Short summary of your issue
Gameplay - Culture tradition Maritime Mercantilism may not work as intended
Game Version
1.5.0 - 1.7.2
What OS are you playing on?
Windows
What platform are you using?
Steam
What DLC do you have installed?
Royal Court,
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
Yes
How much "pain" is this causing you?
8
Please explain the issue you experienced in the most condensed way possible
The description of the tradition states that I can build e.g. port 3 and 4 one era before it should be possible. That is technically not the case as I need e.g. city 2 for it to be build as you can see in the screenshots. Currently, the tradition only allows to bypass the required technology "Manorialism", but not the era. So either the description is wrong or how it works. The same is true for castles and temples.
Please explain how to reproduce the issue
Just check a barony that has a culture with the tradition Maritime Mercantilism and a port. Check what's required to build it.
Is there anything else you think could help us identify/replicate the issue?
I have attached a save game
No
Upload Attachment
File(s) attached
Gameplay - Culture tradition Maritime Mercantilism may not work as intended
Game Version
1.5.0 - 1.7.2
What OS are you playing on?
Windows
What platform are you using?
Steam
What DLC do you have installed?
Royal Court,
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
Yes
How much "pain" is this causing you?
8
Please explain the issue you experienced in the most condensed way possible
The description of the tradition states that I can build e.g. port 3 and 4 one era before it should be possible. That is technically not the case as I need e.g. city 2 for it to be build as you can see in the screenshots. Currently, the tradition only allows to bypass the required technology "Manorialism", but not the era. So either the description is wrong or how it works. The same is true for castles and temples.
Please explain how to reproduce the issue
Just check a barony that has a culture with the tradition Maritime Mercantilism and a port. Check what's required to build it.
Is there anything else you think could help us identify/replicate the issue?
I have attached a save game
No
Upload Attachment
File(s) attached
Attachments
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