Here's the FAQ of State Machine, updated to 1.08.
The original can be found HERE
Additional Info by: ws2_32
The following tables show the exact modifications that occur based on Domestic Policy (DP) slider settings.
Each slider is named from left policy to right policy. Each slider has 11 positions, numbered 0-10, left to right.
Note that there are often rounding errors in information displayed about slider modifications in the game.
Plutocracy to Aristocracy
Decentralization to Centralization
Narrow-minded to Inventiveness
Free Trade to Mercantilism
Defensive to Offensive Doctrine
Naval to Land
Quantity to Quality
Free Subjects to Serfdom
The original can be found HERE
Additional Info by: ws2_32
The following tables show the exact modifications that occur based on Domestic Policy (DP) slider settings.
Each slider is named from left policy to right policy. Each slider has 11 positions, numbered 0-10, left to right.
Note that there are often rounding errors in information displayed about slider modifications in the game.
Plutocracy to Aristocracy
Code:
Monarch
Slider Trade Production Diplomacy
Setting Cavalry Warship Efficiency Efficiency Rating (DIP)
------- ------- ------- ---------- ---------- ------------
0 +7.0 -10 +5 +5 -3 *
1 +5.6 -8 +4 +4 -2 *
2 +4.2 -6 +3 +3 -2 *
3 +2.8 -4 +2 +2 -1 *
4 +1.4 -2 +1 +1 -1 *
5 0.0 0 0 0 0
6 -1.4 +2 -1 -1 0
7 -2.8 +4 -2 -2 0
8 -4.2 +6 -3 -3 +1
9 -5.6 +8 -4 -4 +1
10 -7.0 +10 -5 -5 +2
Cavalry, Warship - ducats
Trade Efficiency, Production Efficiency - %
Monarch Diplomacy Rating - diplomatic ability in the range of -2 to +11.
* Add one to DIP if the end result of the first computation is negative.
Decentralization to Centralization
Code:
Slider War Rebellion Technology Production
Setting Exhaustion Delay Costs Efficiency Census
------- ---------- --------- ---------- ---------- ------
0 -2.0 -6.0 +10 -10 +0.0
1 -1.6 -4.8 +8 -8 +2.5
2 -1.2 -3.6 +6 -6 +5.0
3 -0.8 -2.4 +4 -4 +7.5
4 -0.4 -1.2 +2 -2 +10.0
5 0.0 0.0 0 0 +12.5
6 +0.4 +1.2 -2 +2 +15.0
7 +0.8 +2.4 -4 +4 +17.5
8 +1.2 +3.6 -6 +6 +20.0
9 +1.6 +4.8 -8 +8 +22.5
10 +2.0 +6.0 -10 +10 +25.0
War Exhaustion - hard to say. % revolt risk once a positive number
Rebellion Delay - months
Technology Costs, Production Efficiency- %
Census : % (Tax Collector needed, cap at 100%)
Narrow-minded to Inventiveness
Code:
Slider War Technology Stability # of # of
Setting Exhaustion Costs Costs Missionaries Colonists
------- ---------- ---------- --------- ------------ ---------
0 -2.0 +15 -25 +2.0 +2.0
1 -1.6 +12 -20 +1.6 +1.6
2 -1.2 +9 -15 +1.2 +1.2
3 -0.8 +6 -10 +0.8 +0.8
4 -0.4 +3 -5 +0.4 +0.4
5 0.0 0 0 0.0 0.0
6 +0.4 -3 +5 -0.4 -0.4
7 +0.8 -6 +10 -0.8 -0.8
8 +1.2 -9 +15 -1.2 -1.2
9 +1.6 -12 +20 -1.6 -1.6
10 +2.0 -15 +25 -2.0 -2.0
War Exhaustion - hard to say. % revolt risk once a positive number
Technology Costs, Stability Costs - %
# of Missionaries, Colonists - # per year
Free Trade to Mercantilism
Code:
# of
Slider # of Merchant Trade # of
Setting Merchants Cost Refusals Colonists
------- --------- -------- -------- ---------
0 +2.0 +50 0 +1.0
1 +1.6 +40 0 +0.8
2 +1.2 +30 0 +0.6
3 +0.8 +20 0 +0.4
4 +0.4 +10 0 +0.2
5 0.0 0 0 0.0
6 -0.4 -10 +2 -0.2
7 -0.8 -20 +4 -0.4
8 -1.2 -30 +6 -0.6
9 -1.6 -40 +8 -0.8
10 -2.0 -50 +10 -1.0
# of Merchants, Colonists - # per year
Merchant Cost - %
# of Trade Refusals - before getting the penalties
Defensive to Offensive Doctrine
Code:
Slider Land Leader Leader Fortress
Setting Artillery Morale Shock Siege Cost
------- --------- ------ ------- ------- --------
0 -11 -0.20 -1 * +1 0
1 -9 -0.16 -1 * +1 +5
2 -7 -0.12 0 0 +10
3 -5 -0.08 0 0 +15
4 -3 -0.04 0 0 +20
5 0 0.00 0 0 +25
6 +2 +0.04 0 0 +30
7 +4 +0.08 0 0 +35
8 +6 +0.12 0 0 +40
9 +8 +0.16 +1 -1 * +45
10 +10 +0.20 +1 -1 * +50
Artillery - ducats
Land Morale - morale "units"
Leader Shock, Siege - default and historical leader abilities
Fortress cost - %
* Substitute zero if a leader ability is computed to be less than zero.
In a saved game, few scripted leaders do not have a listed shock ability.
If an ability is not listed, it is assumed to be zero before modification.
A nation without scripted historical leaders having siege ability
is never penalized by leader siege ability at high Offensive settings.
Naval to Land
Code:
*Overseas
Slider Land Naval Trade & Production # of Tax
Setting Infantry Cavalry Warship Galley Transport Morale Morale Efficiencies Colonists Penalty Manpower
------- -------- ------- ------- ------ --------- ------ ------ --------------- --------- ------- --------
0 +3.0 +5 -11 -4 -6 0.0 +0.5 +5 -5 +2.0 0 -25
1 +2.4 +4 -9 -3 -5 0.0 +0.4 +4 -4 +1.6 +2 -20
2 +1.8 +3 -7 -2 -4 0.0 +0.3 +3 -3 +1.2 +4 -15
3 +1.2 +2 -5 -2 -3 0.0 +0.2 +2 -2 +0.8 +6 -10
4 +0.6 +1 -3 -1 -2 0.0 +0.1 +1 -1 +0.4 +8 -5
5 0.0 0 0 0 0 0.0 0.0 0 0 0.0 +10 0
6 -0.6 -1 +2 0 +1 +0.1 0.0 -1 +1 -0.2 +12 +5
7 -1.2 -2 +4 +1 +2 +0.2 0.0 -2 +2 -0.4 +14 +10
8 -1.8 -3 +6 +1 +3 +0.3 0.0 -3 +3 -0.6 +16 +15
9 -2.4 -4 +8 +2 +4 +0.4 0.0 -4 +4 -0.8 +18 +20
10 -3.0 -5 +10 +3 +5 +0.5 0.0 -5 +5 -1.0 +20 +25
Infantry, Cavalry, Warship, Galley, Transport - ducats
Before and after inflation, all military costs are truncated to integers.
There may be slight calculation errors in military costs.
In such cases, actual costs are one ducat less before inflation.
Land Morale, Navy Morale - morale "units" (not percents)
Trade Efficiency, Production Efficiency, Overseas Tax Penalty, Manpower - %
# of Colonists - # per year
* Overseas tax penalty is for all provinces not land connected to the capital.
If a province is not land connected to the capital or a port city then overseas tax penalty is always +10%.
Code:
Slider Land Leader
Setting Manpower Infantry Cavalry Morale FIre
------- -------- -------- ------- ------ -------
0 +25 -2.0 -2.0 -0.25 -1
1 +20 -1.6 -1.6 -0.20 -1
2 +15 -1.2 -1.2 -0.15 0
3 +10 -0.8 -0.8 -0.10 0
4 +5 -0.4 -0.4 -0.05 0
5 0 0.0 0.0 0.00 0
6 -5 +0.4 +0.4 +0.05 0
7 -10 +0.8 +0.8 +0.10 0
8 -15 +1.2 +1.2 +0.15 0
9 -20 +1.6 +1.6 +0.20 +1
10 -25 +2.0 +2.0 +0.25 +1
Manpower - %
Infantry, Cavalry - ducats
Land Morale - morale "units"
Leader Fire - leader ability
Free Subjects to Serfdom
Code:
Slider Land Stabilty Production
Setting Infantry Morale Costs Efficiency
------- -------- ------ -------- ----------
0 +2.0 +0.25 +25 +10
1 +1.6 +0.20 +20 +8
2 +1.2 +0.15 +15 +6
3 +0.8 +0.10 +10 +4
4 +0.4 +0.05 +5 +2
5 0.0 0.00 0 0
6 -0.4 -0.05 -5 -2
7 -0.8 -0.10 -10 -4
8 -1.2 -0.15 -15 -6
9 -1.6 -0.20 -20 -8
10 -2.0 -0.25 -25 -10
Infantry - ducats
Land Morale - morale "units"
Stability Costs, Production Efficiency - %