• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 9th of January 2018

2018 and EUIV


Greetings everyone! I hope all of you have enjoyed the holidays and had a wonderful New Year. Here’s for a new year with plenty of opportunities and fun from the EUIV team and me, Firebolt, Product Manager for EUIV! Just like Fogbound mentioned in the last Dev Diary, if you are eagerly waiting for details on what new content will will introduce to the game, this is one is not for you. I will leave that task to @DDRJake who will be back next week. But for those of you curious to know a bit more about how we organize ourselves to bring EUIV to you and our general plans for the year to come, please stay awhile and listen!


Role of the Product Manager
So what does a Product Manager do? My role is to make sure that we can deliver the best possible game to you whilst ensuring that the teams involved get the resources they need to do so.

In the case of EU IV, I work closely together with the core Product Team, consisting of the Game Director (DDRJake),the Project Lead (millenss) and the Product Marketing Manager who coordinates all the activities dealing with the marketing & sales department. It is in this constellation we discuss what we need to do for upcoming months/year (other people and departments are also involved depending on the particular subject at hand).

The Game Director is the one who is responsible for coming up with ideas for the expansion(s), the Project Lead works out when we can deliver these and the PMM is in charge of how we market the expansion in question. And I am responsible for the budget.

Normally we plan for what we want to do in the next 12 months (we also have a more long term vision of where we want to take the game).

This is an iterative process where we look at:

- the content we want to add to the game (i.e. what each expansion should be),

- what staff is required to do this (no of programmers, content designers, QA, marketing etc),

- the optimal timing of release and the cost of marketing to make you, the players, aware of the expansion (competing releases, campaigns such as the Paradox Weekend on Steam and various trade shows etc.),

- and finally the business case for all of the above.

When all of this is done I look at the budget requirements and compare that to my initial estimates and goals. Hopefully those match, or else I have to revisit and change the plans or I need to request additional funds from management, be it that the developers need additional funds to add amazing new features to the expansion or that we want to take over GDC with a ridiculously large booth. ☺

So, in a world of infinite money and time, I would say yes to most requests, but alas it is also for me to sometimes set tighter deadlines and/or budgets due to whatever constraints we may face. Normally we sit down and try to agree together on how to best proceed. But that GDC booth will probably not happen...but I can tell you what will happen!


bT5V3UcDaPAFTNWnwZFI2Up_WFgW298mGmapCV0LNQHsRix28Rr44Wq6J5mt5VmWVbzIqqSaBGyoBL8GIcvJwBqwysM2Z1zS316q3IDPUAaiNAHRb0TfZjc54W2v7vQcnF2fA4KP

“We should focus the next expansion to just about here!”


So what about 2018?

We are very happy and grateful that more of you than ever are playing EUIV. Without your continued support and feedback, we would not be writing these diaries. I just checked in the Wiki and this seems to be our 244th dev diary for EUIV which is quite crazy! So once again, thanks for being a fantastic community giving us both praise and critique, inspiring us to do even better. Our hope is that we can continue to bring you fun and exciting moments that you can share with your friends and with the community in 2018.


We had a busy 2017 with three expansion releases; Mandate of Heaven, Third Rome and Cradle of Civilization and two Patches; Hungary and Japan. While all performed well, Third Rome was the one that was met with the most scepticism. It was the one expansion that differed from our typical releases and, in hindsight, perhaps we did not explain the rationale for it well enough. We named it an “Immersion Pack” to distinguish it from our regular, larger expansions that usually cost around USD 20 (or the equivalent in your local currency).


So why did we introduce a new type of expansion? As you may know EUIV is on its fourth year now and some may wonder if we there really are more things that we can introduce to the game. Even though there may be as many opinions as there are players on the value of each expansion that we have released over the years, we believe that there are still aspects of the game that can be improved upon, fleshed out or just given a bit more attention.


And that was the exact purpose of the Third Rome Immersion Pack. We wanted to bring you more tightly themed content focusing on a specific area, in this case Russia, to give the possibility to delve deeper, try out a new nation or new strategies, i.e. “immerse” yourself a bit more into that particular region, all in the hope that we can bring you something that helps keeping the game feel fresh and interesting. We know that a more narrow scope may not interest everyone, but the ambition is that we can give some of you something to sink your teeth into without having to wait to integrate it into a full fledged USD 20 expansion. These larger expansions usually contain quite complex changes to the game mechanics and hence take longer to code, get tested and finally out to you.


FEoiRl8WCZL0rK38fqKZXTw8ecWv5WfyOK9OaJfJgKMkKRs_EIOOap8Dmo0ndSvT_dHN_P9QdnVRuMsVBFN7rcaY318ZvZKIc0bfyJN28pqpA2yin9MbOILi8beMPCLbu4RpitIE

Immerse yourself!


Something we learned from the release of Third Rome and your feedback on it, it is that we should have content that can be more universally applied eg: is available for nations other than just those focused on in the Immersion back in order to ensure that once you have finished playing that particular campaign, there is still value from the Immersion Pack regardless of where or what you are playing the next time. This means that even though some of the new content may be primarily constructed to be used in the region/country that the Immersion Pack covers, the basic mechanic should be possible and interesting to use elsewhere in the game.


So why am I spending time discussing Immersion Packs? Primarily because we do plan to release more Immersion Packs going forward, all themed around a region or a concept. It does not mean that we will stop releasing larger expansions, but they will be interspersed with smaller packs. The next DLC coming out will be an Immersion Pack...the question is what region or theme it will focus on? Suffice to say that it will be focusing on one of the most played starting countries and it is in Europe…I am sure that DDRJake will reveal more in next week’s Dev Diary! So stay tuned!


With those words I wish you all an excellent start to the new year and happy gaming!


/Firebolt
 
Honestly to me the most important thing is that extremely regional specific features are not mixed with general game play improvements in one package. Immersion packs should focus exclusively on their target region with events and features specifically designed for playing in that region, any global gameplay improvements should be in an expansion or free patch. The second I have to buy a Ryukyu immersion pack to get a strapped-on improved trade system I will quit buying any DLC for good.

If that remains the case I really like Immersion Packs.
 
YAY! Finally some love for central or Western Europe!
 
you can do more immersion packs, no problem... but please take the time to create also really new unique MISSIONS (not just the random ones) and more historic events for them, that are also past the 1500. That would be at least a step.
 
I believe it's Castile, "starting country" really rings that bell. But I wish we could get an Austria one with some addition to HRE
 
So...like in the early days of EU4?
Yes, I don't understand why they scrapped that away. But this time I just hope that this would be harder to integrate your vassals (like reform only) because in old EU4, you could centralise the realm by 1480 while in real life it wasn't achieved until the second half of XVII th century
 
So why am I spending time discussing Immersion Packs? Primarily because we do plan to release more Immersion Packs going forward, all themed around a region or a concept. It does not mean that we will stop releasing larger expansions, but they will be interspersed with smaller packs. The next DLC coming out will be an Immersion Pack...the question is what region or theme it will focus on? Suffice to say that it will be focusing on one of the most played starting countries and it is in Europe…I am sure that DDRJake will reveal more in next week’s Dev Diary! So stay tuned!


With those words I wish you all an excellent start to the new year and happy gaming!


/Firebolt

I like Third Rome and I'm happy to know you'll be releasing more Immersion Packs. As several religions have been deeply reworked so far but Catholicism it'd be a good concept in which "immerse" ;).
 
Yes, I don't understand why they scrapped that away. But this time I just hope that this would be harder to integrate your vassals (like reform only) because in old EU4, you could centralise the realm by 1480 while in real life it wasn't achieved until the second half of XVII th century
It was done for gameplay balance.

After the initial break-up of France they made all the minors vassals. Add to that a minimum of 6 units per vassal [at the time] and wars with France became an issue.
 
Yes, I don't understand why they scrapped that away. But this time I just hope that this would be harder to integrate your vassals (like reform only) because in old EU4, you could centralise the realm by 1480 while in real life it wasn't achieved until the second half of XVII th century


They scrapped it because having 6 vassals means you're unstoppable.
 
I've mentioned that I hope they can deliver this time.

I'm still on the fence about a single nation being updated when the entire region feels outdated. There's more pressing matters than an immersion pack for a single nation.
With all the new governments being released the HRE is feeling mighty outdated. India still has got nothing going for them. Africa is still rough with literally just Ethiopia that has some flavour. Even the Maghreb is looking horrid if you're missing DLC since Raiding is gated content.

I don't know, the Immersion Packs are just too little content in general when you're looking at a global strategy game. The free 1.24 Japan patch added more tags and flavour to an entire region more than Third Rome ever delivered.
I get your point, but I personally got almost nothing out of the Japan patch, whereas Third Rome made me give Muscovy a fair shot at last and gave me an enjoyable run. Things like Oda having obscene ideas only serve to highlight one of the issues you rightly pointed out - the outdated nature of much of the world. That, however, doesn't mean every bit of content has to be huge and all-encompassing - not only is putting out the occasional smaller project for a lesser price more financially feasible and better for the overall workload (try putting tons of stress on your employees by constantly assigning them to major project after major project after major project and see where that takes you), but this kind of personalization is very good for the game in general too, as giving large swathes of land big overhauls is not going to fix the samey nature of a lot of nations in the area, which just means they're going to get old again very quickly.

I would've liked for the HRE to have been the focus of the next batch of content as I have a soft spot for it, but adding more personality to GB, France or Spain (my 3 bets for who will get focused on) would hardly hurt while they work on something bigger for the places that really need it. Whoever it is, I hope they touch on the smaller powers surrounding it as well, at least giving them some of the same mechanics like Third Rome did, because I'd love to see, say, Provence and Burgundy get some loving touches.

As Kapitän Blaubär said the Immersion Pack was just too expensive. Tbh DLCs from Paradox are already quite expensive. Just think of what you could get for 20 or 15€ on Steam...
I bought every DLC nonetheless. But the 10€ for Third Rome were just too greedy and many people (and so was I) were really disappointed. Paradox really has to face this truth now. Otherwise they will run into the next shit storm no matter what they focus on in the next Immersion Pack. More content or less money. It's just that simple.
It's really not that much. I live in one of the absolute worst places in the world for Steam prices (Romania - we get everything full price despite our awful salaries) and the prices are plenty fair for me. Much of the EU4 DLC can give you tens or even hundreds of hours of content, which is far, far more than can be said of the vast majority of games on Steam. This isn't Assetto Corsa, after all - you get some actual good value for your money with these packs. Third Rome was underwhelming in that sense, sure, but it sounds like they've learned their lesson from that. There's also an argument to be made for the actual value and memorability you get from the hours you put in (Hollow Knight is stunning for that), but EU4 is already very good at that even with its problems.
 
Last edited:
2018 and EUIV

Something we learned from the release of Third Rome and your feedback on it, it is that we should have content that can be more universally applied eg: is available for nations other than just those focused on in the Immersion back in order to ensure that once you have finished playing that particular campaign, there is still value from the Immersion Pack regardless of where or what you are playing the next time. This means that even though some of the new content may be primarily constructed to be used in the region/country that the Immersion Pack covers, the basic mechanic should be possible and interesting to use elsewhere in the game.​

What.

Third Rome was the best thing that happened to EU4.

I bought it just to applaud the initiative even though I'm not interested in playing in this region. And the greatest thing about it was it didn't ruin balance or cut features through patches due to new universal mechanic. It was an expansion in a true meaning of the word. Something that expands the game. Almost every other EU4 DLC changes the base game and gives you part of the changes in the basic patch thus making the game feel unbalanced and incomplete. Even if you really like Development it's still came with a patch that left people without province level decisions on buildings and thus made the game smaller than it was for those without the expansion. I hoped we can have less of that crap and more of expansions that are truly optional and do not disfigure the game.

A pity.
 
I am glad you stick with the immersion pack model. I think it like the stellaris story packs is a great idea, they are cheap to make, and means you have more money and time to make sure the full on expansions live up to a higher standard, not to mention they add a lot of flavour to the world.
 
I hope it's Austria combined with the HRE
because then a Imersion Pack could have enough content to be worth buying
(and jes as many stated before the HRE needs improvement)
 
I assume it is France with some general government abilities available to all (western?) nations.
But I wouldn't say no to a HRE immersion pack instead.