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EUIV - Development Diary - 18th of February 2020

Hello! So today we’ll be covering a fair bit of various functions, most of it is free quality of life improvements coming with the next patch. I’ll also be talking about some changes we’ve done since previous dev diaries in response to feedback from these threads and other platforms. So we’ll start with the one feature that will be accompanying the expansion.

So ever been sitting just hoping that you are going to get an heir that will safely take over your Kingdom when you pass on? You be damned if you let the Habsburgs get their hands on your titles! We’re adding a feature for monarchies where a highly esteemed King can appoint someone to be their successor who is not of their dynasty. You can Introduce an Heir to the court.

upload_2020-2-18_8-45-24.png


Requirements to use this is:
  • Not in a Regency
  • Not at War
  • Positive Prestige
  • At least 90 Legitimacy
Using it will cost you 20 Legitimacy and 20 Prestige but give you an heir with a local dynasty not of your current one with weak claim to the throne.

Next up are features who all are part of the 1.30 Patch. First one we’ll talk about you might have spotted in the previous development diary.

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Now when you hover over a country shield it will highlight that country on the map with a red outline that pulsates. This will work with all shields, except some like the large shield representing your country in the top left corner.

Next one I teased about yesterday, a small addition but I believe will be quite loved. We’ve added a Core All button in the Stability interface

upload_2020-2-18_8-45-56.png

If you compare with last dev diary you can see as the stability interface is being reworked to get space for the new Governing Capacity mechanics and to convey all the necessary information to the player.

Not much to say here, it does what it says on the tin. It will try and core as many provinces as you can afford. I can add that the programmers have worked on a bunch of issues that start to appear in the macro builder and various other lists when you start to have more than ~3 000 provinces.

Next is you can now view the mission screen of your subjects.

upload_2020-2-18_8-46-24.png


It should help anyone that wants to optimize what they get out of their vassals and even be able to get some out of their mission trees to benefit you in the long run.

Speaking of missions, our Content Designers have been going over them trying to make their requirements and tooltips way clearer.

upload_2020-2-18_8-46-37.png


Part of that has also been to add support where it will show your progress clearer to achieve one of the requirements. For modders some of the triggers that have been improved are:
  • Num_of_owned_provinces_with
  • Num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with
  • Calc_true_if
Next are some changes to generals to help you manage them a bit easier.

upload_2020-2-18_8-47-2.png


In the military interface for your country you can now detach your leaders from whatever army or navy that they are in control over. Besides this function we’ve also changed a little bit fundamentally how they work, or specifically how they die.

upload_2020-2-18_8-47-13.png


They now have an age just as if they were a monarch. This has been done for two reasons, one to give you a straightforward way to try and guess if the leader has long for this world or if you should get a younger general on that front. Second, this made it possible for us to tweak how death chance is calculated for Monarchs who are also leaders. Monarchs leading an army no longer get the double check for death based on their age, however of course being on the field is still an elevated risk to his Highness health.

Last improvement is to prove what we all already know to be true, that there are no Swedish Bias in the team ;). So I went ahead and updated the Danish ideas to be more competitive with other naval powers in Europe.

Traditions
5% Ship Durability
10% Tax Modifier

Bonus
10% Naval Engagement

Nordic Rulers Legacy
10% Shock Damage

Vornedskab
20% Global Manpower Modifier
20% Global Sailors Modifier

Old Naval Traditions
10% Naval Morale
5% Disengagement Chance

Rentekammer
-15% Build Cost

Klaedekammer
-15% Naval Maintenance Modifier

Expanded Dockyards
+50% Naval Force Limit Modifier

Den Danske Lov
-1 Global Unrest


Before ending the Development Diary for today, I want to cover some changes we’ve done since some previous development diaries and what was covered in them.

First is that we have raised the Base Disengagement Chance for ships to 10% from the previous 3% giving ships a bit more of a reasonable chance of getting out of the battle and letting your fresh ships get in and fight.

We’ve swapped out the Admin Efficiency penalty from going over Governing Capacity to +20% Core Creation and +100% Advisor Cost when at 100%. In the end we felt that Admin Efficiency had too many side effects as well besides what we wanted to achieve so we swapped it for Core Creation. We looked at potentially adding State Maintenance as the monetary burden of going over capacity but it had problems with it, you do not pay maintenance for territories and if we would add that you can very easily get into a death spiral where you have no option to get out of it, including calling for bankruptcy you could still sit at a net negative afterwards. So we felt Advisor cost was a good middle ground, representing the strain on your administration, it being a cost you have full control over and it as added bonus has an indirect effect on your mana generation.

Together with Governing Capacity we’ve also now hooked in some old government mechanics into it that previously were tied to provinces. Merchant republics and Prussian Militarization have had their width penalties redone. Merchant Republics no longer suffer the republican tradition penalty as previously from fully cored land but instead their stated land and territories have an additional 25% Governing Cost compared to other nations, while trade companies for them will be cheaper. Militarization penalty is now based on the governing capacity of your country, getting -1 Militarization for being 100% over. But Prussian Monarchy/Republic also have -50% Governing Capacity modifier in their government not letting them efficiently manage as large swaths of land as an Ottoman Empire.

upload_2020-2-18_8-48-10.png



Next week we will revisit a mechanic we talked about in a very old development diary, Mercenaries, but a lot of stuff has happened since we last mentioned them. The vision remains the same but we’ll go more into details on how they work and talk about the content around them. I will see you next Tuesday!
 
Using it will cost you 20 Legitimacy and 20 Prestige but give you an heir with a local dynasty not of your current one with weak claim to the throne.
It means that the monarch neglects succession law and heir presumptive of other country, so it should give relation penalty and personal union CB to the country which has royal marriage with you or which is supposed to get your crown.

We’ve added a Core All button in the Stability interface
What about sending missionary all button?

Monarchs leading an army no longer get the double check for death based on their age, however of course being on the field is still an elevated risk to his Highness health.
What if a ruler is a general but not leading an army, especially immortal ruler?

meaning the upgrade suddenly means something more than a name change as you can more efficiently manage more land if you want to.
Then why don’t you remove national focus cooltime bonus for government rank? I can’t understand that an empire can change their national focus faster than a duchy which has much less realm.
 
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Nope haven't had time to implement that yet

That means it will be implemented for the next patch?

Maybe a solution to avoid problems dealing with dead/alive cases is that the shields in the cores & claims sections overlay the cores of that country (owned and not owned).
 
Next are some changes to generals to help you manage them a bit easier.

Speaking of generals, could we add a flavor event for England's starting general Richard Plantagenet?

He is actually the head of the House of York, but the game has no inkling of this. Which leads to weird things like England using him to fight Yorkist rebels if you side with Lancaster. Modifying the War of the Roses event to make him the Yorkist claimant if he is still alive and be the leading rebel general if you choose Lancaster would make more sense. And it would make things more interesting, in my opinion.

Or removing him altogether and replacing him with a different person for England's starting general. That would be the easiest change.
 
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The heir introduction seems to be too inexpensive. It doesn't protect you from throne claims, but still, it could be too efficiently used for cheesy cycling of heirs, combined with the disinherit button. I think as such the mechanic looks way too unflavourful and cheap. If such situation occured in history, there would need to be a lot of negotiation with estates and there would also be a serious risk of coups or civil wars. Not to mention that in some monarchies this would be completely unthinkable in terms of succession laws and dynastic legitimacy.

My proposal is:

  • Disallow this interaction for certain government reforms that imply exceptional status of the ruling family (theocratic, Ottomans...)
  • Trigger an event where you have to make some concessions to estates that do not support your candidate. Harsher penalties for governments with elective/parliamentary systems.
  • Increase the legitimacy and prestige cost.
  • Add an event that may eventually spawn a fairly strong rebellion led by a pretender from the original dynasty (cadet branches, disinherited offspring, somebody in support of offspring born after the appointment)
Ideally similar treatment should be given also to the disinherit button. It just feels as some cheesy "pay2win" tool for expansion owners instead of a flavourful feature.

Edit: typo
 
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Now when you hover over a country shield it will highlight that country on the map with a red outline that pulsates. This will work with all shields, except some like the large shield representing your country in the top left corner.

Could this be added to the non-existing countries to show all their cores?
 
Introduce new heir feels a little iffy to be honest, as it feels to be pretty common to sit on max legitimacy, making the restriction much less harsh than it might seem. Just my subjective feeling though, might feel different when I actually get my hands on it.

The rest sounds pretty solid to me.

Speaking of leaders, there seems to be broad agreement at least among the forumdwellers that the limit for generals and admirals should be split or done away with altogether, as generals usually declass admirals in importance leading to admirals being rarely and selectively used, if at all. What are your thoughts on this?

For reference: https://forum.paradoxplaza.com/forum/index.php?threads/why-do-we-have-a-military-leader-cap.1190147/
 
Great to see that Venice and co are going to be able to play like others governments again. Lots of useful interactions, too, the only one I have some doubts about is the introduce heir that might help even further getting lots of good rulers with monarchies, while making "Chance of new heir" even less relevant
 
@Groogy

A bit offtopic but is there a change to merchants - we still get 1 per trade company if tp > 50%? There can be lots of trade companies now.
Also - will we get a peek at idea group changes? Any reworks planned?

Thanks for dd!

We've touched a bit on idea groups, Johan has tweeted here and there the changes he's done but no major changes planned. The same for merchants from Trade Companies, you are not going to want to make literally the entire world into trade companies so don't feel that needs to change. But hey if you want 20 Merchants, go ahead :)
 
So since I've already gotten this questions a couple of times in other platforms. You can't avoid the War of the Roses using this mechanic, Henry starts with lowered legitimacy at start of the game in 1.30

Will it cause any interference with the new Burgundian inheritance mechanics?
 
Great! Coring cost make a lot more sense as it doesn't damage vassal integration making vassal a good tool like they always have been and now given that you can build courthouses, and other building, before integrating them, makes them even more useful. Just wish their ai was a bit better.

Regarding the core all button, could you exclude full cores and only make it core over-extension?

Again i'm asking for your support to make the endgame tags disable option achievement compatible.
 
Thank you - there are a lot of improvments that make the game more comfy... finally a core all button! Nice

2 Questions:

It would be great if the "introduce new heir" tooltip would give us all the informations you just gave us. For players its really important to know, that the new heir will be not the same dynasty and with low leg. Right now it is kinda missleading. Would be a small, but important thing for players (esp. new ones)
- I really hope btw, that AI will not use them

Second question: I really like the change of the mission tree of vasalls (so we do know now the mission tree for croatia! :)), will the AI Vasall always click the mission when the conditions are made?

Thank you
 
Will it cause any interference with the new Burgundian inheritance mechanics?

It shouldn't too much, it's triggered by Charles dying and having a too young heir or Mary being the heir. The age of the generated heir will be below 15. So you would be playing a really risky dice.
 
But Prussian Monarchy/Republic also have -50% Governing Capacity modifier in their government not letting them efficiently manage as large swaths of land as an Ottoman Empire.

@Groogy Does this applied to the all kinds of Republic governments or only at the Prussian Republic? I remember that Junker-related Prussian Republic will be added in the 1.30 patch.