Based on conversations in other threads, apparently tons of people missed this in the mercenary campaign video from March 14th, when it showed Tyler's Atlas II brimming with LosTech. You can see double heat sinks plain as day, "HEATSINK (D)"; they use up 3 critical slots each, and dissipate 6 heat compared to the 3 heat from a regular heat sink.
This is Tyler's comment on the fact that it has a mixed loadout of single and double heat sinks:
This was Tyler's later comment, getting into Atlas II AS7-D-HT:
This is Tyler's comment on the fact that it has a mixed loadout of single and double heat sinks:
Without getting into the Atlas II in the video, I CAN tell you my thoughts on double heat sinks as a future proofing measure:
So I guess that's only TWO thoughts.
- Your engine doesn't get 10 free double heat sinks, because that way is just generally bad design space unless the goal is to make some mechs (or engines) ALWAYS better than others.
- In turn, that means mixing and matching doubles and singles isn't a bad thing, because at that point it becomes "What can I find, and what do I have the slots/tonnage for?"
This was Tyler's later comment, getting into Atlas II AS7-D-HT:
The T stands for "Tyler", because I made it. I envision it as not a prototype so much as a one-off production model for an SLDF guardsman who was also a highly placed noble. Kinda how the Pininfarina P4/5 is a Ferrari Enzo but so customized as to really deserve its own designation.
Since LBX-series cannons are a buttload less interesting without ammo switching, and ammo switching would be a tall order for launch, UI wise (since only the 10-X would exist in game, and only on the Atlas II), AND the PGI Atlas we have doesn't support the hardpoint locations the AS7-D-H has (E.G. I can't put an AC on the arm cuz there's no prefab to attach)... I made the HT. Which, in my own little headcannon, is the result of a member of the SLDF hybridizing a standard AS7's weaponry (like the AC20) and the more advanced chassis of an AS7-D-H.
Cuz he wanted the new tech, but the old punch.