It's the ai's inability to use the game mechanics to the same extent the player can that leads to the lack of challenge. Most obvious is fabricating claims. If the ai was using that as much as the player can the map would get chaotic pretty quickly, so it's good that they don't, but it does kind of break the immersion for me that there's no drawback to spamming this and the player can quite easily claim, conquer, wait for the truce to end and rinse/repeat. The fact that I know that the ai can never replicate the things that I can do by just using the game mechanics available to me is a real shame.
My preferred method of increasing difficulty wouldn't be to add stat or economy buffs, just to make the ai competent at using the same tools available to me. In this way you can keep the current level of challenge for those who like it, while adding improvements to the ai behaviour at higher difficulty levels. Also I would add optional game rules that can restrict or add costs/risks to certain actions, like fabricating claims.
My preferred method of increasing difficulty wouldn't be to add stat or economy buffs, just to make the ai competent at using the same tools available to me. In this way you can keep the current level of challenge for those who like it, while adding improvements to the ai behaviour at higher difficulty levels. Also I would add optional game rules that can restrict or add costs/risks to certain actions, like fabricating claims.
- 10
- 3
- 1