Welcome back to Cities: Skylines Dev Diaries regarding the upcoming Industries expansion. Today we will focus on Unique Factories, overall management of your Industry Area and different resource types required to make factories operate.
TwoDollarsTwenty's tutorial for this Dev Diary can be found here:
All the tutorial videos will be available on this playlist at Paradox Interactive YouTube channel!
Note: Tutorials were made with a beta version of the Industries so you might notice some differences compared to the Dev Diary screenshots.
Industry Area Info Panel
Let's start with Industry Area Info Panel. This is the place to look when you want to know how well your Industry Area is doing. It summarizes the total profit of your entire Industry Area and shows how much of Raw Resources and Special Goods are being produced inside the Area. Pie chart shows you exactly how much of your production is imported and how much raw materials your area is able to produce - invaluable information especially if you want to focus on producing all materials yourself for maximum profit. Keep in mind you can only import the required raw materials - the rest must be produced inside your City. Industry Area Info Panel will also show the level of your area and the level requirements to reach the next one, the size of your Area and the total upkeep cost of Industry Area buildings. You can also manage Industry Area specific Policies through Industry Area Info Panel.
Industry Area Info Panel gives me detailed information how my Industry Area is doing.
Resource types
Everything begins with Natural Resources - Fertile Land, Forest, Ore and Oil. Placing a correct Extractor Building will harvest raw materials from the ground. Renewable resources Fertile Land, which yields Raw Material called Crops, and Forest, which yields Raw Forest Products, will not deplete from the terrain. Non-renewable resources Ore and Oil will give corresponding raw materials when excavated or drilled from the terrain. And if you worry about depleting your resources you can always import more raw materials or toggle on the unlimited natural resources mod! But even if you are not a fan of mods Industries expansion comes with five new maps filled with Natural Resources just waiting for extraction. Some Ore and Oil deposits are even under water now - and you must level up your Areas to unlock buildings to access them!
Each of the four raw material type can be turned into two different kind of Special Goods through Processing Buildings:
Based on Estimated Production this looks like a good place to build Extractor building, Medium Tree Plantation, for Forest Industry. The terrain is rich in Forest.
Unique Factories - What's so special about them?
Unique Factories use Special Goods and turn them into Luxury Products, for example Cars from Car Factory or Pastries manufactured by Bakery. These products are then sold to commercial zones or exported through outside connections if there is no local demand for the products. Unique Factories need to be unlocked by progressing Industry Areas to higher levels and having efficient enough production chains to provide the needed Special Goods. Each Industry Area type unlocks 4 different Unique Factories so in order to unlock each factory you must reach level 5 with each Industry Area type. True to their name these factories stand alone - they can be built and operate outside of Industry Areas and you can only have one of each per City. Many of the Unique Factories require Special Goods from multiple Industry Area types to operate.
Managing Unique Factories happens individually through Unique Factory Info Panel where you can see the demand for each Special Goods the factory requires to operate. The panel has a production scaling slider that is used to adjust the production output level. This means you can match the production to your commercial demand and to the availability of the resources and logistics. It's also good to remember that the location of the factory matters as well. Unique Factories are large factories that require space and good road connections. They are ideally placed so that residential areas can supply them with workers but be careful - Unique Factories do cause ground and noise pollution. Building Unique Factories in-between different Industry Area types and the use of Storage buildings can save you a lot of delivery time between different buildings. Each Unique Factory also sends out unique vehicles tied to the specific factory when delivering luxury products. That way you can instantly tell from which factory the vehicle is coming from!
It's only dawning but Car Factory already sent out new sweet wheels.
But that's everything for this time - stay tuned for next Dev Diary where we look at Industry Area leveling more in detail. Keep on building!
TwoDollarsTwenty's tutorial for this Dev Diary can be found here:
All the tutorial videos will be available on this playlist at Paradox Interactive YouTube channel!
Note: Tutorials were made with a beta version of the Industries so you might notice some differences compared to the Dev Diary screenshots.
Industry Area Info Panel
Let's start with Industry Area Info Panel. This is the place to look when you want to know how well your Industry Area is doing. It summarizes the total profit of your entire Industry Area and shows how much of Raw Resources and Special Goods are being produced inside the Area. Pie chart shows you exactly how much of your production is imported and how much raw materials your area is able to produce - invaluable information especially if you want to focus on producing all materials yourself for maximum profit. Keep in mind you can only import the required raw materials - the rest must be produced inside your City. Industry Area Info Panel will also show the level of your area and the level requirements to reach the next one, the size of your Area and the total upkeep cost of Industry Area buildings. You can also manage Industry Area specific Policies through Industry Area Info Panel.
Industry Area Info Panel gives me detailed information how my Industry Area is doing.
Resource types
Everything begins with Natural Resources - Fertile Land, Forest, Ore and Oil. Placing a correct Extractor Building will harvest raw materials from the ground. Renewable resources Fertile Land, which yields Raw Material called Crops, and Forest, which yields Raw Forest Products, will not deplete from the terrain. Non-renewable resources Ore and Oil will give corresponding raw materials when excavated or drilled from the terrain. And if you worry about depleting your resources you can always import more raw materials or toggle on the unlimited natural resources mod! But even if you are not a fan of mods Industries expansion comes with five new maps filled with Natural Resources just waiting for extraction. Some Ore and Oil deposits are even under water now - and you must level up your Areas to unlock buildings to access them!
Each of the four raw material type can be turned into two different kind of Special Goods through Processing Buildings:
- Crops can be processed into Flours and Animal Products.
- Raw Forest Products are turned into Paper and Planed Timber.
- Ore can be grinded into Glass and Metals.
- Oil is refined into Petroleum and Plastics.
Based on Estimated Production this looks like a good place to build Extractor building, Medium Tree Plantation, for Forest Industry. The terrain is rich in Forest.
Unique Factories - What's so special about them?
Unique Factories use Special Goods and turn them into Luxury Products, for example Cars from Car Factory or Pastries manufactured by Bakery. These products are then sold to commercial zones or exported through outside connections if there is no local demand for the products. Unique Factories need to be unlocked by progressing Industry Areas to higher levels and having efficient enough production chains to provide the needed Special Goods. Each Industry Area type unlocks 4 different Unique Factories so in order to unlock each factory you must reach level 5 with each Industry Area type. True to their name these factories stand alone - they can be built and operate outside of Industry Areas and you can only have one of each per City. Many of the Unique Factories require Special Goods from multiple Industry Area types to operate.
Managing Unique Factories happens individually through Unique Factory Info Panel where you can see the demand for each Special Goods the factory requires to operate. The panel has a production scaling slider that is used to adjust the production output level. This means you can match the production to your commercial demand and to the availability of the resources and logistics. It's also good to remember that the location of the factory matters as well. Unique Factories are large factories that require space and good road connections. They are ideally placed so that residential areas can supply them with workers but be careful - Unique Factories do cause ground and noise pollution. Building Unique Factories in-between different Industry Area types and the use of Storage buildings can save you a lot of delivery time between different buildings. Each Unique Factory also sends out unique vehicles tied to the specific factory when delivering luxury products. That way you can instantly tell from which factory the vehicle is coming from!
It's only dawning but Car Factory already sent out new sweet wheels.
But that's everything for this time - stay tuned for next Dev Diary where we look at Industry Area leveling more in detail. Keep on building!