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Feb 12, 2004
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Here's the FAQ of State Machine, updated to 1.08.
The original can be found HERE
Additional Info by: ws2_32

The following tables show the exact modifications that occur based on Domestic Policy (DP) slider settings.

Each slider is named from left policy to right policy. Each slider has 11 positions, numbered 0-10, left to right.

Note that there are often rounding errors in information displayed about slider modifications in the game.

Plutocracy to Aristocracy
Code:
                                                     Monarch 
 Slider                      Trade     Production   Diplomacy
Setting  Cavalry  Warship  Efficiency  Efficiency  Rating (DIP)
-------  -------  -------  ----------  ----------  ------------
   0       +7.0     -10        +5          +5          -3 *
   1       +5.6      -8        +4          +4          -2 *
   2       +4.2      -6        +3          +3          -2 *
   3       +2.8      -4        +2          +2          -1 *
   4       +1.4      -2        +1          +1          -1 *
   5        0.0       0         0           0           0
   6       -1.4      +2        -1          -1           0
   7       -2.8      +4        -2          -2           0
   8       -4.2      +6        -3          -3          +1
   9       -5.6      +8        -4          -4          +1
  10       -7.0     +10        -5          -5          +2

Cavalry, Warship - ducats
Trade Efficiency, Production Efficiency - %
Monarch Diplomacy Rating - diplomatic ability in the range of -2 to +11.

* Add one to DIP if the end result of the first computation is negative.

Decentralization to Centralization

Code:
Slider      War      Rebellion   Technology  Production
Setting  Exhaustion    Delay       Costs     Efficiency  Census
-------  ----------  ---------   ----------  ----------  ------
   0	    -2.0        -6.0       +10          -10       +0.0
   1        -1.6        -4.8        +8           -8       +2.5
   2        -1.2        -3.6        +6           -6       +5.0
   3        -0.8        -2.4        +4           -4       +7.5
   4        -0.4        -1.2        +2           -2      +10.0
   5         0.0         0.0         0            0      +12.5
   6        +0.4        +1.2        -2           +2      +15.0
   7        +0.8        +2.4        -4           +4      +17.5
   8        +1.2        +3.6        -6           +6      +20.0
   9        +1.6        +4.8        -8           +8      +22.5
  10        +2.0        +6.0       -10          +10      +25.0

War Exhaustion - hard to say. % revolt risk once a positive number
Rebellion Delay - months
Technology Costs, Production Efficiency- %
Census : % (Tax Collector needed, cap at 100%)


Narrow-minded to Inventiveness

Code:
 Slider      War     Technology  Stability      # of         # of
Setting  Exhaustion     Costs      Costs    Missionaries  Colonists
-------  ----------  ----------  ---------  ------------  ---------
   0	    -2.0         +15        -25         +2.0        +2.0
   1        -1.6         +12        -20         +1.6        +1.6
   2        -1.2          +9        -15         +1.2        +1.2
   3        -0.8          +6        -10         +0.8        +0.8
   4        -0.4          +3         -5         +0.4        +0.4
   5         0.0           0          0          0.0         0.0
   6        +0.4          -3         +5         -0.4        -0.4
   7        +0.8          -6        +10         -0.8        -0.8
   8        +1.2          -9        +15         -1.2        -1.2
   9        +1.6         -12        +20         -1.6        -1.6
  10        +2.0         -15        +25         -2.0        -2.0

War Exhaustion - hard to say. % revolt risk once a positive number
Technology Costs, Stability Costs - %
# of Missionaries, Colonists - # per year

Free Trade to Mercantilism

Code:
                                # of
 Slider     # of    Merchant    Trade      # of
Setting  Merchants    Cost    Refusals  Colonists
-------  ---------  --------  --------  ---------
   0	    +2.0       +50         0       +1.0
   1        +1.6       +40         0       +0.8
   2        +1.2       +30         0       +0.6
   3        +0.8       +20         0       +0.4
   4        +0.4       +10         0       +0.2
   5         0.0         0         0        0.0
   6        -0.4       -10        +2       -0.2
   7        -0.8       -20        +4       -0.4
   8        -1.2       -30        +6       -0.6
   9        -1.6       -40        +8       -0.8
  10        -2.0       -50       +10       -1.0

# of Merchants, Colonists - # per year
Merchant Cost - %
# of Trade Refusals - before getting the penalties

Defensive to Offensive Doctrine
Code:
 Slider              Land    Leader   Leader  Fortress
Setting  Artillery  Morale   Shock    Siege     Cost
-------  ---------  ------  -------  -------  --------
   0        -11      -0.20     -1 *     +1        0
   1         -9      -0.16     -1 *     +1       +5
   2         -7      -0.12      0        0      +10
   3         -5      -0.08      0        0      +15
   4         -3      -0.04      0        0      +20
   5          0       0.00      0        0      +25
   6         +2      +0.04      0        0      +30
   7         +4      +0.08      0        0      +35
   8         +6      +0.12      0        0      +40
   9         +8      +0.16     +1       -1 *    +45
  10        +10      +0.20     +1       -1 *    +50

Artillery - ducats
Land Morale - morale "units"
Leader Shock, Siege - default and historical leader abilities
Fortress cost - %

* Substitute zero if a leader ability is computed to be less than zero.
In a saved game, few scripted leaders do not have a listed shock ability.
If an ability is not listed, it is assumed to be zero before modification.
A nation without scripted historical leaders having siege ability
is never penalized by leader siege ability at high Offensive settings.

Naval to Land
Code:
                                                                                           *Overseas
 Slider                                            Land   Naval Trade & Production  # of      Tax
Setting Infantry Cavalry Warship Galley Transport Morale Morale    Efficiencies   Colonists Penalty Manpower
------- -------- ------- ------- ------ --------- ------ ------  ---------------  --------- ------- --------
   0      +3.0      +5     -11     -4      -6       0.0   +0.5      +5     -5       +2.0        0     -25
   1      +2.4      +4      -9     -3      -5       0.0   +0.4      +4     -4       +1.6       +2     -20
   2      +1.8      +3      -7     -2      -4       0.0   +0.3      +3     -3       +1.2       +4     -15
   3      +1.2      +2      -5     -2      -3       0.0   +0.2      +2     -2       +0.8       +6     -10
   4      +0.6      +1      -3     -1      -2       0.0   +0.1      +1     -1       +0.4       +8      -5
   5       0.0       0       0      0       0       0.0    0.0       0      0        0.0      +10       0
   6      -0.6      -1      +2      0      +1      +0.1    0.0      -1     +1       -0.2      +12      +5
   7      -1.2      -2      +4     +1      +2      +0.2    0.0      -2     +2       -0.4      +14     +10
   8      -1.8      -3      +6     +1      +3      +0.3    0.0      -3     +3       -0.6      +16     +15
   9      -2.4      -4      +8     +2      +4      +0.4    0.0      -4     +4       -0.8      +18     +20
  10      -3.0      -5     +10     +3      +5      +0.5    0.0      -5     +5       -1.0      +20     +25

Infantry, Cavalry, Warship, Galley, Transport - ducats
Before and after inflation, all military costs are truncated to integers.
There may be slight calculation errors in military costs.
In such cases, actual costs are one ducat less before inflation.
Land Morale, Navy Morale - morale "units" (not percents)
Trade Efficiency, Production Efficiency, Overseas Tax Penalty, Manpower - %
# of Colonists - # per year

* Overseas tax penalty is for all provinces not land connected to the capital.
If a province is not land connected to the capital or a port city then overseas tax penalty is always +10%.
Quantity to Quality

Code:
 Slider                                Land    Leader
Setting  Manpower  Infantry  Cavalry  Morale    FIre
-------  --------  --------  -------  ------  -------
   0	   +25       -2.0      -2.0    -0.25     -1
   1       +20       -1.6      -1.6    -0.20     -1
   2       +15       -1.2      -1.2    -0.15      0
   3       +10       -0.8      -0.8    -0.10      0
   4        +5       -0.4      -0.4    -0.05      0
   5         0        0.0       0.0     0.00      0
   6        -5       +0.4      +0.4    +0.05      0
   7       -10       +0.8      +0.8    +0.10      0
   8       -15       +1.2      +1.2    +0.15      0
   9       -20       +1.6      +1.6    +0.20     +1
  10       -25       +2.0      +2.0    +0.25     +1

Manpower - %
Infantry, Cavalry - ducats
Land Morale - morale "units"
Leader Fire - leader ability

Free Subjects to Serfdom

Code:
 Slider             Land   Stabilty  Production
Setting  Infantry  Morale    Costs   Efficiency
-------  --------  ------  --------  ----------
   0	   +2.0     +0.25     +25       +10
   1       +1.6     +0.20     +20        +8
   2       +1.2     +0.15     +15        +6
   3       +0.8     +0.10     +10        +4
   4       +0.4     +0.05      +5        +2
   5        0.0      0.00       0         0
   6       -0.4     -0.05      -5        -2
   7       -0.8     -0.10     -10        -4
   8       -1.2     -0.15     -15        -6
   9       -1.6     -0.20     -20        -8
  10       -2.0     -0.25     -25       -10

Infantry - ducats
Land Morale - morale "units"
Stability Costs, Production Efficiency - %