Short summary of your issue
Mediterranean cities in their cultural area have the wrong textures
Game Version
1.3.1
What OS are you playing on?
Windows
What platform are you using?
Steam
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
Yes
How much "pain" is this causing you?
4
Please explain the issue you experienced in the most condensed way possible
Mediterranean cities default to the western/mediterranean hybrid texture in the mediterranean graphical area (Southern Europe) instead of using their own, when the province has a mediterranean gfx culture and the city holding is of a level higher than 1. This is made evident by the fact that when a mediterranean gfx culture spreads beyond its original borders (Greek, Italian), the same-level cities look much different in terms of structure.
Please explain how to reproduce the issue
Spread a mediterranean culture to a western or middle eastern area, and upgrade a local city to tier 2-3-4. It will look different in structure to a same-level mediterranean city in Southern Europe, which instead looks like a western city with mediterranean colours.
Is there anything else you think could help us identify/replicate the issue?
I have actually managed to solve this issue by looking into the buildings/city_buildings file. The "pure" mediterranean city look can only be achieved by the city being both in a mediterranean cultured province and in Southern Europe. While the first (cultural) requirement is present for all tiers, the second (geographical) requirement is only specified for the first tier, which makes the model default to the western/mediterranean hybrid, which from what I understand is used as a backup. Adding the geographical requirement to the other three tiers solves the issue.
I have added 4 images, the first 3 from before I tried to fix the problem, and the fourth one (unfortunately the one with the lowest resolution) after the fix.
I have attached a save game
No
Upload Attachment
File(s) attached
Mediterranean cities in their cultural area have the wrong textures
Game Version
1.3.1
What OS are you playing on?
Windows
What platform are you using?
Steam
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
Yes
How much "pain" is this causing you?
4
Please explain the issue you experienced in the most condensed way possible
Mediterranean cities default to the western/mediterranean hybrid texture in the mediterranean graphical area (Southern Europe) instead of using their own, when the province has a mediterranean gfx culture and the city holding is of a level higher than 1. This is made evident by the fact that when a mediterranean gfx culture spreads beyond its original borders (Greek, Italian), the same-level cities look much different in terms of structure.
Please explain how to reproduce the issue
Spread a mediterranean culture to a western or middle eastern area, and upgrade a local city to tier 2-3-4. It will look different in structure to a same-level mediterranean city in Southern Europe, which instead looks like a western city with mediterranean colours.
Is there anything else you think could help us identify/replicate the issue?
I have actually managed to solve this issue by looking into the buildings/city_buildings file. The "pure" mediterranean city look can only be achieved by the city being both in a mediterranean cultured province and in Southern Europe. While the first (cultural) requirement is present for all tiers, the second (geographical) requirement is only specified for the first tier, which makes the model default to the western/mediterranean hybrid, which from what I understand is used as a backup. Adding the geographical requirement to the other three tiers solves the issue.
I have added 4 images, the first 3 from before I tried to fix the problem, and the fourth one (unfortunately the one with the lowest resolution) after the fix.
I have attached a save game
No
Upload Attachment
File(s) attached
Attachments
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Upvote
0