Use this thread to discuss the Car Variation Changer Mod. Feel free to share your own created color variation packs!
Hey Mike, love your videos!Realistic Global makes all the cars red
[EXCEPTION] - [14:18:22,141] - (Player.log)
[SceneFlow] [ERROR] CarVariationChangerSystem: Error on state change, disabling system... System.NullReferenceException: Object reference not set to an instance of an object
at Unity.Entities.EntityQueryImpl.SyncChangeFilterTypes ()
at Unity.Entities.EntityQueryImpl.SyncFilterTypes ()
at Unity.Entities.EntityQueryImpl.CalculateEntityCount ()
at Unity.Entities.EntityQueryImpl.ToEntityArray (Unity.Collections.AllocatorManager+AllocatorHandle allocator, Unity.Entities.EntityQuery outer)
at Unity.Entities.EntityQuery.ToEntityArray (Unity.Collections.AllocatorManager+AllocatorHandle allocator)
at CarVariationChanger.CarVariationChangerSystem.UpdateEntities () in C:\Users\%username%\Documents\CS2-Modding\CS2-CarVariationChanger\CarVariationChangerSystem.cs:111
at CarVariationChanger.CarVariationChangerSystem.OnGameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) in C:\Users\%username%\Documents\CS2-Modding\CS2-CarVariationChanger\CarVariationChangerSystem.cs:60
at Game.GameSystemBase.GameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode)
[EXCEPTION] - [14:18:22,141] - (Player.log)
[SceneFlow] [ERROR] CarVariationChangerSystem: Error on state change, disabling system... System.NullReferenceException: Object reference not set to an instance of an object
at Unity.Entities.EntityQueryImpl.SyncChangeFilterTypes ()
at Unity.Entities.EntityQueryImpl.SyncFilterTypes ()
at Unity.Entities.EntityQueryImpl.CalculateEntityCount ()
at Unity.Entities.EntityQueryImpl.ToEntityArray (Unity.Collections.AllocatorManager+AllocatorHandle allocator, Unity.Entities.EntityQuery outer)
at Unity.Entities.EntityQuery.ToEntityArray (Unity.Collections.AllocatorManager+AllocatorHandle allocator)
at CarVariationChanger.CarVariationChangerSystem.UpdateEntities () in C:\Users\%username%\Documents\CS2-Modding\CS2-CarVariationChanger\CarVariationChangerSystem.cs:111
at CarVariationChanger.CarVariationChangerSystem.OnGameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) in C:\Users\%username%\Documents\CS2-Modding\CS2-CarVariationChanger\CarVariationChangerSystem.cs:60
at Game.GameSystemBase.GameLoadingComplete (Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode)
Thanks bro, I also appreciate the work you put in to making the game better.Hey Mike, love your videos!Realistic Global makes all the cars red
I just pushed a hotfix that should solve that issue.
Just downloaded the mod and is not loading. the player.log shows 2 entrys
looks like is looking for a path that dont exist or something...
Cheeersss
I just published 1.0.4 that should deal with that issue. Please try again and tell me if it works!Thanks bro, I also appreciate the work you put in to making the game better.
Unfortunately, the mod fails to load after the hot fix.
Thanks for the fast responses, works like a charm now and it looks great.Just downloaded the mod and is not loading. the player.log shows 2 entrys
looks like is looking for a path that dont exist or something...
CheeersssI just published 1.0.4 that should deal with that issue. Please try again and tell me if it works!Thanks bro, I also appreciate the work you put in to making the game better.
Unfortunately, the mod fails to load after the hot fix.
The coaches are from the tram variation pack. The station is custom built using bus lanes and decoration propsWhat are those coaches and that station in the picture?
Realism global contains most of the colors of vanilla, but I will tryAny chance u can make a combined one using both vanilla and the realism global? for even more color diversity?
Thanks for the mod. Now my city is no longer a paintbox of colors. Do you know a way to change the color of taxis or other service vehicles?
Wow ... But how did you do this? In the Realistic Global.json isnt an entry for the service vehicles. Is it done with the asset editor?Well....
Seems to work without issues
May I present: German Police vehicles!
I made the mod to only include Personal Cars, currently. This has the reason, that the basic pack is generic, it uses the same colors for all vehicles, even emergency vehicles. I can release a version containing ALL vehicles, including service vehicles. This would make the "Realistic Global" pack unusable, because it doesn't differentiate between vehicle types.Wow ... But how did you do this? In the Realistic Global.json isnt an entry for the service vehicles. Is it done with the asset editor?
This would be great!Any chance u can make a combined one using both vanilla and the realism global? for even more color diversity?