The kind of subtlety I waited for since day 1 in HOI, thank you very much for having injected it in eventually DH team and thank you ewphoenix123 for the heads up!
Meh, that's already simulated by armor having penalties in all other terrain.maybe they could just create a plains modifier and give armor a big attack and defense bonus there
This is actually a good idea. It would be cool if the composition of the two armies affected the chance for events to fire, i.e. a bigger chance for encirclement if you have many mobile divs and numerical superiority, a better chance for Tactical Withdrawal if your troops are more experienced etc.I think armor should significantly increase the chance of the breakthrough combat event and perhaps the encirclement and counterattack ones as well. And perhaps those events could be buffed a bit.
No, it it based on DIVISION composition and the bonus can be as large as ~50% with all the additional modifiers (leaders and techs).In HOI3 you get a combined arms bonus (20% or somesuch) for including armor in your army.
In HOI2 and DH you get a combined arms bonus from mixing hard and soft divisions in formations (with each type making up at least one third of the overall number of divisions). In HOI3 it's based solely on the softness of each division.In HOI3 you get a combined arms bonus (20% or somesuch) for including armor in your army.
yea this is a really great idea, i hope the devs take noteMeh, that's already simulated by armor having penalties in all other terrain.
I think armor should significantly increase the chance of the breakthrough combat event and perhaps the encirclement and counterattack ones as well. And perhaps those events could be buffed a bit.
BUILDING DIVISIONS
First, what you must understand is that production times do not represent just the build time for most units.
Ships are handled the way most of you would expect, historically it took X days to build this and that ship class, so we used those times as the production time in the game. Simple and straight forward.
But other unit types in the game are another story.
Most people assume that the creation of an Infantry Division involves mostly:
- Train 16000 soldiers
- Build 16000 sets of equipment
- Mix both together and be done
So all in all that can't really take that long, perhaps 3-4 months, right?
Wrong, it isn't simply a question of providing the basic building blocks, but also putting everything together properly and getting it to work as intended. An untrained mob without the proper organization may work on paper, but in reality you only end up feeding men to the meat grinder.
Most of the following numbers are based on the WW2 US Handbook "The Procurement and Training of Ground Combat Troops" and similiar documents of the Wehrmacht. The US Handbook is avaiable online for those of you who are interested in the topic.
Looking at US Division in 1942 shows us the following reality (which is also pretty close to german numbers)
View attachment 38029
A Division is more then just the sum of its parts, officer selection and preparation of the internal organisation started roughly 3 1/2 months before the first enlisted man even arrived for training.
Afterwards rigorous training followed to get the the whole unit combat ready.
17 weeks of basic training
13 weeks of unit training
14 weeks of combined arms training
8 weeks of final review and finishing up of specialized elements
That's almost 16 months to create a Division from the ground up. Even considering shortcuts during the height of war you can't cut too many corners if you want to keep an efficient fighting force.
Even reducing the basic training to 15 weeks proved to be very problematic later in the war and was quickly reverted.
As a curious little sidefact, suprisingly for most people, it actually took longer to train an infantry soldier in comparison to a pilot or other specialist.
Due to the generalized aproach of the GI Training it took about 18 weeks, where the GI would learn everything from rifle training, heavy weapons to simple artillery- and comwork.
While a pilot would finish his training after only 10 weeks.
Unlike the USA, most European armies had conscription, that leaves you with a pool of manpower that already has basic training. If needed, these countries also had the pool of WW1 veterans.
Throughout the war, depending on how desperately new units are needed varied from over a year to under a month. Real history-wise, it mostly applies to Soviet Union and 1944 onwards Germany, but I can't see why other countries could not do the same.