Might be a stupid question, but I've been following the guide on map modding on the wiki and also one here on the forum but still could not figure out how to correctly export my heightmap from Photoshop so the map editor accepts it. When trying to load as a standalone heightmap onto the existing world map in the editor, it just gives me errors;
The original heightmap is using 2 bpp, 1 channel, mine hower is 2bpp, 3 channels, whatever that means. I'm not experienced in any of this and basically tried this as a hobby.
What could be the problem?
The original heightmap is using 2 bpp, 1 channel, mine hower is 2bpp, 3 channels, whatever that means. I'm not experienced in any of this and basically tried this as a hobby.
What could be the problem?