Originally posted by Arnou
Venice should lose it's COT overtime in the 1600's
I don't think the command for CoT removal works though... in fact, I'm not even sure if it exists...
Originally posted by Arnou
Venice should lose it's COT overtime in the 1600's
It doesn't.Originally posted by Onslaught
I don't think the command for CoT removal works though... in fact, I'm not even sure if it exists...
Nope.Originally posted by Onslaught
Nor any commands for moving a CoT?
Originally posted by KwangTiger
The would mean moving the capital of the TO again....
No possible way, i'm afraid.Originally posted by chegitz guevara
Can we fix the ai to compensate for it?
What's the reasoning behind grouping the first two of these with the latter two? They seem completely unrelated, to my eye; a northwest African Sunni CoT and a south Italian CoT are going to have very little overlap in their provinces. Furthermore, both groups are going to interfere with Ivoria and Genoa/Venice.Originally posted by St. Leo
None || Messina || Naples || Fez || Timbuctu
There should also be an option for Poitou && Lyonnais, without Ile de France.Ile de France || Ile de France && Lyonnais
|| Ile de France && Poitou || Ile de France && Poitout && Lyonnais
Originally posted by Arnou
Venice should lose it's COT overtime in the 1600's
Originally posted by Aegnor
I'm not agree with you : There is a bonus/penalty for each province : it's the CoT Historical Modifier from province.csv file. This parameter influence also the probability of having one appear.
Try to change this value and you will see the CoT growning or reducing in number of provinces.
This is an exemple with Venice in a GC at a same time :
Value Parameter ------> Venice CoT
5 -----------------------> 256
2 -----------------------> 234
0 -----------------------> 185
-3 -----------------------> 129
As you can see, this parameter influences a lot !!
Originally posted by Isaac Brock
I don't THINK province.csv is accessed after start up. At least when I edit it, the changes only seem to affect games that are started adter the edit, not saved games. This could be wrong though. I don't know where the historical COT modifier is stored in the save game - it might be there.