Byzantium is always a dream.
But after patch 1.33, the difficulty has exploded.
It takes a little bit of luck, but I'll try to use an easy strategy.
1) Tunis and Crimea not allied with the Ottomans.
※ You may want to ask a question, but I would like to answer it because my English is not good, but I can't! Maybe someone who noticed will reply!
Let's give this
Be sure to grant 3 monarch points privileges, loan financing, glass monopoly, and religious diplomats.
3 initial Karak, 3 infantry.
In this way, if you insult Wallachia's rival, you become an ally with Wallachia.
After making an alliance with Wallachia (must!)
Let's form defensive alliances with other Orthodox small nations.
12.11 epirus return core.
Forced conversion and subordination.
"Must" make it a subordinate, not a complete merger!
Strong Duchies.
Improved relationship with Epirus.
Return of troops to Constantinople.
If the subordination of Epirus is successful, the Ottoman rival will now appear as confirmed.
Let's register.
Then Wallachia will clear the first mission.
If Albania guarantees independence or forms an alliance and waits, the Ottomans will wage war on the Anatolian Bay State within 47 years.
A squad of mercenaries, if you want something certain, let's hire two squads.
There are very rare cases where no declaration of war is ever made, but in this case, let's start again with a new game.
If all the Ottoman forces had moved to Anatolia...
Let's declare war on the cause of return core.
At this time, war must be declared after June 47.
Immediately after moving to Gallipoli.
Let's issue an assault order after sea shelling.
If you take it this way, it's a success.
Squad 1 of mercenaries can save you money, but sometimes you fail if you're really unlucky, so if you're an Iron Man, hire two squads.
After checking Serbia at this time
If the Ottomans ensured independence, let's build an espionage network.
If December 49, the truce period of the Varna Crusade, has passed, let's call Wallachia as an ally.
After that, if you hand over the occupation of Edirne to Wallachia...
Wallachia's second mission, "The Sultan on a Skewer" is triggered, 6/4/6 Mehmed II is killed and "Sword of Ottoman" is triggered.
After that, I chased after the 4th level of military skill.
Let's issue a "defensive" order to our two subordinate countries.
After dividing the ship into two squads and letting the Athenian navy enter the port...
Let's open the strait.
Then, the Ottoman army is divided into 15k / 16k and tries to enter Constantinople or Gallipoli.
If they try to enter Constantinople, they close the strait again.
When entering Gallipoli, wait for a squad to come in like this and block the strait.
If this is the case, then it is a success.
Gallipoli is a terrain with bonuses for defenders, and the forces are split so we have a good chance of winning.
After turning on "Allow Joining" of troops, turn on "Support" for subordinate countries, and let's gather troops.
Then battle at Gallipoli.
If they somehow win the morale fight, the Ottoman army has no escape and is declared annihilated regardless of actual casualties.
Let's repeat this.
Max Ducat, let's get the land.
Immediate manipulation of claims to Serbia.
Ottoman Turks automatically participate in defensive wars because their debts from war are not yet reflected.
Ah... If you annihilate the troops too quickly, you will attack the Ottomans from all sides, so be careful.
Originally, it could be aimed at 740 ducats + war reparations + shortening the truce period.
There is war all over the place, so let's take only Ducats for this game.
After that, let's get Ducat as we completely annex Serbia.
If Serbia is fine, you can bring 115 Ducats.
In this case, you can bring in a huge amount of money - gold mines and 855 ducats.
Finally (possibly after the annexation of Athens and Epirus), let's resurrect Yeretna and Bulgaria.
That's easy, right?
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