A micro-G-habitat can run 2 mines, so I will compare it to running 2 auto-extractors full-time. For optimal use of water you run the electrolyzer (and mines) only during the day and use a tank at night, so you need (at least) 12+5 power during the night and 12 + 5 + 10 + 5 = 32 power during the day, so 9 large solar panels + 1 power accumulator.
I assume I am not the only who has seen the Expanse, and finds the idea of manned asteroid mining really cool -- but it is currently extremely hard to justify in-game.
Suggestion: Significantly lower cost of habitat, water extractor and mining station; significantly increase asteroid depot size (at least double); lower habitat upkeep to micro dome upkeep (0.5 w,0.5 o, 5 power); consider making electrolyzer internal to habitat, i.e. upkeep 1 water 10 power; make colonists able to walk 10 meters to a habitat without dying.
- Automated mining: 2* (Auto-Extractor + 3 large solar panels + power accumulator) = 2* (10 polymers,4 machine parts + 9 metal + 2 polymers,2 concrete)=
24 polymers, 8 machine parts, 18 metal, 4 concrete
- Asteroid mining with colonists: Habitat + Water extractor + electrolyzer + oxygen tank + 2 mining stations + 9 large solar panels + power accumulator = 10 metal,10 poly,2 electronics + 8 poly, 2 MP + 4 metal + 3 metal + 30 poly, 16 MP + 27 metal + 2poly, 2 concrete=
50 polymers, 18 machine parts, 2 electronics, 44 metal, 2 concrete
I assume I am not the only who has seen the Expanse, and finds the idea of manned asteroid mining really cool -- but it is currently extremely hard to justify in-game.
Suggestion: Significantly lower cost of habitat, water extractor and mining station; significantly increase asteroid depot size (at least double); lower habitat upkeep to micro dome upkeep (0.5 w,0.5 o, 5 power); consider making electrolyzer internal to habitat, i.e. upkeep 1 water 10 power; make colonists able to walk 10 meters to a habitat without dying.
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