To the Dungeonland Dev Team,
Thank you for creating such a wonderful game. However, we have discovered several issues with it that require prompt redress:
1) The most significant bug we have found is one whereby perks that restore life or potions only function correctly for the host of any given online match. This includes Healer (heals party on critical), Vampire (heals self on hit), and Alchemist (checkpoints restore 1 potion). My friends and I have taken turns hosting in order to confirm that the the perks indeed never work for the other players yet always work for the host. We have also confirmed that in DM mode, since the dungeon master is the host, these perks work for NO ONE. This bug significantly affects game balance in DM mode as well as the utility of these perks in co-op.
2) The escape (esc) menu does not close when you press escape a second time. That is not to say that the game does nothing when you press esc while in Menu. Rather, the menu blinks as if you opened the menu again while already in menu. This leads me to believe that the esc key is only tied to an "open menu" command rather than a "toggle menu" command. This is highly problematic in that if one or more players are attacked by a sudden wave of spawned of monsters while in menu, they are unable to quickly exit out of the menu with esc in order to defend themselves. They are forced to use their mouse to hit resume (often after instinctively hitting escape several times to no avail), costing precious seconds that generally lead to downs or deaths
3) Healing supplies sometimes disappear before all of the bottles in the barrel are used up. This may be a bug, or merely a result of the healing supplies being on a timer. If it is the former, please find a way to make the supplies stay until all the bottles of healing are used up. If it is the latter (i.e. a deliberate design choice), please add some sort of indicator (like a bar or a countdown timer) that indicates to the players when the barrel will be disappearing so that they top themselves off before it disappears.
4) Also, we have found that the game does not properly remember class configurations for each slot during a given game session. For example, let's say that player 1 chose Shield & Sword warrior, player 2 chose lightning mage, and player 3 chose assassin. Upon returning to the lobby, be it from dying, clearing a stage, or manually choosing to go back to lobby, player 1 would always default to Mage, Player 2 would always default to rogue, and Player 3 would always default to warrior. While I am not 100% sure whether this is a bug, it is nonetheless extremely annoying as it requires players to reconfigure their characters every time they return to lobby. It wastes time and breaks flow. This is particularly troublesome in that the same situation applies when the slot is occupied by a bot. I have had many instances where we needed to return to lobby after entering the next stage because the bot in that given slot changed to a different class during the intermission and both players hit ready without remembering to switch the bot in the 3rd slot back to the desired class.
My party mates and I have had a great deal of fun playing this game. However, these bugs prevent us from recommending this game to our friends and family in good conscience. This in turn further decreases our own enjoyment of the game, because we have fewer people to play with than we otherwise would, and those of us who do have the game are not necessarily all on at the same time. As it stands, when people ask me whether this game is good and whether they should get it too, despite wanting to say "yes" because of how much I like it, all I can do is dodge the question with what amounts to an "ask me again later" while trying to avoid actually telling them about the game's problems and turning them away from the game entirely. Please address these issues as well as the frame-rate problems reported in other threads (yes, my teammates and I have had them too) as quickly as possible so that I can get more of my friends and family into this game.
Thank you for creating such a wonderful game. However, we have discovered several issues with it that require prompt redress:
1) The most significant bug we have found is one whereby perks that restore life or potions only function correctly for the host of any given online match. This includes Healer (heals party on critical), Vampire (heals self on hit), and Alchemist (checkpoints restore 1 potion). My friends and I have taken turns hosting in order to confirm that the the perks indeed never work for the other players yet always work for the host. We have also confirmed that in DM mode, since the dungeon master is the host, these perks work for NO ONE. This bug significantly affects game balance in DM mode as well as the utility of these perks in co-op.
2) The escape (esc) menu does not close when you press escape a second time. That is not to say that the game does nothing when you press esc while in Menu. Rather, the menu blinks as if you opened the menu again while already in menu. This leads me to believe that the esc key is only tied to an "open menu" command rather than a "toggle menu" command. This is highly problematic in that if one or more players are attacked by a sudden wave of spawned of monsters while in menu, they are unable to quickly exit out of the menu with esc in order to defend themselves. They are forced to use their mouse to hit resume (often after instinctively hitting escape several times to no avail), costing precious seconds that generally lead to downs or deaths
3) Healing supplies sometimes disappear before all of the bottles in the barrel are used up. This may be a bug, or merely a result of the healing supplies being on a timer. If it is the former, please find a way to make the supplies stay until all the bottles of healing are used up. If it is the latter (i.e. a deliberate design choice), please add some sort of indicator (like a bar or a countdown timer) that indicates to the players when the barrel will be disappearing so that they top themselves off before it disappears.
4) Also, we have found that the game does not properly remember class configurations for each slot during a given game session. For example, let's say that player 1 chose Shield & Sword warrior, player 2 chose lightning mage, and player 3 chose assassin. Upon returning to the lobby, be it from dying, clearing a stage, or manually choosing to go back to lobby, player 1 would always default to Mage, Player 2 would always default to rogue, and Player 3 would always default to warrior. While I am not 100% sure whether this is a bug, it is nonetheless extremely annoying as it requires players to reconfigure their characters every time they return to lobby. It wastes time and breaks flow. This is particularly troublesome in that the same situation applies when the slot is occupied by a bot. I have had many instances where we needed to return to lobby after entering the next stage because the bot in that given slot changed to a different class during the intermission and both players hit ready without remembering to switch the bot in the 3rd slot back to the desired class.
My party mates and I have had a great deal of fun playing this game. However, these bugs prevent us from recommending this game to our friends and family in good conscience. This in turn further decreases our own enjoyment of the game, because we have fewer people to play with than we otherwise would, and those of us who do have the game are not necessarily all on at the same time. As it stands, when people ask me whether this game is good and whether they should get it too, despite wanting to say "yes" because of how much I like it, all I can do is dodge the question with what amounts to an "ask me again later" while trying to avoid actually telling them about the game's problems and turning them away from the game entirely. Please address these issues as well as the frame-rate problems reported in other threads (yes, my teammates and I have had them too) as quickly as possible so that I can get more of my friends and family into this game.
Last edited:
Upvote
0