• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Snall

Acid Tester
27 Badges
Jan 6, 2001
1.673
5
www.wtfman.com
  • Crusader Kings II
  • 500k Club
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis: Rome
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Europa Universalis III Complete
  • East India Company
  • Hearts of Iron III: Their Finest Hour
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Victoria 2
  • Hearts of Iron IV Sign-up
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Pride of Nations
  • 200k Club
  • Rome: Vae Victis
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
So how will conscription work since the POP changes are geared toward trickling instead of mass changes?
 

Zelvik

Captain
57 Badges
Sep 19, 2003
331
77
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • Hearts of Iron III Collection
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
While I liked the idea of the reserve system in Vicky 1, it was a bit strange though. Having to click on the add reserve button every so often wasnt realy fun. If they include reserves and conscription, the player should have some more flexible options. Depending on policies you should get the option to determine how many divisions you want to create from you mobilization pool, and you also should get the option to mobilize them one by one or per province.

So you may have a button that calls for a general mobilization in times of a great war or you could have a partial mobilization that adds gives you some reserve divisions to cover the border to an unfriendly neighbour while your standing army fights a smaller war elsewhere or is to conquer a new colony. Or maybe add the option to mobilize only the population of a single state or province for the same reasons.
 
Jan 30, 2002
4.199
1
Visit site
I'd rather have something like HoI3's reserve divisions, where you essentially produce understrength division for a discount, then "fill them up" with men once you mobilize.
 

unmerged(71032)

General
Mar 7, 2007
1.800
10
I'd rather have something like HoI3's reserve divisions, where you essentially produce understrength division for a discount, then "fill them up" with men once you mobilize.

Would be the best.

Note, that the last screenshot (one in POP dev diary) got 4 icons in military section - one with an artillery piece, one with soldiers, one with a flag (analogical to the leadership icon from HoI3) and one with an anchor.

It might indicate that its not the counter of actual units, but heavy weaponry (gun), manpower (soldiers), officers (flag) and hulls/specialized naval equipment (anchor) required to field units of your choice.

Hopefully when you start building a land unit, you will have a choice between making it standing army or skeleton, filled with mobilized conscripts.
 
Last edited:

telesien

Grand Admiral
40 Badges
Aug 28, 2007
4.028
18.049
  • Commander: Conquest of the Americas
  • Semper Fi
  • Rome Gold
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Deus Vult
  • Crusader Kings II
  • 500k Club
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • 200k Club
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Crusader Kings II: Holy Knight (pre-order)
  • War of the Roses
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I'd rather have something like HoI3's reserve divisions, where you essentially produce understrength division for a discount, then "fill them up" with men once you mobilize.

That could also simulate smaller colonial forces... Nice one! *THUMBS UP*