Hello!
Firstly, how does the `count_deposits` command work? I found couple of different syntaxes for it online, but nothing I tried worked. The game's error log just reports something like this:
What I'm trying to do is check how many deposit features a planet has, in order to perhaps add some more. This command seems to be by far the easiest way to do that. However, what would even happen if I added too many deposits? I'd assume the number of deposit features is limited by planet size, but does the game keep track of that automatically? Does adding new features fail at the point when the planet is full, or does an older feature get removed?
Secondly, what's the deal with this error:
Wasn't the radius limit 1000? It also seems to appear when the outermost object is at 390, for instance, which I'm having trouble understanding, because the radius doesn't seem to be anywhere near exceeding 500.
Firstly, how does the `count_deposits` command work? I found couple of different syntaxes for it online, but nothing I tried worked. The game's error log just reports something like this:
Code:
[trigger_impl.cpp:16906]: invalid deposit type !.
What I'm trying to do is check how many deposit features a planet has, in order to perhaps add some more. This command seems to be by far the easiest way to do that. However, what would even happen if I added too many deposits? I'd assume the number of deposit features is limited by planet size, but does the game keep track of that automatically? Does adding new features fail at the point when the planet is full, or does an older feature get removed?
Secondly, what's the deal with this error:
Code:
[galactic_object.cpp:1835]: System foo with initializer bar is too big. Make sure the outer radius is smaller than 500.
Wasn't the radius limit 1000? It also seems to appear when the outermost object is at 390, for instance, which I'm having trouble understanding, because the radius doesn't seem to be anywhere near exceeding 500.