I'm trying to mix it up a bit, but this thread is really in a rut.I could swear I've read this exact same post 25 pages earlier...
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I'm trying to mix it up a bit, but this thread is really in a rut.I could swear I've read this exact same post 25 pages earlier...
I could swear I've read this exact same post 25 pages earlier...
I find the grand conflict more compelling of a game concept and an exploration of an indepth run down on the various fronts and various factors pertaining to governing a nation and the historical difficulties they faced to be more compelling then having these side show cases. However I also play in what people would call "competitive multiplayer" where ya get a group of 10-15 people and actually play out ww2. So maybe I am just lucky to actually have a means to play a game that shines when your headbutting with actual real life entities instead of a robot and a dumb one at that.
haha so instead of trying to enjoy the game in so far as trying to master the various mechanics and "competing" in a sense to overcome the obstacle that would most align with the WW2 setting. Cause ya know a person does way more to do that then the AI unless ya know you let them cheat as paradox have given you the means to do so and ya know requires you to engage your brain to strategize and interact with people. Your more interested in just going on auto pilot until you reach the end of the focus tree just do it all over again? Until the next meme tree DLC rolls around and thus requires more memes to meet the demand? alright.And I have no interest in a game like this. For me, competitive games ends with people abusing the most exploity/cheesy mechanics in order to win instead of focusing on the fun factor. And that's absolutely fine. I'm happy that you enjoy the game in your way, but you're also trying to prevent the larger part of the population of Hoi4 from enjoying theirs.
And yes, most of the population ENJOYS the memes.
haha so instead of trying to enjoy the game in so far as trying to master the various mechanics and "competing" in a sense to overcome the obstacle that would most align with the WW2 setting. Cause ya know a person does way more to do that then the AI unless ya know you let them cheat as paradox have given you the means to do so and ya know requires you to engage your brain to strategize and interact with people. Your more interested in just going on auto pilot until you reach the end of the focus tree just do it all over again? Until the next meme tree DLC rolls around and thus requires more memes? alright.
I've studied the war as much as you have pal. You flexing these hyper specific tid bits you've read is not impressive. If anything it just shows your missing the point of the dialogue pertaining to the game as a whole. I love how hardline and literal you all get at the requirement the main antagonists of the conflict must have to overcome the reality of losing the war (and apply on people calling them nazis, which honestly get bent pal). But then turn around and blink like a bunch of glassy eyed fish people. When people propose saying that the Qin Dynasty making a come back in 1936-1940 according to this game is sane and just as likely to happen.
Such a bizzaro world way of thinking. If anything this is again just another means to make this whole contention as ambiguous as possible. When we both know thats not the case. Germany wining has more merit just based on the reality of the situation of two factions fighting naturally produces. One is a winner another is a loser and there are cases when either party can come out as the winner or the loser. Which is again by far way more grounded then what Paradox has proposed here in several iterations of their Fantasy focus tree DLC pathways simply by the setting and enviorment. But ya know keep being contrarian.
Unless you want to sit here and flaunt your history boner some more and explain to me the likelyhood of Kaiser wilhelm coming back from exile and giving the play by play of what it would take for that to occur in 1936. Which i guess in the case of what we have now requires a civil war in Germany. Which if successful removes the main antagonists and ideological position that starts WW2. Literally a pathway fantasy option you'd advocate for would remove root and stem the main reason why WW2 happened in a grand strategy game that is focused around WORLD WAR TWO.
I think you can easily have a structured ww2 hoi4 match that doesn't require the high level strain you seem to think this imposes. But alright.If that is how you enjoy the game, im happy that you are able to do so. I enjoy my time painting the map with friends and hanging out with them instead of trying to defeat them. Its more relaxing to me and thats what I like to do with my games. Relax. Trying to be competitive is more stress than I want in my life when I already have a stressful one to begin with. I enjoy memes sure, but I also enjoy playing a historical game against the AI which is tough enough for me.
Fair, but that ain't Hearts of Iron 4. HoI4 (with historic focuses on*) is more a beer-and-pretzels level treatment of WW2. Which, you must admit, lends itself to quickly ginning up lots of these side-quest scenarios.I find the grand conflict more compelling of a game concept and an exploration of an indepth run down on the various fronts and various factors pertaining to governing a nation and the historical difficulties they faced to be more compelling then having these side show cases.
I think you can easily have a structured ww2 hoi4 match that doesn't require the high level strain you seem to think this imposes. But alright.
I think paradox its entirely doable as Paradox has already shown they could perform in Hoi3. What we see here is just them trying to make the game more of an arcade while the franchise itself has been more of a testament to a more specific rundown of a key section of world history. Since this point in history in particular have so much going on that you can make all these elements based around the history alone and it would be compelling. Despite people having already read on it or know the outcome.Fair, but that ain't Hearts of Iron 4. HoI4 (with historic focuses on) is more a beer-and-pretzels level treatment of WW2. Which, you must admit, lends itself to quickly ginning up lots of these side-quest scenarios.
I think paradox its entirely doable as Paradox has already shown they could perform in Hoi3. What we see here is just them trying to make the game more of an arcade while the franchise itself has been more of a testament to a more specific rundown of a key section of world history. Since this point in history in particular have so much going on that you can make all these elements based around the history alone and it would be compelling. Despite people having already read on it or know the outcome.
I don't consider the 1-2 player matches really a "team game." Its still too small in terms of player count to meet the scale of what an actual match would look like. Having 8-10 people is really a blast. Cause ya actually can coordinate like a faction and actually strategize in a way you can't do in this smaller scale engagements. If ya need a source watch a Boken1 video I guess.And nothing says I dont play those either. I enjoy everything from 'historical' WW2 matches to more meme based.
Right now, my current game with a friend was Germany and Sweden being the only memebers of the Axis. Germany taking over Italy and handling Africa as well as Soviets and Normandy. Sweden took over his stuff while allies are at war and built up to join the axis later. Thats my meme match.
I haven't done one with a friend in a while but I enjoy Japan and Germany historical matches.
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In this particular solo historical matches, I actually defeated the USA and now am currently fighting for Europe and fighting off Britain for a win. I am also fightin the Soviets as I haven't really advanced much further than what is in this picture. I do games of all natures.
I found Hearts of Iron 3 gameplay much worse. One example: the detailed trade and resource system, meant that Germany could (and did, if the German player was any good) stockpile enough resources to fuel their war economy at least until Bitter Peace fired.I think paradox its entirely doable as Paradox has already shown they could perform in Hoi3.
ok? I think Hoi3 fits way more of the correct narrative gameplay and pacing then Hoi4. Hoi4 is just a mess when it doesn't have to be. There are plenty of tidbits missing that was on day 1 of Hoi3.I found Hearts of Iron 3 gameplay much worse. One example: the detailed trade and resource system, meant that Germany could (and did, if the German player was any good) stockpile enough resources to fuel their war economy at least until Bitter Peace fired.
I still played it, but never the amount as I have HoI4.
I don't consider the 1-2 player matches really a "team game." Its still too small in terms of player count to meet the scale of what an actual match would look like. Having 8-10 people is really a blast. Cause ya actually can coordinate like a faction and actually strategize in a way you can't do in this smaller scale engagements. If ya need a source watch a Boken1 video I guess.
You know that Paradox still sells HoI3, yes?ok? I think Hoi3 fits way more of the correct narrative gameplay and pacing then Hoi4. Hoi4 is just a mess when it doesn't have to be. There are plenty of tidbits missing that was on day 1 of Hoi3.
Herman Meyer once said "No enemy bomber can reach the Ruhr."I remember Doniz said