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Johan

Studio Manager Paradox Tinto
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Dec 14, 1999
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I just wanted to post this, so you have one place to complain about it, and one person to blame. (Please treat my content designers nicely, its not their decision & they joined us in the last 6 months)

There are several reasons why we do not plan to spend more time adding to the map.

Save-game compatibility. This is a fairly big complaint we get at every update, how people's games and campaigns get ruined. This is a significant cost, and a major factor in people leaving eu4, due to their campaigns permanently destroyed.

Performance . Each province that is added, adds several NxN factors to a lot of calculations, and after 8 years of optimization of the game, there is simply no way to add more provinces without permanently hurting performance. Leviathan already took us past the point of no return when it comes to performance. In hindsight, we should have kept as maximum province count at <3000, and made it more even around the world, and kept adjusting borders of them.

Multiple Pass AlreadyAll of the world have had at least 1 major pass at map updates post release, and while some places could be better, that will always be the case, as each year we get better and better at improving the map. We have plans to add content and flavor to at least three more major regions of the world, but if we keep adding to the map, we'll create a bigger and bigger imbalance.


This is by far the longest supported game in the history of Paradox. I did patch Eu2 for almost 6 years, and CK2 had content and updates released for almost 7 years after its launch. We are now at 8 years since the original EU4 release, and we plan to continue to support this further.

I have previously mentioned why I do not want to add more major systems to EU4, as the game has grown very bloated over the last few years, and needs bugfixing, polish, balancing, AI to catch up to use the mechanics, etc... We'll add more flavor and content during that time period of course, but it will be with a careful look at what it will negatively impact the player experience.

Next week @Ogele will talk about the only african country that survived the Victoria time period, and another nation, but before the end of the month I will write a large development diary on all the balancing we are doing for 1.32 and the AI improvements that is happening.

Speaking of AI.. @Gnivom , who worked on Rights of Man, Mandate of Heaven and Cradle of Civilization, joined Tinto earlier this summer, and is now working with the AI for us..

Cheers, and remember to be angry with me if you have to, not my team members!
 
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One question though, does this mean that there's no chance of there being border/province shape changes in the future either? Like how Bessarabia/Akkerman was changed to hug the Danube instead of cutting through it.

future (1.33) border changes could be possible.. its the adding new ones that is a problem.
 
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@Johan


For South America, a compromise can be achieved. Delete some of the provinces in Chile, Peru, and Colombia and make a large Andes Mountain Range impassible province. The extra provinces can be distributed to South Africa, Brazil, and the Baltics. These should be around 25 recycled provinces. Some Canadian provinces could be consolidated and be used in Central Asia and Ukraine.

Well, that causes a fair bit of problems, as it would break savegames for some.
 
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Also, does the game calculate impassable terrain provinces the same as regular provinces?

for most stuff yes
 
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Wouldn't adding more tags indirectly drag down performance? It's more armies, more overall development (as all tags dev up unless told otherwise), etc that will be added to the game and not just another color.

tags that exists on the map yes. but its less of an impact than a province.
 
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Do tags weigh less on performance if they aren't on the map? (such as annexed OPM's in Japan or Europe by 1600.)

yes. an annexed tag is ignored in 90% of the calculations.

sadly we can't do the same with "wasteland" provinces due to stupid legacy architecture that i don't dare change
 
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