Defeating the voidspawn now grants a permanent planetary modifier (after finishing a situation) on the capital planet. This planetary modifier raises habitability by 15%.
The capital starts out at 100% habitability and will likely have picked up at least another +10-15 from various techs and modifiers by the time players are likely to encounter and defeat the voidspawn.
In other words, a planetary modifier that raises habitability on the capital seems so pointless that it's hard to believe it's by design... I'd suggest either picking another bonus (maybe +unity) or allowing it to be moved by a planetary decision.
The capital starts out at 100% habitability and will likely have picked up at least another +10-15 from various techs and modifiers by the time players are likely to encounter and defeat the voidspawn.
In other words, a planetary modifier that raises habitability on the capital seems so pointless that it's hard to believe it's by design... I'd suggest either picking another bonus (maybe +unity) or allowing it to be moved by a planetary decision.
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