Cities: Skylines - Parklife is NOW AVAILABLE!

Cities: Skylines - Parklife is NOW AVAILABLE!

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TheLetterZ

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More Play, Less Stress - Parklife is Available Now for Cities: Skylines

Cities: Skylines now offers vibrant new parks, playgrounds, zoos, green spaces and more importantly, new ways to play. With a new park area tool, five new maps, a ton of new assets and level-up features that increase your park’s property values, Parklife is will spruce up any city in a snap.
Or why not take a 360 degree tour and look around?

Cities is also getting a new radio station today: Country Road Radio, with 16 new songs from Appalachian Folk, Bluegrass/Honky Tonk, Nashville Modern Country and Unplugged country.

In addition to the paid expansion, Cities: Skylines will also get a free PC update, as usual, including a new tourism panel, trees that reduce noise pollution, a camera mode upgrade, new tourist models, and new modding features, including submeshmodding and an improved camera system so users can control the camera with scripts.

Get Cities: Skylines Parklife RIGHT HERE!
 
Last edited:

lrbaumard

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Lol an instant disagree from someone
Buying now

Also please in future do not release games/ expansions with names that are songs
When i played at PDXcon and just now, I've had PArklife- Blur stuck in my head
 

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Just had a basic play about earlier. I think Walking Tours might be borked, they wouldn't complete.
 

Avanya

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Just had a basic play about earlier. I think Walking Tours might be borked, they wouldn't complete.
Are you using mods? I just did a test without mods and had no issues. They do sometimes look they they don't complete, but it's because the back track instead of going around like we're used to with other lines. This 3 point tour for example looks totally weird, but it's complete despite looking weird.
 

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I am, but none that would in theory affect lines.

Bus tours are totally fine by the way, I just can't get my walking lines to register as complete.
 

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Just had a basic play about earlier. I think Walking Tours might be borked, they wouldn't complete.
As the Dev Diary on the tours told it's possible for Cims to leave tours should they for instance be too long! Could that be it?
 

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As the Dev Diary on the tours told it's possible for Cims to leave tours should they for instance be too long! Could that be it?
I hope not as it was just a walk around a small district (literally a block)
 

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A saw someone mention a problem with Multi-track Station Enabler and tours. I haven't had a chance to confirm yet, but if you have that mod it could be the culprit.

Edit: I can confirm Multi-track Station Enabler stops walking tours from completing and also causes them to not be able to use paths.
 
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You just have to be super careful with the water source tool.
 

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I love the new expansion! I got to try it out yesterday. I feel like beaches were forgotten. I used the city park entrances to make a beach park, but the buildings and paths effect the ground leveling and ruin the beach. If you guys ever add beach buildings and beach entrances it would be awesome. if the buildings and paths didn't affect the shape of the ground. Ever since leisure buildings were added and shore line buildings it has been impossible to connect it to road without messing up the ground, I thought park life would fix this.

I also noticed that the new piers for the city park work differently than some of the leisure buildings do. Like the Beach vollyball court requires road and can't be placed on a park path.
 

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You just have to be super careful with the water source tool.
And you need a mod to use it outside the editor.

I have been using the "Fresh Water Outlet", but if I forget to turn it off, I get a flood, and eventually the lake dries up and I have to turn it on again.

A water spawner would be better.
 

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I create lakes using water pumps. The pump pumping the water out of lake is higher than the other so the water level will stay on the level I want, it is just a little hard to do and not beauty
 

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I like the new expansion and I think that when more props and assets are released we will be able to create some awesome and diverse parks. However, I have one huge complaint about the expansion:

We need an option for prop snapping. It's very hard to make symmetrically pleasant parks since it's almost impossible to get the props to line up in a straight line with an even space between them. A very fine tuned prop grid would make this expansion so much more useful. It should be possible to add with a patch.
 

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Created my first park today. It was automatically named "Forrest City Park". I patched the issue myself by adding "Gump".
 

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Eh, my Nature Reserve is called the Ric Flair National Park.

WOO!