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Sellswords, Sellsails and Merry Men: The Wildling Raiders New

The Wildling Raiders​

Free folk society is made of many tribes and clans, each with their own peculiarities and customs .After the integration of the Far North into the Realms and the dissolution of the Night’s Watch, most of them are gradually becoming more and more stationary, building their own fortified settlements and establishing permanent rules under the watchful eye of the Throne. Unfortunately however, there still are groups of wildlings that see this progress as a “disgrace” and even betrayal of their culture.

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Free Folk Attachment 1 by Stefan Kopinski

Those renegade groups are roaming the already harsh enough lands as raiders - lawless and primitive killers, rapists, and thieves. Some of these groups recognize the authority of other chieftains while others exist in a perpetual state of conflict, warring against each other and themselves.

The Dogheads​

One of the newest of the groups are the Dogheads, a group of savage degenerates formed some decades prior by a deranged woman Harma, known as Harma the Dogshead, who hated dogs.

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She killed a dog every fortnight to create a new totem for her banner. Her followers, currently led by a ruthless man by the name of Galem the Widow Maker, still try to do the same, although with the coming of the Dragons and the establishment of some semblance of stability and civilization beyond the Wall this pastime of theirs is much harder to accomplish.

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The Rattleshirts​

Another group that was formed around the same time as the Dogsheads are the Rattleshirts. The Lord of Bones was a free folk leader of dark renown and his followers now emulate him in their appearance. In his time however he was actually mocked as Rattleshirt due to his boiled leather armour covered with loosely-tied bones of aurochs, cows, elk, goats, humans, mammoths, and sheep that clattered as he moved. Rattleshirt also wore a yellowed broken giant's skull as his helm, and his arms were covered with bearclaws sewn to the leather. He rode a goat-like horse which was also armoured in bones. He also commanded a pack of dogs and warred with Harma Dogshead who was obsessed with the idea of making a whole new totem out of said pack. Two groups still bitterly hate each other and brutally clash every time they meet.

After Rattlesirt’s death, his son Orand became the new leader. After his death, a man named Ragnarr (father of Orand’s second wife Harra) became the new leader since Orand’s only child Geir was too young and inexperienced. With Ragnarr’s death just four years later Geir finally took the reins.

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With his death and due to Geir’s sons being in the same position as their father before them, the group elected their current leader, the very unstable but otherwise quite tame man by the name of Lambi. His elevation probably came from his marriage to Harra, daughter of Ragnarr and widow of Orand. Some even speculate that she might be the actual leader of the group since she is the one to preside over any and all of the disputes among its members.

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The Crowkillers​

The last of the “newcomers” are the Crowkillers, followers of Alfyn Crowkiller, an infamous wildling leader with a history of killing members of the Night's Watch. Fortunately, the man died at a relatively young age of seven and thirty. At first the group actually tried to have Alfyn’s young son lead them, but soon realised their mistake and conveniently found the boy dead two years into his “leadership”. Alfyn’s other sons lived to adulthood and even bent the knee to the dragons.

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The actual leadership went to a man named Medger who was known for his affinity to exaggerate things about himself or even straight up invent new ones.

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After Medger’s death the Crowkillers were led by five rather unremarkable men until it finally came time for Medger’s son Nord to follow in his father’s footsteps. It would seem that Nord inherited from his father the latter’s love of tall-talk. His wildest tale would have his followers believe that he was somehow descendant from Alfyn Crowkiller himself, although there is absolutely no substantial evidence to back up that bold claim.

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The Nightrunners​

Now let us have a look at some of the more ancient groups of free-roaming wildlings.

One of them are the Nightrunners, a rather terrifying bunch of raiders that seem to be highly adapted to the long, bitterly cold and pitch-black nights of the Far North. The Nightrunners are reportedly interlocked in a bloody feud with the Hornfoots, but the details about its starting reason are too vague to be of any use.

The group’s current leader, a surprisingly reasonable and amicable man Dan, is married to Sara, daughter of Nord of the Crowkillers and widow of Geir of the Rattleshirts. That last bit might suggest that Dan’s rather unfit moniker of a “Widow Maker” could very well be an example of mistranslation from the Old Tongue, the mixup in particular being that of the words “to make” and “to do”.

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The Hornfoots​

The Hornfoots that the Nightrunners are in feud with are another clan of free folk who live beyond the Wall near the Frostfangs. Hornfoots wear nothing on their feet, which turns the soles of their feet hard and black. They are currently led by a man named Gorne. Judging by his facepaint, he might have initially come from the caves and got his position as the leader due to his marriage to the previous leader’s daughter.

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The Cave Dwellers​

Cave dwellers are clans of free folk that live in the caverns of the Frostfangs, surrounding Thenn. The cave dwellers dye and paint their faces blue, green and purple, and they file their teeth. One of such clans that resides in the Upper Frost Caves is led by a man named Varald Crowkiller (not to be confused with Alfyn Crowkiller and/or his Crowkillers’ clan). He is the third consecutive man from his direct line to lead the clan and by all accounts seems like a very reasonable man, much akin to Dan of the Nightrunners.

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The Troglodytes​

Some accounts state the cave dwellers worship dark underground gods. While it is probably not true in case of the Upper Frost Caves’ Dwellers, it might very well be true about their offshoot - the clan of exiles residing in the Lower Frost Caves led by an absolute monstrosity of a man once known by the name of Soren. If the rumours are true, he recently stole himself a new wife from one of the settled freefolk villages, a sweet girl three times his junior. Due to the fact that such an act could be considered a direct attack on the Throne’s subjects, the Lower Frost Caves’ trash might be due for a good and thorough swipe.

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The Tall-Talkers​

Another group of no-do-gooders prowl the Skirling Pass, the only path through the Frostfangs between the forests of the Far North and the Ice Rivers to the west. Now known rather mockingly as the Tall-Talkers, this group’s actual name in the Old Tongue means “The Tall Speakers” and comes from their custom of decorating the tallest stones and rock formations they could find with their runic messages. Their current leader is a man named Mar who recently raised a sepulchre that oddly proclaims before all the gods and men that his successor as the clan’s head must be Quort Sealcut, who at the moment is just a boy of seven. While his parents are originally from the Ice Rivers, the boy himself was born into the clan and it is speculated that he might actually be Mar’s unclaimed son.

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The Hornblowers​

It surely will not come as any surprise that the Haunted Forest of the eastern part of the Far North serves as a home to the most bizarre of the free-roaming groups. The Hornblowers (a milder one), currently led by Hornblower Torod (a complete opposite to Mar of the Tall-Talker), claim to be in possession of the mythical Horn of Joramun, also known as the Horn of Winter.

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According to the legend, thousands of years ago Joramun, a King-Beyond-the-Wall, supposedly blew the horn and woke giants from the earth. Free folk believe that blowing the horn can bring down the Wall. The Hornblowers indeed have in their possession an eight feet long warhorn. They claim that it was found in a giant's grave in a glacier in the Frostfangs. It is black in colour, with gold bands and engraved with runes of the First Men. The clan believes it to be a thousand years old and that it may have come from an aurochs. Other clans mostly dismiss those claims and suggest that the Hornblowers never found the Horn of Winter, instead claiming their horn as Joramun's because of its size and coloration. That suggestion is accepted as a fact by most of the sane population of the Realm simply due to the fact that every Hornblower of the clan had tried blowing his lungs away all along the Wall, and yet it still stands proud and tall.

The Shakers​

The only other clan that might be enough out of their minds are the Shakers, a group of exclusively mushroom-eaters from the Shivering Forest in the north-east. Due to their peculiar diet, the whole clan suffers from violent and randomly occurring fits of uncontrollable quivers. The sight of that is especially horrifying during the clan’s holy gatherings where the whole population consumes an exorbitant amount of special mushrooms at the same time and then convulse all over the forest. This batch’s current head, a boring man named Byrgard, got his position due to his marriage to Bluebell, a daughter and granddaughter of two previous heads. Her brother was deemed too young to lead at the time of their father’s death and therefore is expected to just shake shake shake it off.

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It's nice to see that the Wildlings aren't totally gone.

Slaughtering a dog every fortnight is needlessly cruel. The Iron Throne must deal with that monstruous clan! Protect the dogs!

Let's hope that the Hornblowers aren't subverted by the Others, assuming they ever show up.
 
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The Rattleshirts and the Shakers are feudal
Oh no! I've absolutely missed it when I wrote the chapter! Very nice catch! I will definitely have that in mind and if (or hopefully when) I would write again about that save and if they would do anything of note, I will most definitely use that change of status as a narrative standpoint!
I expected the Rattleshirts to use rattlesnakes' tails
When I first read the book, I was expecting them too. But nope, he just rattled all the bones he got. I wure hope he boiled them before decorating cause ughhhh the smell...

Slaughtering a dog every fortnight is needlessly cruel. The Iron Throne must deal with that monstruous clan! Protect the dogs!
Oh, I most definitely will. As a worker in a veterinary field, I definitely intend to use those guys as a punching bag to ease my own IRL frustration with stuff >:]
Let's hope that the Hornblowers aren't subverted by the Others, assuming they ever show up
True. It would be reeeally unfortunate if they do actually have the right horn and just didn't find the right tune for it yet.
 
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The Citadel: Acknowledgments New

The Citadel​

Although the origin of the Citadel is disputed, the Hightowers are considered to have been instrumental in its founding, as most accounts credit its foundation to Prince Peremore the Twisted, the second son of King Uthor of the High Tower. The curious Peremore invited numerous scholars, including wise men, teachers, priests, healers, singers, wizards, alchemists, and sorcerors, to Oldtown. After Peremore's death, his brother, King Urrigon, granted land alongside the Honeywine to "Peremore's pets", who developed the tract into the maesters' Citadel.

Now the Citadel is a complex of buildings that serves as the central home to the order. Its towers and domes are connected with arching stone bridges. Houses and stalls sit on the bridges. The gates are flanked by a pair of tall green sphinxes with the bodies of lions, the wings of eagles and the tails of serpents. One has the face of a man, the other a woman.


Young people from all over Westeros come to study, learn, and forge their chains at the Citadel. There is no age requirement and students of every social status are allowed to forge their chain. As such, baseborns, bastards, younger children of lords, and even royalty can study together at the Citadel.

Students who start their education at the Citadel are known as novices. Once a student believes he has sufficient knowledge on a particular subject, he can go before an archmaester to demonstrate his knowledge. If the archmaester judges the student’s knowledge to be proficient, he awards him with a link of a metal reflecting the topic. Once they have earned a link for their chain, they become acolytes. Novices and acolytes are educated together. Archmaesters give open lectures, which the students can attend at will.

Acolytes already trained at letters offer their services as scribes in open stalls at the Scribe's Hearth that lies just inside the gates of the Citadel. Here, the citizens of Oldtown come to hire them to write and read their letters. Other stalls situated at the Scribe's Hearth include those where books and maps are bought and sold.

Numerous subjects are taught at the Citadel. They study history, healing, herblore, the speech of ravens, the building of castles, navigation by the stars and making star maps, monitor temperature variations and the march of the seasons, so they can advise on what to plant and when to expect a harvest, and measure the length of the days, as to determine the change of the seasons. When the Conclave has decreed that the seasons have indeed changed, the Citadel sends out white ravens to the lords of Westeros, to herald the changing of the seasons.

Some subjects are forbidden in the Citadel, including cutting open living people, or practicing necromancy. However, working with predeceased cadavers is not forbidden. Maesters have performed autopsies for centuries to better understand the workings of the human body. They have observed that highborn girls get their first period at a younger age than lower born girls, and that very young mothers tend to have a significantly higher rate of death in childbirth.

A maester can be recognized by the chain he wears around his neck. The collar is intended to remind a maester of the realm he serves. Maesters never remove their chain, not even when sleeping, and it is considered a great shame for a maester to surrender his chain. The Citadel can decide to strip a maester of his chain, thereby exiling him from the Citadel.

By earning their links, students "forge" their chain. Note, "forge" is metaphorical; though they do study metals at the Citadel, maesters do not necessarily train as blacksmiths. Multiple links of the same metal on a maester's chain signifies the expertise of the maester on the subject. The metals of which a student can earn links for their chain include:

Black iron (ravenry)Yellow gold (money and accounts)Platinum
BrassRed gold (sums and numbers)Silver (medicine, healing, and the functions of the body)
Bronze (astronomy)Iron (warcraft)Steel
Copper (history)LeadTin
ElectrumPewterValyrian steel (higher mysteries)

The speed at which a student earns his links differs between each student. While some might take a year per link, exceptional students might earn as many as three links within a year (e.g., Alleras, the very same that is responsible for the groundbreaking Alleras’ Law), possibly even more.

Not all who start their studies will complete their chain. Oldtown is full of ageing novices and acolytes who have never started their chains, or never finished forging them. Others leave the Citadel before completing their chain on purpose. Some students learn only something about healing and may become barbers, serving smallfolk with leeches, setting broken bones, and shaving and cutting their hair.

When an acolyte has completed his chain, he can swear a maester's vows, promising to hold no lands or lordships, and to be celibate. The night before, he must stand a vigil in a completely dark vault with nothing but the three black candles made of razor-sharp obsidian. He must spend the night in darkness unless he can light the candle. According to the maesters, this ritual is to show that even with all the knowledge one has acquired, there are still some things that are impossible (even though there were a number of successfully lit candles throughout the recent years, for example the one lit by late archmaester Marwyn that is still burning in this study of your’s truly).

When a new maester completes his education and takes his vows, he puts aside his House name (if he had one). A maester can be sent by the Citadel to serve at the holding of a lord throughout the Seven Kingdoms. He is supposed to be loyal to the seat to which he is assigned, regardless of the changes in control of that holding. Maesters advise their lords on the operation of their households and lands. Some might be trusted to read and write the letters of those lords who are illiterate. Maesters are in charge of the ravens used as messengers. Although most ravens can only be trained to fly to one castle, a few can be trained to distinguish between two, and rarely even more. Maesters assist in childbirth, treat illnesses, and teach children arithmetic, geometry, language, and history.


Archmaesters are maesters who have demonstrated mastery of a particular subject. They receive a mask, ring, and rod in the metal corresponding to the link of the maester's chain which signifies their expertise on the topic. Archmaesters teach the students in their subject of expertise, and they judge whether a novice or an acolyte has shown enough knowledge on their subject to receive a link for their chain.

The governance of the Citadel is held by the Seneschal who is chosen from among the archmaesters. A new Seneschal is appointed annually. Because the archmaesters tend to see the office as a thankless task, as it takes them away from their true work, the Seneschal is selected by lot, with the one who draws the black stone taking on the office. When the archmaester who draws the black stone is not capable of fulfilling his duties as Seneschal, another archmaester might volunteer to serve his term instead. Unfortunately for your humble author, no other archmaester had volunteered to take his black stone so that is yet another burden for him to bear.

Archmaesters also have the right to sit on the Conclave, a council which determines when the seasons change and elects the Grand Maester. The office of Grand Maester was created in 5 AC by Aegon I Targaryen, who asked for an archmaester to advise him on governing the Seven Kingdoms. The Grand Maesters usually wear many interwoven maester chains to indicate their high office, but these do not necessarily reflect their true studies. Gems are also often woven into the chains. Sworn to serve the whole realm, the Grand Maester sits on the small council and acts as one of the royal advisers. As the Citadel's representative at the royal court of the Iron Throne, the Grand Maester is elected by the Conclave, and in theory only the Conclave can unmake him again. However, several Grand Maesters have died violently throughout the centuries. King Maegor I Targaryen executed three Grand Maesters during his reign: Gawen, Myros, and Desmond; while Aegon II Targaryen had Grand Maester Gerardys fed to his dragon Sunfyre, and Grand Maester Hareth was executed as well, on grounds of treason.

Acknowledgments​

Our is the order of scholars, healers, messengers, and scientists. Every contribution, no matter how big or small it might seem at one moment or how high or low is the station of the contributor, should be praised and encouraged. Therefore I would like to seize this opportunity to acknowledge my fellow knights of the mind that helped me along this arduous, but most satisfying journey.

First and foremost I would like to express my deepest gratitude to my esteemed peers among the Conclave. Special recognition must go to archmaester Viserys for his masterful navigation through the peculiarities of laws across the lands; archmaester Arlon for his critical observations about the hidden workings of warfare; and archmaester Tyler (formerly of House Hightower) for his invaluable (albeit sometimes also unfortunately incomprehensible) insights into the intricacies of words, no matter if spoken, written or even forgotten.

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Most of the information about the Wall and the current situation at the penal colony in the Westwatch-by-the-Bridge was kindly provided under the supervision of Maester Duncan who had the privilege to witness and oversee the final days of the Night’s Watch as it were and took meticulous notes about the whole ordeal.

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Without Maester Medwick’s (borderline obsessive) fascination with the freefolk this humble tome would most definitely struggle and find itself lacking when talking about that fascinating culture.

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Most relevant information about both the history and contemporary events transpiring in the inner regions of the Realm were graciously contributed by their official court maesters. Information about the North came from maester Osmund.

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Maester Eustace provided the information about the Vale.

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Additional and more indepth information about the Vale’s Mountain Clans was covered by maester Gunthor who is currently working on his own most study on the oral traditions of the Clans (at least that is his official reasoning for his stay with the Clans and his frequent participation in their various festivities and plain everyday debauchery).

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Information about the Riverlands was supervised by the Riverrun’s court maester Myles.

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Despite understandable initial mutual distrust, young maester Morgan continues to survive among the hard people of the Iron Islands. He even managed to provide us with extensive information about the inner dealing in the Islands. Hopefully those islanders that can read would not hold it against him in the future.

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The Westerlands part of this work were most thoroughly supervised by the aforementioned archmaester Viserys who served as the region’s court maester before being invited to take his place among the Conclave.

The rich stories of the Reach were covered under the supervision of the Highgarden’s court maester Selmond.

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Information about the Stormlands came with a seal of the Storm’s End’s maester Alyn.

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Dorne's part of the book was vouched for by the Sunspear’s court maester Conayn.

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History and intrigues of the relatively new region of the Stepstones has been scrupulously written down and presented by maester Corlys.

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The Throne’s increased support of the Citadel reinvigorated its renown as the centre of knowledge, and with the Realm’s interest in the East it is only natural that the East would answer in kind. During and especially after the Liberation Wars our order was honoured to embrace into its ranks an influx of people from across the Narrow Sea. For example, the already briefly aforementioned member of the Conclave, arhchmaester Shernar, along with maester Rezmohl were most instrumental in our awareness of the inner politics of the Slaver’s Bay region.

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Maester Nabbo made a substantial contribution to our knowledge about the Secret City of Braavos while our understanding of the cold and harsh land of Ibb would be absolutely abysmal without maester Howd.

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The path to knowledge is never ending. Therefore I would like to also express my respect and recognise the help this work has gotten from maesters from the farthest corners of our planetos.

Most of the most relevant information about the eastern sellsword companies came from the brilliant Maester Simon who is currently travelling with the Maiden’s Men sellsword company.

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Information about the dreaded Basilisk Isles and the cephalopod infestation currently happening there could have been much more obfuscated to us if it was not for the work of five brave scholars: maester Olyver of the Three Snakes, maester Edgerran of the Western Isles, maester Archibald of the Eastern Isles, maester Larence of the Howling Mountain and maester Wendel of thee Skull Island.

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The tidings from another great and treacherous sea, this one entirely made of grass, were sent to us by maesters Cregard and Yorbert, both hopefully safe among the ancient trees of Ifeqevron.

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The gems of Hyrkooni life were mined by maester Renfred.

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Most fortunately for us the self-made Queen Corianne of Trader Down did not forget her roots entirely and allows a mostly consistent stream of news from the Yi-Ti region to trickle down to us from time to time sent by her four devoted maesters: Gawen, Josua, Jerion and Hyle.

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News from the Jade Sea that washes the Yi-Ti’s shores had been sent to us from the Isle of Elephants by maester Morgan.

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And last but most definitely not least, most of the information that we have on the most obscured regions of the East came to us from maester Gyles who travels with The Shadows and maester Beren who prowls with the Lions of Night.

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To Infinity and Beyond New

To Infinity and Beyond​

This closing word was most eloquently put together by the most esteemed maester Werthead and is presented here unabridged in its entirety.

This brings our exploration of the geography of the known world to a close. We have travelled some seven thousand miles, from the Lonely Light in the Sunset Sea to the isle of Ulos in the Saffron Straits, beyond even fabled Asshai, and spanned the globe from the northern polar seas beyond the Lands of Always Winter to the steaming equatorial jungles of the mysterious continents of Sothoryos and Ulthos. Yet even this vast region is but part of the world: astonishingly, it makes up just under one-quarter of the estimated surface area of the planet.

What lies beyond the boundaries of the known world is unclear. From Qartheen and Valyrian explorations, we know that Sothoryos extends southwards for a vast distance, deep into the southern hemisphere where sailors say even the stars are strange. Attempts to circumnavigate Ulthos and determine its true dimensions have failed, but some believe it to be a vast landmass on the dividing line between island and continent. And how far further east Essos extends remains a mystery, the unforgiving Grey Waste, Cannibal Sands and Shadow Lands blocking attempts to further explore that vast continent.

We know our world is a globe, so it should be possible to instead traverse the Sunset Sea and come to the far eastern shores of Essos from the east. Maesters estimate the distance to the eastern edge of the known world travelling west from the Seven Kingdoms to be almost 18,000 miles, a distance unfathomable to most and certainly not survivable in the best ships currently afloat (apart, maybe, from those of the Summer Islanders). But the Sunset Sea is vast, storm-wracked and inhospitable. Beyond the Lonely Light the ocean appears vast and infinite. The Farwynds of the Lonely Light claim to have found hints of other lands – islands, maybe even the coast of a continent as-yet unknown to science – but these claims remain to be confirmed.

What is clear is that the lands currently known to us contain enough dangers, wonders and adventurers to fill a million lifetimes, and it is in these lands that the cycle of war and peace, life and death, summer and winter will continue.

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I suddenly realised that I... finished this thing. That's it. There are no more nooks and crannies to look at. We've covered literally every piece of land and looked at so many digital people that I dread to look at my drive folder. Also... I almost exhausted the limit of a Google Doc, it even showed me the notification once, so I had to delete a chunk of text from it (or rather relocate it to a new file cause it's a part of that completely non-canon worldbuilding thing about holidays and stuff)
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I genuinely did not expect from myself that I would stick to this for as long as I did. This right here actually turned out to be one of the most therapeutic things I've ever done. And I am diagnosed bipolar, so I had my fair share of therapies XD Of course the writing itself was most enjoyable, as well as playing the game before it. But without the readers, without the feedback it would've been just another lonely rambling of a troubled mind.

So this finally brings me to my own acknowledgements.

@Midnite Duke, you are without a shadow of a doubt one the most genuine, kind and supportive people on the Internet. no, not just this forum; the whole thing. I've been on the net for more than 20 years and I am a nosy little sh.t so I've been places and seen things around here. I really mean it. you are awesome, please never change.

@lone_wolf7660, your engagement and enthusiasm were the final brick in a wall that had to fall before I finally embraced the thought that I'm finally writing something with an actual audience. your interest in not only the story, but also in a savegame made me both proud that you found my characters so interesting that you wanted to engage with them yourself, but also sad cause they were not really my characters, I was just borrowing them from an admittedly reluctant author (GRRM notoriously dislikes fanfiction). This in turn made me feel an urge to have truly my own characters, so I kinda blew the dust off an old idea of mine and am slowly working on it again. and I have you to thank for it. also did you manage to make the save work? if so, how's it going? are there any secret Targs wrecking havoc arond there?

@HistoryDude, @streaker77 and @TWR97, I really, really, really appreciate your questions, thoughts and musings after the chapters. That rare and inexplicably warm feeling of having people engaging with my stuff and an opportunity to have a dialog, however short, or just and exchange of thoughts or ideas is a real treat and a pure joy. also @streaker77, your own work is one of the main reasons I continued my own cause your story is like reading more from GRRM himself, a nice and steady intake and renewal of interest, motivation and inspiration. do you write non-fanfiction books? I'd definitely buy and read the heck out of one right after I catch up with your dragons.

To sum it up, I really appreciate you all and I am really grateful for your attention, your support and your feedback. You made my days better and I sincerely hope I've managed to made at least a couple of your minutes nice and fun as well.

Also, I still hope to relatively soon post that blasphemy of a worldbuild that I'm compiling and not get a copyright lawsuit from Mr.Martin, so anyone's interested in that is most welcome to stick around :)
 
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It's nice to see what the maesters are up to. Some of these sound like fascinating characters that might carry a narrative in their own right.

I really enjoyed this AAR, and I learned a few things about Westerosi (and Essosi) society.

It's been a great time. Tell us if you ever have more AARs to offer!
 
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