What do you think are the best 18 mechs to have in the Argo?
Mine are as follows:
Light: Raven for the ECM protective ability.
Medium: Hunchback with AC/20 replaced by UAC/20++ with ammunition doubled, Trebuchet. Also have Crab, Griffin, and Phoenix Hawk, all 3 of which are Star League versions.
Heavy: Grasshopper with ER lasers and 2 flamers. Archer. Star League Marauder as command mech. Star League versions of Black Knight and Warhammer as well. Orion K, with ac/10 replaced by tag++ and a pair of Snub PPCs++.
Assault: I use the Cyclops HQ as my command mech. I was able to upgrade the weapons to get it to 5/10 firepower, and I have armor at 1680. I treat it as the equivalent of a pass first PG in basketball, with a master tactician as pilot, and I place it in front to draw fire and set up my other mechs to use alpha strikes. I have a Stalker with 6 ER lasers, 2 SRMs and 2 LRMs. I am thinking about replacing it with a Star League Battlemaster or overhauling it. I have the Star League Highlander, with the 3 original lasers replaced with pulse versions, as well as the Atlas II and Bull Shark with artillery. Finally, the Annihilator. I have 4 UAC/10++ on it, with ammunition doubled. It can quickly destroy any mech.
I have noticed that some prefer to add jump jets to mechs, but I prefer to install more anti-heat equipment(my Atlas II can do 2 consecutive alpha strikes without overheating)add another weapon or add to armor. Thoughts?
Mine are as follows:
Light: Raven for the ECM protective ability.
Medium: Hunchback with AC/20 replaced by UAC/20++ with ammunition doubled, Trebuchet. Also have Crab, Griffin, and Phoenix Hawk, all 3 of which are Star League versions.
Heavy: Grasshopper with ER lasers and 2 flamers. Archer. Star League Marauder as command mech. Star League versions of Black Knight and Warhammer as well. Orion K, with ac/10 replaced by tag++ and a pair of Snub PPCs++.
Assault: I use the Cyclops HQ as my command mech. I was able to upgrade the weapons to get it to 5/10 firepower, and I have armor at 1680. I treat it as the equivalent of a pass first PG in basketball, with a master tactician as pilot, and I place it in front to draw fire and set up my other mechs to use alpha strikes. I have a Stalker with 6 ER lasers, 2 SRMs and 2 LRMs. I am thinking about replacing it with a Star League Battlemaster or overhauling it. I have the Star League Highlander, with the 3 original lasers replaced with pulse versions, as well as the Atlas II and Bull Shark with artillery. Finally, the Annihilator. I have 4 UAC/10++ on it, with ammunition doubled. It can quickly destroy any mech.
I have noticed that some prefer to add jump jets to mechs, but I prefer to install more anti-heat equipment(my Atlas II can do 2 consecutive alpha strikes without overheating)add another weapon or add to armor. Thoughts?