToNkZ FaRz shall have what is rightfully his!Are you saying that the long-awaited mint green Fars is not here? If so, completely unacceptable. The game is downright unplayable in such a state!
Is this the second DLC in a row that's released in a decently polished state without any major gamebreaking bugs and with good reviews?
I may still have my doubts about mission tree induced power creep, but I think you are on a roll here, Tinto!
I may have to retract my prior statement.Where are the special ships, neither in the vanilla game nor in the mods with code can you find them
Just go to the shipbuilder? I build spains galleons without issueWhere are the special ships, neither in the vanilla game nor in the mods with code can you find them
To get the option to become a peasant republic, you need to have either negative stability or below 50 legitimacy when the event happens.Wanted to play as Peasant Aragon
Unfortunately the event that was supposed to allow me to become one doesn't work - the option to kill the nobles just wasn't there - instead it was the same event from before the DLC
So my already ~8h campaign goes to trash.
Did you unlock the units by getting one of the required modifiers (e.g.I checked
I even put the codes in the mod myself, but I can't see them either in the mod or in the base game
has_caravel = yes
)? They work for me in the production interface(they are neither available in the province window nor in templates) if the Domination DLC is active and I use a run file with the code(or finish the mission which gives the modifier):add_country_modifier = {
name = spa_employ_galleon_modifier
duration = -1
}
Thank you for your replyDid you unlock the units by getting one of the required modifiers (e.g.has_caravel = yes
)? They work for me in the production interface(they are neither available in the province window nor in templates) if the Domination DLC is active and I use a run file with the code(or finish the mission which gives the modifier):
View attachment 969258Code:add_country_modifier = { name = spa_employ_galleon_modifier duration = -1 }