On Windows 10 and game version 1.0.3 with a Radeon RX Vega 64 running the 20.8.3 drivers I get this graphics crash as soon as I get in game. I do not have any mods and reproduction is to just start a game, it will crash as soon as you get into the actual game.
Since this seems to be swapchain related, I am running in full-screen at 1440p, with 4x AA and v-sync (the default settings)
[09:37:54][pdx_achievements_steam.cpp:288]: Invalid achievement: mother_of_us_all_achievement
[09:37:58][gfx_dx11_swapchain.cpp:197]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_swapchain.cpp:197): DeviceRemoveReason returned: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
[09:37:58][gfx_dx11_pixelbuffer.cpp:178]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_pixelbuffer.cpp:178): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[09:37:58][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[09:37:58][coat_of_arms_graphics.cpp:189]: Invalid colored emblem texture gfx/coat_of_arms/colored_emblems/ce_double_tressure.dds
[09:37:58][gfx_dx11_base_buffer.cpp:62]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_base_buffer.cpp:62): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[09:37:58][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[09:37:58][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[09:38:09][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer
Since this seems to be swapchain related, I am running in full-screen at 1440p, with 4x AA and v-sync (the default settings)
[09:37:54][pdx_achievements_steam.cpp:288]: Invalid achievement: mother_of_us_all_achievement
[09:37:58][gfx_dx11_swapchain.cpp:197]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_swapchain.cpp:197): DeviceRemoveReason returned: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
[09:37:58][gfx_dx11_pixelbuffer.cpp:178]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_pixelbuffer.cpp:178): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[09:37:58][gfx_dx11_master_context.cpp:442]: Failed creating pixel buffer
[09:37:58][coat_of_arms_graphics.cpp:189]: Invalid colored emblem texture gfx/coat_of_arms/colored_emblems/ce_double_tressure.dds
[09:37:58][gfx_dx11_base_buffer.cpp:62]: D3D error (D:\jenkins\workspace\titus-steam\cw\clausewitz\pdx_gfx2\DX11\gfx_dx11_base_buffer.cpp:62): hr returned: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
[09:37:58][gfx_dx11_master_context.cpp:407]: Failed creating index buffer
[09:37:58][gfx_dx11_master_context.cpp:395]: Failed creating vertex buffer
[09:38:09][gfx_dx11_master_context.cpp:419]: Failed creating constant buffer