CiMx - Now supporting Cities: Skylines mods!

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Splott

Second Lieutenant
13 Badges
Jul 3, 2012
175
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  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Crusader Kings II
Our community has been around for a few years now, we support Colossal Order's older games Cities in Motion & Cities in Motion 2.

We are now offering our file exchange to Cities: Skylines mods as well as; discussion, support, galleries and blogs for your city journals.

Come check us out:
http://www.cimexchange.com
http://steamcommunity.com/groups/cimx
 
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Did not even see this most CiM Exchange is one the reasons I never bothered creating a fansite for CSL. Why try to reinvent the wheel when someone else did a good job.

I think the fan sites are great, but I hope all the modders still use Steam Workshop for distribution, the auto-update feature and centralisation of mods really appeals to me.
 
I think the fan sites are great, but I hope all the modders still use Steam Workshop for distribution, the auto-update feature and centralisation of mods really appeals to me.

Yeah I tend to run more gaming forums like:
http://terrariaonline.com
http://gravonline.com
http://empyriononline.com

and a half dozen others but I sort of agree on the resources. I was actually thinking of making a resource site but then realized there was going be workshop support and that was amazing with Space Engineers. I was thinking of checking to see if there was a API system etc for workshop maybe adding special features to a site so rather then host the downloads it be a nice interface for it.

But in the end there was quite a few fansites dedicated to CSL or related Sim like games that would support it.


But I'm with you I hope the fansites embrace Workshop as the 100MB Limit will not be as much of an issue with a 2D game then it is for say Skyrim where you got 2gig mods.

I don't want to end up downloading mods from a bunch of sites :)
 
I think the fan sites are great, but I hope all the modders still use Steam Workshop for distribution, the auto-update feature and centralisation of mods really appeals to me.

Exactly. It's hard to find all the mods if there are multiple sites that post them. I find this a problem with Euro Truck Simulator. There's so many places to get mods, you just can't find all of them. Who knows what mods there are? They might be really good or useful, but you just can't find it because there's so many fan sites distributing mods.