There are issues with the Empire Quests (EQ, https://age-of-wonders-3.fandom.com/wiki/Empire_Quests) Imperial Residence (1st Grand Palace/Palace of the Perished), Master Smith (1st Arcane Item Forge) and Eternal City (1st Metropolis).
As far as I understood Hili, the Buildings which achieved the Quests are different buildings than the original ones.
So there are some kind of EQ-Grand Palace/Palace of the Perished and EQ-Item Forge in Addition to the original, non-EQ-Buildings. I use these terms in my following tests and conclusions:
Living Player takes over living city with EQ-Grand Palace and EQ Arcane Item Forge
- Migrating to another race destroys Grand Palace and Arcane Item Forge
- Migrating to same race saves Grand Palace and Arcane Item Forge along with their EQ-bonuses
Living Player takes over undead city with EQ-Grand Palace and EQ Arcane Item Forge and non-EQ-Palace of the Perished
- Purging to another race destroys Grand Palace and Arcane Item Forge, Palace of the Perished gets deactivated
- Purging to same race saves the Grand Palace and Arcane Item Forge along with their EQ-bonuses, Palace of the Perished gets deactivated
Living Player takes control over undead city with EQ-Palace of the Perished and non-EQ-Arcane Item Forge
- Purging to another race destroys the Palace of the Perished, Arcane Item Forge stays active
- Purging to same race doesn´t destroy Palace of the Perished but deactivates it (-> no CP at all, no EQ-bonus), Arcane Item Forge stays active
Necromancer takes over living city with EQ-Grand Palace and EQ-Arcane Item Forge
- Ghouling to another race destroys Grand Palace and Arcane Item Forge
- Ghouling to same race saves Grand Palace and Arcane Item Forge along with their EQ-bonuses
- Transform to Ghoul City saves Grand Palace and Arcane Item Forge along with their EQ-bonuses
Discovered issues:
1: EQ-Arcane Item Forge, EQ-Grand Palace, EQ-Palace of the Perished and Eternal City all get destroyed if the city gets migrated or purged to another race.
- Opinion: The EQ-Buildings and EQ-bonuses shouldn´t get lost after Migration
2: Necromancer Player can take use of EQ-Grand Palace if he uses Ghouling to same race or Transform to Ghoul city (so if he keeps the same race of the city), bestowing him an additional +20 CP and +1 Radius etc. On the other hand, a living Player never can take use of a Palace of the Perished.
- Opinion: Grand Palace should always get deactivated for a Necromancer player, like all other „Living-Class“ buildings (Store House, Public Baths etc.) . Buildings of another class normally get deactivated, loosing all bonuses. The Necro-Infrastructure buildings like Embalmer´s Guild also get deactivated for a living player ofc.
Other tests only for info, but important as all behaved as intended I think:
Necromancer takes over city with non-EQ-Grand Palace and non-EQ Arcane Item Forge
- Ghouling to another race doesn´t destroy Grand Palace but deactivates it, Arcane Item Forge stays active
- Ghouling to same race doesn´t destroy Grand Palace but deactivates it, Arcane Item Forge stays active
- Transform to Ghoul City doesn´t destroy Grand Palace but deactivates it, Arcane Item Forge stays active
/gladis
As far as I understood Hili, the Buildings which achieved the Quests are different buildings than the original ones.
So there are some kind of EQ-Grand Palace/Palace of the Perished and EQ-Item Forge in Addition to the original, non-EQ-Buildings. I use these terms in my following tests and conclusions:
Living Player takes over living city with EQ-Grand Palace and EQ Arcane Item Forge
- Migrating to another race destroys Grand Palace and Arcane Item Forge
- Migrating to same race saves Grand Palace and Arcane Item Forge along with their EQ-bonuses
Living Player takes over undead city with EQ-Grand Palace and EQ Arcane Item Forge and non-EQ-Palace of the Perished
- Purging to another race destroys Grand Palace and Arcane Item Forge, Palace of the Perished gets deactivated
- Purging to same race saves the Grand Palace and Arcane Item Forge along with their EQ-bonuses, Palace of the Perished gets deactivated
Living Player takes control over undead city with EQ-Palace of the Perished and non-EQ-Arcane Item Forge
- Purging to another race destroys the Palace of the Perished, Arcane Item Forge stays active
- Purging to same race doesn´t destroy Palace of the Perished but deactivates it (-> no CP at all, no EQ-bonus), Arcane Item Forge stays active
Necromancer takes over living city with EQ-Grand Palace and EQ-Arcane Item Forge
- Ghouling to another race destroys Grand Palace and Arcane Item Forge
- Ghouling to same race saves Grand Palace and Arcane Item Forge along with their EQ-bonuses
- Transform to Ghoul City saves Grand Palace and Arcane Item Forge along with their EQ-bonuses
Discovered issues:
1: EQ-Arcane Item Forge, EQ-Grand Palace, EQ-Palace of the Perished and Eternal City all get destroyed if the city gets migrated or purged to another race.
- Opinion: The EQ-Buildings and EQ-bonuses shouldn´t get lost after Migration
2: Necromancer Player can take use of EQ-Grand Palace if he uses Ghouling to same race or Transform to Ghoul city (so if he keeps the same race of the city), bestowing him an additional +20 CP and +1 Radius etc. On the other hand, a living Player never can take use of a Palace of the Perished.
- Opinion: Grand Palace should always get deactivated for a Necromancer player, like all other „Living-Class“ buildings (Store House, Public Baths etc.) . Buildings of another class normally get deactivated, loosing all bonuses. The Necro-Infrastructure buildings like Embalmer´s Guild also get deactivated for a living player ofc.
Other tests only for info, but important as all behaved as intended I think:
Necromancer takes over city with non-EQ-Grand Palace and non-EQ Arcane Item Forge
- Ghouling to another race doesn´t destroy Grand Palace but deactivates it, Arcane Item Forge stays active
- Ghouling to same race doesn´t destroy Grand Palace but deactivates it, Arcane Item Forge stays active
- Transform to Ghoul City doesn´t destroy Grand Palace but deactivates it, Arcane Item Forge stays active
/gladis
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