Europa Universalis IV Developer diary 8 - With God on Your Side?

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Johan

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Welcome to a new developer diary for Europa Universalis IV and this week we say our prayers and address the often touchy subject of religions!
Religion has always been an important part of the Europa Universalis series and we've never shied away from modeling it, as delicate as it can be sometimes.
But face it – you can't have a truly deep game about this time period that doesn't try to treat religion with the importance it had over the time span of Europa Universalis IV.

This is the era when the Catholic Church sponsored great works of art while forcibly converting any non-Christians in Iberia. This game will see that same church splinter as corruption and argument over the power of the church gives rise to new interpretations of the word of Christ. The Orthodox Church helps engineer the rise of stable dynasty in Russia, and India sees one of the world's oldest faiths try to co-exist with the Muslim rulers that claim her. Not to mention the force of religion in the campaigns of exploration and conquest.
But in Europa Universalis, history is not destiny, so the religion you choose to follow is vital both in the relations to other countries and to your people.

Each religion matters
The religion that your country follows and how tolerant it is of other faiths is of paramount importance. Your religions will have an effect your diplomatic actions and countries of mutually accepted religions will have a better chance of reaching agreements with each other. Tolerance is also connected to the risk of revolt inside your empire. Provinces of untolerated religions are more likely to revolt against you; they do not share your faith, and so have no religious obligation to obey, and are likely to be dissatisfied with your religious decisions. As the empire builder, you have some control over things by having the option to change your state religion. You need to make religious decisions that may impact your internal and external religious relations, and, of course, you can send missionaries to convert infidel or heretic provinces to your country’s state religion.

Changed Effects of every religion
For Europa Universalis IV, we have changed the effects of every religion. Some religions will keep their traditional bonuses, like morale boost for Shiite Islam and trade boosts for Reformed Christianity. But a lot of new effects have been introduced, as well. For example, both Sunni and Shiite Islam have a larger chance of producing an heir, and therefore maintaining their legitimacy. One big change from earlier games in the series is no religion will give you a free colonist bonus, as was the case for Protestantism in previous titles.

Unique Abilities to Religions
The guiding idea is to make each religions feel unique to play. Except for matters of colonization, conversion or risk of schism, there wasn't much about religious matters in Europa Universalis III that you could point to and say “This is what an Orthodox country looks like.” Let's start with the familiar starting European faiths, since those are the ones that most people end up playing with. We have focused on developing three unique mechanics for Catholic, Orthodox and the Muslim religions.

Catholics
Roman Catholics have a special challenge because they have the intricacies of the papacy to deal with. The Catholic hierarchy is led by the Pope and includes cardinals, and bishops. Europa Universalis III represented this with a curia - the system of reserved positions used to designate the administrative apparatus of the Roman Catholic Church, and more specifically, the Vatican. You could bribe the cardinals in the Curia to support your cause and if you took control of the Curia by having the most influence, then you would get a few bonuses here and there. The Papacy in Europa Universalis IV is rather different and, we think, improved.

First of all, the seven cardinals who make up the curia cannot be swayed. Still, the country with most cardinals in the curia is the Papal Controller. The person controlling the curia will gain a few bonuses including prestige and an additional diplomat. Given the scarcity of diplomatic envoys in Europa Universalis IV, this can be a hefty reward.

How do you get control of the curia if you can't bribe the holy men? There are now five cardinals on the outside, waiting to get in to the curia once another Cardinal dies. These cardinals can be swayed by investing your existing papal influence into them. So you are, in effect, spending assets on the chance that a cardinal you support will get promoted. Of course, you don't know how much others have invested in that cardinal so you could be wasting influence, and he may not live long enough to enter the curia anyway. But we hope that the prestige and diplomatic bonus make the curia a prize you cannot entirely neglect.

Orthodox
The Orthodox Church Established the seats of patriarchy where the patriarch is representing the community identified with his religious confession within a state or empire. The Orthodox Church has no similar supreme clerical infrastructure, but, historically, the active engagement of patriarchs like Nikon and Theophan could be a great asset to the royal agenda. So for the Orthodox religion, we have introduced the concept of Patriarch Authority, ranging from 0 to 100%. Since you are the monarch, you don't have a lot of direct control over the Patriarch's Authority, but choices you make throughout your nation's history will either give more power to the patriarch or take power away.
A high Patriarch Authority will mean extra manpower for your country as priests shame the peasantry into enlisting in your armies, and will also keep your revolt risk low. It might, however, also reduce your taxes as the church claims more for itself.

Sunni & Shiitie
Where the Orthodox are about Authority, the Sunni and Shia of the Muslim religions have the concept of piety.
Being Pious gives your troops improved morale, higher defensive power when under attack and lower revolt risk in those provinces that share your state religion. But piety can be a barrier to progress! A lack of Piety gives Islamic state more taxes & manpower, as well as cheaper technologies. Don't see Piety here as the difference between good and evil, but the difference between enthusiastic devotion to the idea that the state represents the community of faith and the idea that a nation might have interests distinct from those of Allah.
Piety is graded on a scale between +100 and -100, where being in the middle is sort of a gray state with no real bonuses at all., The real benefits on the Piety scale are on the extreme ends. When a new ruler succeeds to the throne, the Piety score is reset so you lost ¾ of your piety extremes, tending towards the middle. The new sultan is not assumed to be as impious or as pious as his predecessor. Unlike the Orthodox Authority, you have some control over how much Piety you have.. While there are events that affect your piety, your behavior it is the primary factor here. For example, declaring war on heretics and heathens increases piety, while declaring war on co-religionists decreases it.

Religious Unity
In the previous incarnation of the Europa Universalis series, having different religions in various provinces in your empire had a number of effects, some visible but some hidden in the math underneath the game. Along with changing the stability system, we are able to take one of the previously hidden effects and make it apparent to everyone – Religious Unity. Religious Unity is the percentage of your tax base that follows your state religion. So those few really wealth heretic provinces aren't the minor annoyances that they used to be, since their wealth and prominence makes their refusal to toe the line on matters of faith more than just a local issue. Religious unity directly affects revolt risk and stability cost, and Catholic nations get a benefit to Papal Influence if they have high Religious Unity.

The new Religion Interface

Here is a quick look at the new religion interface in Europa Universalis IV, from where you can easily manage all the relevant religious matters at once, including sending missionaries to heretic or heathen provinces.

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That´s all for now, but you can rest assure that I´ll be back next week! Then I will take the opportunity to look into trade...
 
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Seems like many good changes, though I find one of the changes for Islam is a bit lacking. Sure, there shouldn't be a big problem for a muslim ruler to have a heir, but historically there were often many who claimed to be heirs, thereby creating civil wars over who should rule after the monarchs death. So having a bonus in legitimacy isn't really the right way to go in my opinion, maybe a higher risk of pretender rebels would be more suitable.

There are some bad things that can happen for them, if they have a regency council :)
 
will be that religion relation bonus somehow balanced? So player wouldn't have -200 with everyone with different religion after few years of playing.

That won't be a problem with our new relation code.

Will protestants get special mechanics? What about Eastern religions like Buddhism or Hinduism?

Nothing we can say yes/no to yet.. IMHO, protestants and reformed need no special mechanics as they have the economic bonus and the conversion fun.

I wonder how far the tech bonus goes for negative piety. At -100 piety, could the Ottomans keep up with westerners in technology? This is really an interesting mechanic. I wasn't really expecting any love for the Muslims at all, and this system is such a pleasant surprise.

Not entirely, but it takes you rather close.
 
Also, (surprised that nobody jumped on that one so far) the diary mentions changes in the stability system. Any more infos you want to share, besides in that stability is not increased by investing money, Johan?

not yet :)
 
Also, better taxation and more manpower do not sound like impiety to me, I wonder what you guys are simulating with that bonus..

Better taxation = you tax everyone heavily, not just infidels.
 
[B@W] Abominus;14531807 said:
Will it be possible to change some modifier like EU III or will we have to stay the same stiff system like the old EU II?

all should be 100% moddable.
 
One big question:

WILL THERE BE GREAT WESTERN SCHISM?

No, and there won't be T-34 eithers.

Its outside of the timeframe. The schism ended about 30 years before the start of the game.
 
Heh. Great answer Johan. To clarify something you said earlier, is it correct that nations of different religions are no longer doomed to have permanent bad relations? So Nation A and Nation B may strategically cooperate against Nation C, even though A and B have different and indeed mutually antagonistic faiths?

yes.
 
Will there be any changes to the Defender of the Faith mechanic? Because in EU3 I really didn't like it. Playing as Protestant Prussia almost every local war against a Catholic neighbour turned into a global war against Castille.