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Is there going to be any change to title destruction just wondering? find it annoying at times when the only option is gavelkind. think maybe different forms of gavelkind could be good with slightly different rules so like Norse gavel to english gavel. two completely different races wouldn't have game sort of rules historically i'd think.
 
Is there going to be any change to title destruction just wondering? find it annoying at times when the only option is gavelkind. think maybe different forms of gavelkind could be good with slightly different rules so like Norse gavel to english gavel. two completely different races wouldn't have game sort of rules historically i'd think.

Gavelkind and elective gavelkind are pretty much used to represent all forms of partible inheritance. What kind of differences did you want to see between inheritance among cultures?
 
Is there going to be any change to title destruction just wondering? find it annoying at times when the only option is gavelkind. think maybe different forms of gavelkind could be good with slightly different rules so like Norse gavel to english gavel. two completely different races wouldn't have game sort of rules historically i'd think.
In what conceivable way are Norse and English 'two completely different races'?

nd
 
In what conceivable way are Norse and English 'two completely different races'?

I started at that remark too, but I think he meant cultures.
 
yeah that's what i meant sorry.

think some sort of dual option to gain leadership though combat could be cool with some of the cultures. would be a bit rough but i'd imagine they would have naturally higher intrigue and higher chance not much though to be OP for sturdy or those types of options for the warrior type nations/play style. could be lots of fun and bring something new in. just an idea.
 
yeah that's what i meant sorry.

think some sort of dual option to gain leadership though combat could be cool with some of the cultures. would be a bit rough but i'd imagine they would have naturally higher intrigue and higher chance not much though to be OP for sturdy or those types of options for the warrior type nations/play style. could be lots of fun and bring something new in. just an idea.

This is semi-implemented already if you have Holy Fury. Tribal rulers can duel other rulers over titles that they have strong claims to. :)
 
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This is semi-implemented already if you have Holy Fury. Tribal rulers can duel other rulers over titles that they have strong claims too. :)
didn't know that ill have to check too see if i have that. i have most of the DLC but proably missing that since i haven't noticed the dual for titles. i do love the dual in battle option.

might exist too or been suggested no doubt but what about paying X gold to a certain character to set up a kings/queens guard. another option would be if you craft a certain sword(maybe having extra possible RNG options when searching for a weapon smith to craft a special sword which you offer to who ever as well as a X gold sum to set up the kings/queens guard.

thought for a while something like this could be cool i know with Norse there's the female one with combine.

another thought i'd had for a while is a weapon/armour DLC pack with a lot more of both with possible exotic rare options that could happen to craft possible semi magic or just a lot more options and combined weapon options like with multiple bonuses. might be too out there but throwing ideas out there since not much has be done to crafting that i know of. always thought more could be done with crafting.

just ideas :)
 
didn't know that ill have to check too see if i have that. i have most of the DLC but proably missing that since i haven't noticed the dual for titles. i do love the dual in battle option.

might exist too or been suggested no doubt but what about paying X gold to a certain character to set up a kings/queens guard. another option would be if you craft a certain sword(maybe having extra possible RNG options when searching for a weapon smith to craft a special sword which you offer to who ever as well as a X gold sum to set up the kings/queens guard.

thought for a while something like this could be cool i know with Norse there's the female one with combine.

another thought i'd had for a while is a weapon/armour DLC pack with a lot more of both with possible exotic rare options that could happen to craft possible semi magic or just a lot more options and combined weapon options like with multiple bonuses. might be too out there but throwing ideas out there since not much has be done to crafting that i know of. always thought more could be done with crafting.

just ideas :)

Well, I like all your ideas. :) The only concern I'd have is that artifacts are already an overpowered part of the game, so I kinda worry about any addition of more, as much as I do like my artifacts. :)
 
Hello, I would like to make a suggestion and report an error or possible bug. Suggestion: to have the existence of a title for the heir children of a king or an emperor like the current ones, example: I am King of England and Wales, my son (or daughter) I want him to say "Crown Prince Name" or " Prince of Wales Name "(referring to" Wales "of" Crown Prince "), which is something customizable, as well as the name of the current estates Error or possible bug: My Grandfather has been called Holy Catholic (with bloodline and with Activated DLC), my Mother has received the blood, she was married in marriage so that her offspring would be of her dynasty, but I did not receive the corresponding bloodline when everything was arranged (marriage) I bring pictures below Thank you for reading Sorry if this is not the place to report this (google translator).
upload_2019-7-16_22-43-18.png

upload_2019-7-16_22-43-43.png
 
For the first thing, head over to the suggestion subforum. For the second, head over to the bug report forum. In both cases you will need to register your game here to access the forum.
 
So, what about the new update? Where is the thread for it?
 
And the lover issues with the Court relationship event that does not filter by gender, sexuality or traits? It is quite a common (and evident) bug.

https://forum.paradoxplaza.com/foru...-3-1-1-weird-lover-logic-in-lt-61002.1178478/

Yep. The code has been adjusted, though I'm unsure if what's now there is exactly what they intended. (it may be).

New version checks if the two courtiers are opposite genders or if they are same gender and homosexual, but it definitely can still result in gay men taking women as lovers. It should block straight courtiers taking same-sex lovers, however.

Aaaand it now requires AI seduction to be on. And has a selection bias towards lustful courtiers. This is all a little confusing, since it's a background event that only happens to a player's courtiers, but may mean that what's actually happening in the mind of the author is seduction related and the friend/rival effect is a logical fallout of the non-existent event description...

(It actually feels like there was an proper scripted event that you could experience and read at some point, but that it got stripped back).

Code:
character_event = {
    id = LT.61002
    hide_window = yes
  
    is_triggered_only = yes

    trigger = {
        ai = no
        has_game_rule = {
            name = ai_seduction
            value = on
        }
        any_courtier = {
            is_landed = no
            prisoner = no
            is_adult = yes
            count = 2
            AND = {
                has_lover = no
                NOT = {
                    any_rival = {
                        always = yes
                    }
                }
                NOT = {
                    any_friend = {
                        always = yes
                    }
                }
            }
        }
    }

    immediate = {
        random = {
            chance = 75
            modifier = {
                factor = 0.5
                any_courtier = {
                    is_landed = no
                    prisoner = no
                    is_adult = yes
                    count = 4 #More courtiers that are lonely
                    AND = {
                        has_lover = no
                        NOT = {
                            any_rival = {
                                always = yes
                            }
                        }
                        NOT = {
                            any_friend = {
                                always = yes
                            }
                        }
                    }
                }
            }
            break = yes
        }
        any_courtier = { #Find
            limit = {
                is_landed = no
                prisoner = no
                is_adult = yes
                AND = {
                    has_lover = no
                    NOT = {
                        any_rival = {
                            always = yes
                        }
                    }
                    NOT = {
                        any_friend = {
                            always = yes
                        }
                    }
                }
            }
            preferred_limit = {
                trait = lustful
            }
            score_value = {
                value = 1
                modifier = {
                    factor = 1.5
                    is_married = no
                }
                modifier = {
                    factor = 1.5
                    any_spouse = {
                        reverse_opinion = {
                            who = PREV
                            value < 0
                        }
                    }
                }
            }
            save_event_target_as = courtier_1
        }
        any_courtier = {
            limit = {
                NOT = { CHARACTER = event_target:courtier_1 }
                is_landed = no
                prisoner = no
                is_adult = yes
                AND = {
                    has_lover = no
                    NOT = {
                        any_rival = {
                            always = yes
                        }
                    }
                    NOT = {
                        any_friend = {
                            always = yes
                        }
                    }
                }
            }
            preferred_limit = {
                trait = lustful
            }
            score_value = {
                value = 1
                modifier = {
                    factor = 1.5
                    is_married = no
                }
                modifier = {
                    factor = 1.5
                    any_spouse = {
                        reverse_opinion = {
                            who = PREV
                            value < 0
                        }
                    }
                }
            }
            save_event_target_as = courtier_2
        }
        event_target:courtier_1 = {
            random_list = {
                40 = {
                    trigger = {
                        NOT = { is_lover = event_target:courtier_2 }
                        NOT = { is_friend = event_target:courtier_2 }
                        NOT = { opinion = { who = event_target:courtier_2 value = 5 } }
                        OR = {
                            AND = {
                                is_female = yes
                                event_target:courtier_2 = {
                                    is_female = no
                                }
                            }
                            AND = {
                                is_female = no
                                event_target:courtier_2 = {
                                    is_female = yes
                                }
                            }
                            AND = {
                                is_female = yes
                                trait = homosexual
                                event_target:courtier_2 = {
                                    is_female = yes
                                    trait = homosexual
                                }
                            }
                            AND = {
                                is_female = no
                                trait = homosexual
                                event_target:courtier_2 = {
                                    is_female = no
                                    trait = homosexual
                                }
                            }
                        }
                    }
                    add_lover = event_target:courtier_2
                }
                10 = {
                    modifier = {
                        factor = 2
                        opinion = { who = event_target:courtier_2 value = 5 }
                    }
                    modifier = {
                        factor = 2
                        opinion = { who = event_target:courtier_2 value = 15 }
                    }
                    add_friend = event_target:courtier_2
                }
                10 = {
                    modifier = {
                        factor = 2
                        NOT = { opinion = { who = event_target:courtier_2 value = 5 } }
                    }
                    modifier = {
                        factor = 2
                        NOT = { opinion = { who = event_target:courtier_2 value = -15 } }
                    }
                    add_rival = event_target:courtier_2
                }
            }
        }
    }
}

To compare, here's the previous version:

Code:
character_event = {
    id = LT.61002
    hide_window = yes
    
    is_triggered_only = yes

    trigger = {
     ai = no 
     any_courtier = {
      is_landed = no
      prisoner = no
      is_adult = yes
      count = 2
      AND = {
       has_lover = no
       NOT = {
        any_rival = {
            always = yes
           }
       }
       NOT = {
        any_friend = {
            always = yes
           }
       }
      }
     }
    }

    immediate = {
     random = {
      chance = 75
      modifier = {
    factor = 0.5
    any_courtier = {
        is_landed = no
        prisoner = no
        is_adult = yes
        count = 4 #More courtiers that are lonely
        AND = {
         has_lover = no
         NOT = {
          any_rival = {
              always = yes
             }
         }
         NOT = {
          any_friend = {
              always = yes
             }
         }
        }
       }
   }
      break = yes
     }
     random_courtier = {
      limit = {
       is_landed = no
      prisoner = no
      is_adult = yes
      AND = {
           has_lover = no
           NOT = {
            any_rival = {
            always = yes
           }
           }
           NOT = {
            any_friend = {
            always = yes
           }
           }
          }
      }
      save_event_target_as = courtier_1
     }
     random_courtier = {
      limit = {
       NOT = { CHARACTER = event_target:courtier_1 }
       is_landed = no
      prisoner = no
                is_adult = yes
      AND = {
           has_lover = no
           NOT = {
            any_rival = {
            always = yes
           }
           }
           NOT = {
            any_friend = {
            always = yes
           }
           }
          }
      }
      save_event_target_as = courtier_2
     }
     event_target:courtier_1 = {
      random_list = {
      40 = {
       trigger = {
        NOT = { is_lover = event_target:courtier_2 }
      NOT = { is_friend = event_target:courtier_2 }
      NOT = { opinion = { who = event_target:courtier_2 value = 5 } }
       }
       add_lover = event_target:courtier_2
      }
      10 = {
       modifier = {
        factor = 2
        opinion = { who = event_target:courtier_2 value = 5 }
       }
       modifier = {
        factor = 2
        opinion = { who = event_target:courtier_2 value = 15 }
       }
       add_friend = event_target:courtier_2
      }
      10 = {
       modifier = {
        factor = 2
        NOT = { opinion = { who = event_target:courtier_2 value = 5 } }
       }
       modifier = {
        factor = 2
        NOT = { opinion = { who = event_target:courtier_2 value = -15 } }
       }
       add_rival = event_target:courtier_2
      }
     }
     }
    }
}
 
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Not gonna update to it anyway if what they write about dropping the 32bit support is true. I used to play CK2 on an ass-old netbook with 2GB of RAM, with 64bit OS on board it won't be possible anymore :(
 
Yes, coming back after a year or so, Steam auto-updates and says 3.3.0 (XDSW).

Are pinned threads not updated anymore ? This bodes no good about a latest bugfixing patch. :(
I'd like to know what Update XDSW did too...