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TheGib770

Localization Specialist
88 Badges
Jan 12, 2015
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I, like many others, like to feel immersed in my games. The way I like to be immersed in ck2 was having the proper ruler titles for characters.

So I put together a spreadsheet of possible ruler titles in ck3 and some of the cultures I saw were in the game.

Change your Google display name if you don't want it public. Master Sheet


Use the discord or this thread for discussions not google sheets

Steam Link!

PLEASE CHECK THE RULES BEFORE EDITING.


HRE titles

Byzantium titles

Religions


I am looking for people to aid with coding as it takes time. If you would like to help, feel free to DM me. The github project is here.

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Introducing the initial release of the Community Name Packs!
Arabic Name Pack 0.9

https://steamcommunity.com/sharedfiles/filedetails/?id=2537667619

Please feel free to let me know of any issues you might have at https://discord.gg/CsGtdxP3 on #name-bounty-board Currently all that is left are a few more laqabs to be implemented and compatibility for Kingdom of Heaven, The Lion and The Liles, Muslim Enhancements and More!

That's not French!

Correct and Incorrect my friend. The languages are based off writings of the time period and not the modern spelling.

What is the scope of this mod?

To fill in the flavourization of rulers, titles, knights, and council positions and add culture specific province names.

Can I use your mod?

Feel free to do so and credit the project (not my name please). There is even a sheet for you place requests for new cultures that you could add for your mod.

How can I do this myself?

Feel free to DM me, I can take a look. Anything you show me is for you, I will not be adding anything
that is not on the google sheet. There is also a page on the github wiki.


Is this compatible with X?

The mod currently changes flavourization files. It will be changing council positions, knights, and landed titles. There is no actual game mechanic changes, so first fix is just placing it the bottom of your mod order before coming to the steam page.



Now announcing that we are using our expanded font and now will soon be adding localized character names for the culture's languages

Please Follow the formatting rules.

LINK
 

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To finally see our work in the flesh, it's glorious.

Well done Shiner!
 
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Weird bug.

Welsh county are showing as "Principat" when it's only linked to scots.

Code:
county_scottish_independant = {
    type = title
    priority = 17
    tier = county
    culture = { scottish }
    governments = { feudal_government }
    only_independent = yes
    top_liege = no
}


county_scottish_independant:0 "Principat"


county_welsh_independant = {
    type = title
    tier = county
    priority = 18
    cultures = { welsh }
    governments = { feudal_government }
    only_independent = yes
    top_liege = no
}


county_welsh_independant:0 "Tywyssogaeth"
 
Do we know whether things like linking to title or localization by religions AND cultures fully free or whether some titles just won't work?
So do the names based on contract type work?
I not-so-secretly hope not, as they're currently an ahistorical and/or anachronistic mess for most cultures.
 
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Also, the "first two rows", if compared to wiki, seem to be missing German from Central Germanic and Alan (Ossetic) from Byzantine; I believe we can use @Urkaun's Middle High for German. As for the mess in East Slavic... I broadly understand what Ilmenian is (though they are probably to be united with Krivichi which is not in), but Severian and Volhynian... they just took, like, two random tribes out of something eight-ish in the south and gave it to the rest. Not the best-researched ones, either (Polyane, Severian's closest neighbors, are much better-known). It's going to be one hell of a guesswork/reconstruction.
 
Weird bug.

Welsh county are showing as "Principat" when it's only linked to scots.

Code:
county_scottish_independant = {
    type = title
    priority = 17
    tier = county
    culture = { scottish }
    governments = { feudal_government }
    only_independent = yes
    top_liege = no
}


county_scottish_independant:0 "Principat"


county_welsh_independant = {
    type = title
    tier = county
    priority = 18
    cultures = { welsh }
    governments = { feudal_government }
    only_independent = yes
    top_liege = no
}


county_welsh_independant:0 "Tywyssogaeth"

Something to do with the spelling, perhaps? It should be 'independent', though maybe that's Paradox's typo and is in the code now.
 
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Who created this mess in Empires through Baronies sheet? I spent about an hour on its formatting, and what do I see now?

I don't know who did it but it makes more sense to me this way with everything arranged by de jure hierarchy rather than putting all the empires together, all the duchies together, etc. It will make it much easier to find things and is probably closer to how they are in the files, if they're anything like CKII (I don't know, I haven't looked at the files yet).

I'd be quite happy to see the few instances in conditional titles.

Agreed.
 
Do we know whether things like linking to title or localization by religions AND cultures fully free or whether some titles just won't work?

You have to code the localization key first.

Here is what I know I can attach to a key:
Character or title
gender
type of character (mother, wife, holder. son, etc.)
tier
culture and cultural groups
government types
independent or not
religion
what title they hold
council position

You can mix and match these. In fact paradox has Malik and Sultan already separated. I am definitely using Egyptian Coptic for people who are Egyptian and Coptic.

Knights and Council positions themselves are separate from what I'm working on.

Something to do with the spelling, perhaps? It should be 'independent', though maybe that's Paradox's typo and is in the code now.

The independent doesn't matter as that's just the key from me :/

It was that it's labeled culture instead of cultures.

I don't know who did it but it makes more sense to me this way with everything arranged by de jure hierarchy rather than putting all the empires together, all the duchies together, etc. It will make it much easier to find things and is probably closer to how they are in the files, if they're anything like CKII (I don't know, I haven't looked at the files yet).

It's almost exactly like ck2 and I put them like that. :(
 
You have to code the localization key first.

Here is what I know I can attach to a key:
Character or title
gender
type of character (mother, wife, holder. son, etc.)
tier
culture and cultural groups
government types
independent or not
religion
what title they hold
council position

You can mix and match these. In fact paradox has Malik and Sultan already separated. I am definitely using Egyptian Coptic for people who are Egyptian and Coptic.

Knights and Council positions themselves are separate from what I'm working on.



The independent doesn't matter as that's just the key from me :/

It was that it's labeled culture instead of cultures.



It's almost exactly like ck2 and I put them like that. :(
So impossible to base variations on contract type?
 
So impossible to base variations on contract type?

Currently, yes. Unless I find where I can attach a character/title flag for it, right now I do not know how I can do Marches, Palatinates and Grand Duchies. Principalities are in as I can do count_independent with requirement for feudalism. I did not do it for Irish and scottish. I will be using grand duke for Russian kings though.

New version is out for everything I completed last night.
 
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I will be using grand duke for Russian kings though.
Probably a good call (but don't delete the titles from the table!))
It was that it's labeled culture instead of cultures.
Noted.

@Urkaun, @Shiner770, I have a suggestion. How about we put our current Saxon titles under "Old Saxon" and current "Middle Low German" ones under "Saxon"? And use "Middle High German" for, well, German.
 
Titles' sheet modified via formatting up to (not including because I don't want to be brain-dead just yet) Bavaria, observing the de-jure hierarchy from landed titles; if anyone majorly messes up formatting again, one Russian Izraelite linguist will be very-very angry.
 
Probably a good call (but don't delete the titles from the table!))
Noted.

They are staying.

@Urkaun, @Shiner770, I have a suggestion. How about we put our current Saxon titles under "Old Saxon" and current "Middle Low German" ones under "Saxon"? And use "Middle High German" for, well, German.

Old saxon seems to be solely there for the history files, just an FYI.
 
Probably a good call (but don't delete the titles from the table!))
Noted.

@Urkaun, @Shiner770, I have a suggestion. How about we put our current Saxon titles under "Old Saxon" and current "Middle Low German" ones under "Saxon"? And use "Middle High German" for, well, German.

"Middle High German" for German is a good idea. Problem with "Old Saxon", I don't know what it represents lmao. The 867 AD culture map that I've seen shows Old Saxony as just "Saxon".

Screenshot 2020-09-02 at 19.56.32.png


As a rule, Saxony in 867 AD should use Old Saxon and and Saxony in 1066 should use Middle Low German, if possible.
 
Also, the "first two rows", if compared to wiki, seem to be missing German from Central Germanic and Alan (Ossetic) from Byzantine; I believe we can use @Urkaun's Middle High for German. As for the mess in East Slavic... I broadly understand what Ilmenian is (though they are probably to be united with Krivichi which is not in), but Severian and Volhynian... they just took, like, two random tribes out of something eight-ish in the south and gave it to the rest. Not the best-researched ones, either (Polyane, Severian's closest neighbors, are much better-known). It's going to be one hell of a guesswork/reconstruction.

Ilmenian culture makes sense as Old Novgorodian was quite distinct from the rest of Old East Slavic, lacking second palatalisation and retaining archaic Proto-Slavic features in common with West Slavic, as well as having some innovations that it shares with virtually no other Slavic language. However, the Severian and Volhynian cultures just seem like arbitrary distinctions. Could've easily have named them after two of the other dozen or so tribes in the Kievan Rus'.
 
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