• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

gauffa

Sergeant
88 Badges
Nov 20, 2002
50
0
Visit site
  • Europa Universalis IV: Cossacks
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
Event 1012 - Doesn't Function

The following event obviously doesn't work because the command is commented out. However, when it's corrected with the command shown in the events command.txt file and the command is changed to:

command = { type = gain_tech which = -1 }

The console says that commands from the 'A' list cannot be called.

Just wondering if that was just left out to be implemented later or if there was something we could do to 'quick-fix' it.

##########################################
# Accidental discovery. Miracular breaktrough in research
##########################################
event = {
id = 1012
random = yes
trigger = {

}
name = "EVT_1012R_NAME"
desc = "EVT_1012R_DESC"
style = 0

action_a = {
name = "OK"
#command = { type = get_tech which = -1 }
}
}
 
Upvote 0
Well I'll be damned. I will let someone know further up the chian of command.
 
Yeah, but...

I had tried that already and when the event occurs or I force it with the console the box for the event pops up and disappears just as quickly. You never get the option to click on the 'OK' box so it never takes effect.

Quite an interesting little bugger. I'm open to other suggestions.

:D
 
Paradox's team of infinite monkeys has been taken off producing the complete works of Shakespear to look at this problem. It will be solved sometime soon.
 
As near as I can tell the problem lies with this line

command = { type = get_tech which = -1 }

If a work around presents itself I will let you know.